/** * @module ol/layer/VectorTile */ import {assert} from '../asserts.js'; import TileProperty from './TileProperty.js'; import BaseVectorLayer from './BaseVector.js'; import VectorTileRenderType from './VectorTileRenderType.js'; import CanvasVectorTileLayerRenderer from '../renderer/canvas/VectorTileLayer.js'; import {assign} from '../obj.js'; /** * @typedef {Object} Options * @property {string} [className='ol-layer'] A CSS class name to set to the layer element. * @property {number} [opacity=1] Opacity (0, 1). * @property {boolean} [visible=true] Visibility. * @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be * rendered outside of this extent. * @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()` * method was used. * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be * visible. * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will * be visible. * @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be * visible. * @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will * be visible. * @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting * features before rendering. By default features are drawn in the order that they are created. Use * `null` to avoid the sort, but get an undefined draw order. * @property {number} [renderBuffer=100] The buffer in pixels around the tile extent used by the * renderer when getting features from the vector tile for the rendering or hit-detection. * Recommended value: Vector tiles are usually generated with a buffer, so this value should match * the largest possible buffer of the used tiles. It should be at least the size of the largest * point symbol or line width. * @property {import("./VectorTileRenderType.js").default|string} [renderMode='hybrid'] Render mode for vector tiles: * * `'image'`: Vector tiles are rendered as images. Great performance, but point symbols and texts * are always rotated with the view and pixels are scaled during zoom animations. When `declutter` * is set to `true`, the decluttering is done per tile resulting in labels and point symbols getting * cut off at tile boundaries. * * `'hybrid'`: Polygon and line elements are rendered as images, so pixels are scaled during zoom * animations. Point symbols and texts are accurately rendered as vectors and can stay upright on * rotated views. * * `'vector'`: Everything is rendered as vectors. Use this mode for improved performance on vector * tile layers with only a few rendered features (e.g. for highlighting a subset of features of * another layer with the same source). * @property {import("../source/VectorTile.js").default} [source] Source. * @property {import("../PluggableMap.js").default} [map] Sets the layer as overlay on a map. The map will not manage * this layer in its layers collection, and the layer will be rendered on top. This is useful for * temporary layers. The standard way to add a layer to a map and have it managed by the map is to * use {@link module:ol/Map#addLayer}. * @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all * image and text styles of all Vector and VectorTile layers that have set this to `true`. The priority * is defined by the z-index of the layer, the `zIndex` of the style and the render order of features. * Higher z-index means higher priority. Within the same z-index, a feature rendered before another has * higher priority. * @property {import("../style/Style.js").StyleLike} [style] Layer style. See * {@link module:ol/style} for default style which will be used if this is not defined. * @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be * recreated during animations. This means that no vectors will be shown clipped, but the setting * will have a performance impact for large amounts of vector data. When set to `false`, batches * will be recreated when no animation is active. * @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will be * recreated during interactions. See also `updateWhileAnimating`. * @property {number} [preload=0] Preload. Load low-resolution tiles up to `preload` levels. `0` * means no preloading. * @property {boolean} [useInterimTilesOnError=true] Use interim tiles on error. */ /** * @classdesc * Layer for vector tile data that is rendered client-side. * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject} * property on the layer object; for example, setting `title: 'My Title'` in the * options means that `title` is observable, and has get/set accessors. * * @param {Options=} opt_options Options. * @extends {BaseVectorLayer} * @api */ class VectorTileLayer extends BaseVectorLayer { /** * @param {Options=} opt_options Options. */ constructor(opt_options) { const options = opt_options ? opt_options : {}; const baseOptions = /** @type {Object} */ (assign({}, options)); delete baseOptions.preload; delete baseOptions.useInterimTilesOnError; super(/** @type {import("./BaseVector.js").Options} */ (baseOptions)); const renderMode = options.renderMode || VectorTileRenderType.HYBRID; assert(renderMode == undefined || renderMode == VectorTileRenderType.IMAGE || renderMode == VectorTileRenderType.HYBRID || renderMode == VectorTileRenderType.VECTOR, 28); // `renderMode` must be `'image'`, `'hybrid'` or `'vector'`. /** * @private * @type {VectorTileRenderType} */ this.renderMode_ = renderMode; this.setPreload(options.preload ? options.preload : 0); this.setUseInterimTilesOnError(options.useInterimTilesOnError !== undefined ? options.useInterimTilesOnError : true); } /** * Create a renderer for this layer. * @return {import("../renderer/Layer.js").default} A layer renderer. * @protected */ createRenderer() { return new CanvasVectorTileLayerRenderer(this); } /** * Get the topmost feature that intersects the given pixel on the viewport. Returns a promise * that resolves with an array of features. The array will either contain the topmost feature * when a hit was detected, or it will be empty. * * The hit detection algorithm used for this method is optimized for performance, but is less * accurate than the one used in {@link import("../PluggableMap.js").default#getFeaturesAtPixel}: Text * is not considered, and icons are only represented by their bounding box instead of the exact * image. * * @param {import("../pixel.js").Pixel} pixel Pixel. * @return {Promise>} Promise that resolves with an array of features. * @api */ getFeatures(pixel) { return super.getFeatures(pixel); } /** * @return {VectorTileRenderType} The render mode. */ getRenderMode() { return this.renderMode_; } /** * Return the level as number to which we will preload tiles up to. * @return {number} The level to preload tiles up to. * @observable * @api */ getPreload() { return /** @type {number} */ (this.get(TileProperty.PRELOAD)); } /** * Whether we use interim tiles on error. * @return {boolean} Use interim tiles on error. * @observable * @api */ getUseInterimTilesOnError() { return /** @type {boolean} */ (this.get(TileProperty.USE_INTERIM_TILES_ON_ERROR)); } /** * Set the level as number to which we will preload tiles up to. * @param {number} preload The level to preload tiles up to. * @observable * @api */ setPreload(preload) { this.set(TileProperty.PRELOAD, preload); } /** * Set whether we use interim tiles on error. * @param {boolean} useInterimTilesOnError Use interim tiles on error. * @observable * @api */ setUseInterimTilesOnError(useInterimTilesOnError) { this.set(TileProperty.USE_INTERIM_TILES_ON_ERROR, useInterimTilesOnError); } } export default VectorTileLayer;