import Feature from 'ol/Feature'; import Map from 'ol/Map'; import {unByKey} from 'ol/Observable'; import View from 'ol/View'; import {easeOut} from 'ol/easing'; import Point from 'ol/geom/Point'; import {Tile as TileLayer, Vector as VectorLayer} from 'ol/layer'; import {fromLonLat} from 'ol/proj'; import {OSM, Vector as VectorSource} from 'ol/source'; import {Circle as CircleStyle, Stroke, Style} from 'ol/style'; import {getVectorContext} from 'ol/render'; const tileLayer = new TileLayer({ source: new OSM({ wrapX: false }) }); const map = new Map({ layers: [tileLayer], target: 'map', view: new View({ center: [0, 0], zoom: 1 }) }); const source = new VectorSource({ wrapX: false }); const vector = new VectorLayer({ source: source }); map.addLayer(vector); function addRandomFeature() { const x = Math.random() * 360 - 180; const y = Math.random() * 180 - 90; const geom = new Point(fromLonLat([x, y])); const feature = new Feature(geom); source.addFeature(feature); } const duration = 3000; function flash(feature) { const start = new Date().getTime(); const listenerKey = tileLayer.on('postrender', animate); function animate(event) { const vectorContext = getVectorContext(event); const frameState = event.frameState; const flashGeom = feature.getGeometry().clone(); const elapsed = frameState.time - start; const elapsedRatio = elapsed / duration; // radius will be 5 at start and 30 at end. const radius = easeOut(elapsedRatio) * 25 + 5; const opacity = easeOut(1 - elapsedRatio); const style = new Style({ image: new CircleStyle({ radius: radius, stroke: new Stroke({ color: 'rgba(255, 0, 0, ' + opacity + ')', width: 0.25 + opacity }) }) }); vectorContext.setStyle(style); vectorContext.drawGeometry(flashGeom); if (elapsed > duration) { unByKey(listenerKey); return; } // tell OpenLayers to continue postrender animation map.render(); } } source.on('addfeature', function(e) { flash(e.feature); }); window.setInterval(addRandomFeature, 1000);