/** * @module ol/ImageCanvas */ import {inherits} from './index.js'; import _ol_ImageBase_ from './ImageBase.js'; import ImageState from './ImageState.js'; /** * @constructor * @extends {ol.ImageBase} * @param {ol.Extent} extent Extent. * @param {number} resolution Resolution. * @param {number} pixelRatio Pixel ratio. * @param {HTMLCanvasElement} canvas Canvas. * @param {ol.ImageCanvasLoader=} opt_loader Optional loader function to * support asynchronous canvas drawing. */ var ImageCanvas = function(extent, resolution, pixelRatio, canvas, opt_loader) { /** * Optional canvas loader function. * @type {?ol.ImageCanvasLoader} * @private */ this.loader_ = opt_loader !== undefined ? opt_loader : null; var state = opt_loader !== undefined ? ImageState.IDLE : ImageState.LOADED; _ol_ImageBase_.call(this, extent, resolution, pixelRatio, state); /** * @private * @type {HTMLCanvasElement} */ this.canvas_ = canvas; /** * @private * @type {Error} */ this.error_ = null; }; inherits(ImageCanvas, _ol_ImageBase_); /** * Get any error associated with asynchronous rendering. * @return {Error} Any error that occurred during rendering. */ ImageCanvas.prototype.getError = function() { return this.error_; }; /** * Handle async drawing complete. * @param {Error} err Any error during drawing. * @private */ ImageCanvas.prototype.handleLoad_ = function(err) { if (err) { this.error_ = err; this.state = ImageState.ERROR; } else { this.state = ImageState.LOADED; } this.changed(); }; /** * @inheritDoc */ ImageCanvas.prototype.load = function() { if (this.state == ImageState.IDLE) { this.state = ImageState.LOADING; this.changed(); this.loader_(this.handleLoad_.bind(this)); } }; /** * @inheritDoc */ ImageCanvas.prototype.getImage = function() { return this.canvas_; }; export default ImageCanvas;