import Draw from '../src/ol/interaction/Draw.js'; import Map from '../src/ol/Map.js'; import Point from '../src/ol/geom/Point.js'; import View from '../src/ol/View.js'; import {Icon, Stroke, Style} from '../src/ol/style.js'; import {OSM, Vector as VectorSource} from '../src/ol/source.js'; import {Tile as TileLayer, Vector as VectorLayer} from '../src/ol/layer.js'; import {get} from '../src/ol/proj.js'; const raster = new TileLayer({ source: new OSM(), }); const source = new VectorSource(); const styleFunction = function (feature) { const geometry = feature.getGeometry(); const styles = [ // linestring new Style({ stroke: new Stroke({ color: '#ffcc33', width: 2, }), }), ]; geometry.forEachSegment(function (start, end) { const dx = end[0] - start[0]; const dy = end[1] - start[1]; const rotation = Math.atan2(dy, dx); // arrows styles.push( new Style({ geometry: new Point(end), image: new Icon({ src: 'data/arrow.png', anchor: [0.75, 0.5], rotateWithView: true, rotation: -rotation, }), }) ); }); return styles; }; const vector = new VectorLayer({ source: source, style: styleFunction, }); // Limit multi-world panning to one world east and west of the real world. // Geometry coordinates have to be within that range. const extent = get('EPSG:3857').getExtent().slice(); extent[0] += extent[0]; extent[2] += extent[2]; const map = new Map({ layers: [raster, vector], target: 'map', view: new View({ center: [-11000000, 4600000], zoom: 4, extent, }), }); map.addInteraction( new Draw({ source: source, type: 'LineString', }) );