/** * @module ol/webgl */ /** * Constants taken from goog.webgl */ /** * Used by {@link module:ol/webgl/Helper~WebGLHelper} for buffers containing vertices data, such as * position, color, texture coordinate, etc. These vertices are then referenced by an index buffer * to be drawn on screen (see {@link module:ol/webgl.ELEMENT_ARRAY_BUFFER}). * @const * @type {number} * @api */ export const ARRAY_BUFFER = 0x8892; /** * Used by {@link module:ol/webgl/Helper~WebGLHelper} for buffers containing indices data. * Index buffers are essentially lists of references to vertices defined in a vertex buffer * (see {@link module:ol/webgl.ARRAY_BUFFER}), and define the primitives (triangles) to be drawn. * @const * @type {number} * @api */ export const ELEMENT_ARRAY_BUFFER = 0x8893; /** * Used by {link module:ol/webgl/Buffer~WebGLArrayBuffer}. * @const * @type {number} * @api */ export const STREAM_DRAW = 0x88E0; /** * Used by {link module:ol/webgl/Buffer~WebGLArrayBuffer}. * @const * @type {number} * @api */ export const STATIC_DRAW = 0x88E4; /** * Used by {link module:ol/webgl/Buffer~WebGLArrayBuffer}. * @const * @type {number} * @api */ export const DYNAMIC_DRAW = 0x88E8; /** * @const * @type {number} */ export const UNSIGNED_BYTE = 0x1401; /** * @const * @type {number} */ export const UNSIGNED_SHORT = 0x1403; /** * @const * @type {number} */ export const UNSIGNED_INT = 0x1405; /** * @const * @type {number} */ export const FLOAT = 0x1406; /** end of goog.webgl constants */ /** * @const * @type {Array} */ const CONTEXT_IDS = [ 'experimental-webgl', 'webgl', 'webkit-3d', 'moz-webgl' ]; /** * @param {HTMLCanvasElement} canvas Canvas. * @param {Object=} opt_attributes Attributes. * @return {WebGLRenderingContext} WebGL rendering context. */ export function getContext(canvas, opt_attributes) { const ii = CONTEXT_IDS.length; for (let i = 0; i < ii; ++i) { try { const context = canvas.getContext(CONTEXT_IDS[i], opt_attributes); if (context) { return /** @type {!WebGLRenderingContext} */ (context); } } catch (e) { // pass } } return null; } /** * @type {Array} */ let supportedExtensions; /** * @return {Array} List of supported WebGL extensions. */ export function getSupportedExtensions() { if (!supportedExtensions) { const canvas = document.createElement('canvas'); const gl = getContext(canvas); if (gl) { supportedExtensions = gl.getSupportedExtensions(); } } return supportedExtensions; }