OpenLayers JavaScript Mapping Library | Index
Return the path to this script. {String} Relative path of this script. Construct new feature via layer featureClass constructor, and add to this.features. {Number} The ratio of height/width represented by a single pixel in the graphic Tests that an expression is true. {Number} {OpenLayers.Bounds} {OpenLayers.Bounds} null Construct a new bounds object. {OpenLayers.LonLat} The current center of the map Make sure that the image that just loaded is the one this tile is meant to display, since panning/zooming might have changed the tile’s URL in the meantime. {String} OpenLayers.Format Name of class. {String} OpenLayers.Layer.Image {String} OpenLayers.Layer.Vector {String} OpenLayers.Layer.WMS {String} OpenLayers.Map Clear the tile of any bounds/position-related data so that it can be reused in a new location. Clear the tile of any bounds/position-related data so that it can be reused in a new location. Clear the tile of any bounds/position-related data so that it can be reused in a new location. Create a cloned instance of this bounds.
Create a clone of this layer Create a clone of this layer Return a clone of this pixel object Create a clone of this size object Creates a Geometry Collection -- a list of geoms. {Array(OpenLayers.Control)} List of controls associated with the map Create an OpenLayers style class Writes a message to the console, including a hyperlink to the line where it was called. {Object} Hashtable of default parameter key/value pairs Creates a default OpenLayers.Icon. Destroy is a destructor: this is to alleviate cyclic references which the Javascript garbage cleaner can not take care of on its own. Destroy this layer Destroy this layer Destroy this layer Destroy this map nullify references to prevent circular references and memory leaks nullify references to prevent circular references and memory leaks nullify references to prevent circular references and memory leaks Iterate through and call destroy() on each feature, removing it from the local array Prints an interactive listing of all properties of the object. Prints the XML source tree of an HTML or XML element. Hide or show the icon {Boolean} Request map tiles that are completely outside of the max extent for this layer. {DOMElement} The element that contains the map Calls draw on the icon, and returns that output. Clear out existing tile, and return whether to draw or not. Check that a tile should be drawn, and draw it. Check that a tile should be drawn, and load features for it. {Boolean} false Test a two bounds for equivalence Determine whether one pixel is equivalent to another Writes a message to the console with the visual “error” icon and color coding and a hyperlink to the line where it was called. {Array} supported application event types {OpenLayers.Events} An events object that handles all events on the map {OpenLayers.Events} {OpenLayers.Bounds} The image bounds in map units {Boolean} Should OpenLayers allow events on the map to fall through to other elements on the page, or should it swallow them? {Array(OpenLayers.Feature)} list of features in this tile Instances of this class are not useful. {DOMElement} The image element is appended to the frame. Creates a geometry object. Take the pixel locations of the corner of the tile, and pass them to the base layer and ask for the location of those pixels, so that displaying tiles over Google works fine. Get a layer based on its id Get the tile size for the map Return a GetMap query string for this layer Writes a message to the console and opens a nested block to indent all future messages sent to the console. Closes the most recently opened block created by a call to OpenLayers.Console.group {Integer} Determines the width (in pixels) of the gutter around image tiles to ignore. {Number} height {OpenLayers.Icon} {String} Unique identifier for the map {String} null Create a new image layer Constructor for a new OpenLayers.Tile.Image instance. {DOMElement} The div element which wraps the image.
Writes a message to the console with the visual “info” icon and color coding and a hyperlink to the line where it was called. Inherit from one or more OpenLayers style classes Creates the imgDiv property on the tile. {Boolean} The layer is a base layer. {Boolean} The layer is a base layer. {OpenLayers.Layer} layer the tile is attached to {HTMLDivElement} The element that contains the layers. {OpenLayers.LonLat} The lonlat at which the later container was re-initialized (on-zoom) {Array(OpenLayers.Layer)} Ordered list of layers in the map {Number} get the full request string from the ds and the tile params and call the AJAX loadURL(). Log an object in the console. {OpenLayers.LonLat} location of object Create a new OpenLayers.LonLat instance |