import Feature from '../src/ol/Feature.js'; import Map from '../src/ol/Map.js'; import {unByKey} from '../src/ol/Observable.js'; import View from '../src/ol/View.js'; import {defaults as defaultControls} from '../src/ol/control.js'; import {easeOut} from '../src/ol/easing.js'; import Point from '../src/ol/geom/Point.js'; import {Tile as TileLayer, Vector as VectorLayer} from '../src/ol/layer.js'; import {fromLonLat} from '../src/ol/proj.js'; import {OSM, Vector as VectorSource} from '../src/ol/source.js'; import {Circle as CircleStyle, Stroke, Style} from '../src/ol/style.js'; const map = new Map({ layers: [ new TileLayer({ source: new OSM({ wrapX: false }) }) ], controls: defaultControls({ attributionOptions: { collapsible: false } }), target: 'map', view: new View({ center: [0, 0], zoom: 1 }) }); const source = new VectorSource({ wrapX: false }); const vector = new VectorLayer({ source: source }); map.addLayer(vector); function addRandomFeature() { const x = Math.random() * 360 - 180; const y = Math.random() * 180 - 90; const geom = new Point(fromLonLat([x, y])); const feature = new Feature(geom); source.addFeature(feature); } const duration = 3000; function flash(feature) { const start = new Date().getTime(); const listenerKey = map.on('postcompose', animate); function animate(event) { const vectorContext = event.vectorContext; const frameState = event.frameState; const flashGeom = feature.getGeometry().clone(); const elapsed = frameState.time - start; const elapsedRatio = elapsed / duration; // radius will be 5 at start and 30 at end. const radius = easeOut(elapsedRatio) * 25 + 5; const opacity = easeOut(1 - elapsedRatio); const style = new Style({ image: new CircleStyle({ radius: radius, snapToPixel: false, stroke: new Stroke({ color: 'rgba(255, 0, 0, ' + opacity + ')', width: 0.25 + opacity }) }) }); vectorContext.setStyle(style); vectorContext.drawGeometry(flashGeom); if (elapsed > duration) { unByKey(listenerKey); return; } // tell OpenLayers to continue postcompose animation map.render(); } } source.on('addfeature', function(e) { flash(e.feature); }); window.setInterval(addRandomFeature, 1000);