import Map from '../src/ol/Map.js'; import View from '../src/ol/View.js'; import * as _ol_extent_ from '../src/ol/extent.js'; import GeoJSON from '../src/ol/format/GeoJSON.js'; import _ol_has_ from '../src/ol/has.js'; import VectorLayer from '../src/ol/layer/Vector.js'; import {fromLonLat} from '../src/ol/proj.js'; import VectorSource from '../src/ol/source/Vector.js'; import _ol_style_Fill_ from '../src/ol/style/Fill.js'; import _ol_style_Stroke_ from '../src/ol/style/Stroke.js'; import _ol_style_Style_ from '../src/ol/style/Style.js'; var canvas = document.createElement('canvas'); var context = canvas.getContext('2d'); // Gradient and pattern are in canvas pixel space, so we adjust for the // renderer's pixel ratio var pixelRatio = _ol_has_.DEVICE_PIXEL_RATIO; // Generate a rainbow gradient function gradient(feature, resolution) { var extent = feature.getGeometry().getExtent(); // Gradient starts on the left edge of each feature, and ends on the right. // Coordinate origin is the top-left corner of the extent of the geometry, so // we just divide the geometry's extent width by resolution and multiply with // pixelRatio to match the renderer's pixel coordinate system. var grad = context.createLinearGradient(0, 0, _ol_extent_.getWidth(extent) / resolution * pixelRatio, 0); grad.addColorStop(0, 'red'); grad.addColorStop(1 / 6, 'orange'); grad.addColorStop(2 / 6, 'yellow'); grad.addColorStop(3 / 6, 'green'); grad.addColorStop(4 / 6, 'aqua'); grad.addColorStop(5 / 6, 'blue'); grad.addColorStop(1, 'purple'); return grad; } // Generate a canvasPattern with two circles on white background var pattern = (function() { canvas.width = 11 * pixelRatio; canvas.height = 11 * pixelRatio; // white background context.fillStyle = 'white'; context.fillRect(0, 0, canvas.width, canvas.height); // outer circle context.fillStyle = 'rgba(102, 0, 102, 0.5)'; context.beginPath(); context.arc(5 * pixelRatio, 5 * pixelRatio, 4 * pixelRatio, 0, 2 * Math.PI); context.fill(); // inner circle context.fillStyle = 'rgb(55, 0, 170)'; context.beginPath(); context.arc(5 * pixelRatio, 5 * pixelRatio, 2 * pixelRatio, 0, 2 * Math.PI); context.fill(); return context.createPattern(canvas, 'repeat'); }()); // Generate style for gradient or pattern fill var fill = new _ol_style_Fill_(); var style = new _ol_style_Style_({ fill: fill, stroke: new _ol_style_Stroke_({ color: '#333', width: 2 }) }); /** * The styling function for the vector layer, will return an array of styles * which either contains the aboove gradient or pattern. * * @param {ol.Feature} feature The feature to style. * @param {number} resolution Resolution. * @return {ol.style.Style} The style to use for the feature. */ var getStackedStyle = function(feature, resolution) { var id = feature.getId(); fill.setColor(id > 'J' ? gradient(feature, resolution) : pattern); return style; }; // Create a vector layer that makes use of the style function above… var vectorLayer = new VectorLayer({ source: new VectorSource({ url: 'data/geojson/countries.geojson', format: new GeoJSON() }), style: getStackedStyle }); // … finally create a map with that layer. var map = new Map({ layers: [ vectorLayer ], target: 'map', view: new View({ center: fromLonLat([7, 52]), zoom: 3 }) });