/** * @module ol/layer/Vector */ import {inherits} from '../index.js'; import LayerType from '../LayerType.js'; import Layer from '../layer/Layer.js'; import VectorRenderType from '../layer/VectorRenderType.js'; import {assign} from '../obj.js'; import {createDefaultStyle, toFunction as toStyleFunction} from '../style/Style.js'; /** * @typedef {Object} Options * @property {number} [opacity=1] Opacity (0, 1). * @property {boolean} [visible=true] Visibility. * @property {module:ol/extent~Extent} [extent] The bounding extent for layer rendering. The layer will not be * rendered outside of this extent. * @property {number} [zIndex=0] The z-index for layer rendering. At rendering time, the layers * will be ordered, first by Z-index and then by position. * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be * visible. * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will * be visible. * @property {module:ol/render~OrderFunction} [renderOrder] Render order. Function to be used when sorting * features before rendering. By default features are drawn in the order that they are created. Use * `null` to avoid the sort, but get an undefined draw order. * @property {number} [renderBuffer=100] The buffer in pixels around the viewport extent used by the * renderer when getting features from the vector source for the rendering or hit-detection. * Recommended value: the size of the largest symbol, line width or label. * @property {module:ol/layer/VectorRenderType|string} [renderMode='vector'] Render mode for vector layers: * * `'image'`: Vector layers are rendered as images. Great performance, but point symbols and * texts are always rotated with the view and pixels are scaled during zoom animations. * * `'vector'`: Vector layers are rendered as vectors. Most accurate rendering even during * animations, but slower performance. * @property {module:ol/source/Vector~VectorSource} [source] Source. * @property {module:ol/PluggableMap~PluggableMap} [map] Sets the layer as overlay on a map. The map will not manage * this layer in its layers collection, and the layer will be rendered on top. This is useful for * temporary layers. The standard way to add a layer to a map and have it managed by the map is to * use {@link ol.Map#addLayer}. * @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all * image and text styles, and the priority is defined by the z-index of the style. Lower z-index * means higher priority. * @property {module:ol/style/Style~Style|Array.|module:ol/style~StyleFunction} [style] Layer style. See * {@link ol.style} for default style which will be used if this is not defined. * @property {number} [maxTilesLoading=16] Maximum number tiles to load simultaneously. * @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be * recreated during animations. This means that no vectors will be shown clipped, but the setting * will have a performance impact for large amounts of vector data. When set to `false`, batches * will be recreated when no animation is active. * @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will be * recreated during interactions. See also `updateWhileAnimating`. */ /** * @enum {string} * Render mode for vector layers: * * `'image'`: Vector layers are rendered as images. Great performance, but * point symbols and texts are always rotated with the view and pixels are * scaled during zoom animations. * * `'vector'`: Vector layers are rendered as vectors. Most accurate rendering * even during animations, but slower performance. * @api */ export const RenderType = { IMAGE: 'image', VECTOR: 'vector' }; /** * @enum {string} * @private */ const Property = { RENDER_ORDER: 'renderOrder' }; /** * @classdesc * Vector data that is rendered client-side. * Note that any property set in the options is set as a {@link } * property on the layer object; for example, setting `title: 'My Title'` in the * options means that `title` is observable, and has get/set accessors. * * @constructor * @extends {module:ol/layer/Layer~Layer} * @fires module:ol/render/Event~RenderEvent * @param {module:ol/layer/Vector~Options=} opt_options Options. * @api */ const VectorLayer = function(opt_options) { const options = opt_options ? opt_options : /** @type {module:ol/layer/Vector~Options} */ ({}); const baseOptions = assign({}, options); delete baseOptions.style; delete baseOptions.renderBuffer; delete baseOptions.updateWhileAnimating; delete baseOptions.updateWhileInteracting; Layer.call(this, /** @type {module:ol/layer/Layer~Options} */ (baseOptions)); /** * @private * @type {boolean} */ this.declutter_ = options.declutter !== undefined ? options.declutter : false; /** * @type {number} * @private */ this.renderBuffer_ = options.renderBuffer !== undefined ? options.renderBuffer : 100; /** * User provided style. * @type {module:ol/style/Style~Style|Array.|module:ol/style~StyleFunction} * @private */ this.style_ = null; /** * Style function for use within the library. * @type {module:ol/style~StyleFunction|undefined} * @private */ this.styleFunction_ = undefined; this.setStyle(options.style); /** * @type {boolean} * @private */ this.updateWhileAnimating_ = options.updateWhileAnimating !== undefined ? options.updateWhileAnimating : false; /** * @type {boolean} * @private */ this.updateWhileInteracting_ = options.updateWhileInteracting !== undefined ? options.updateWhileInteracting : false; /** * @private * @type {module:ol/layer/VectorTileRenderType~VectorTileRenderType|string} */ this.renderMode_ = options.renderMode || VectorRenderType.VECTOR; /** * The layer type. * @protected * @type {module:ol/LayerType} */ this.type = LayerType.VECTOR; }; inherits(VectorLayer, Layer); /** * @return {boolean} Declutter. */ VectorLayer.prototype.getDeclutter = function() { return this.declutter_; }; /** * @param {boolean} declutter Declutter. */ VectorLayer.prototype.setDeclutter = function(declutter) { this.declutter_ = declutter; }; /** * @return {number|undefined} Render buffer. */ VectorLayer.prototype.getRenderBuffer = function() { return this.renderBuffer_; }; /** * @return {function(module:ol/Feature~Feature, module:ol/Feature~Feature): number|null|undefined} Render * order. */ VectorLayer.prototype.getRenderOrder = function() { return /** @type {module:ol/render~OrderFunction|null|undefined} */ (this.get(Property.RENDER_ORDER)); }; /** * Return the associated {@link module:ol/source/Vector~VectorSource vectorsource} of the layer. * @function * @return {module:ol/source/Vector~VectorSource} Source. * @api */ VectorLayer.prototype.getSource; /** * Get the style for features. This returns whatever was passed to the `style` * option at construction or to the `setStyle` method. * @return {module:ol/style/Style~Style|Array.|module:ol/style~StyleFunction} * Layer style. * @api */ VectorLayer.prototype.getStyle = function() { return this.style_; }; /** * Get the style function. * @return {module:ol/style~StyleFunction|undefined} Layer style function. * @api */ VectorLayer.prototype.getStyleFunction = function() { return this.styleFunction_; }; /** * @return {boolean} Whether the rendered layer should be updated while * animating. */ VectorLayer.prototype.getUpdateWhileAnimating = function() { return this.updateWhileAnimating_; }; /** * @return {boolean} Whether the rendered layer should be updated while * interacting. */ VectorLayer.prototype.getUpdateWhileInteracting = function() { return this.updateWhileInteracting_; }; /** * @param {module:ol/render~OrderFunction|null|undefined} renderOrder * Render order. */ VectorLayer.prototype.setRenderOrder = function(renderOrder) { this.set(Property.RENDER_ORDER, renderOrder); }; /** * Set the style for features. This can be a single style object, an array * of styles, or a function that takes a feature and resolution and returns * an array of styles. If it is `undefined` the default style is used. If * it is `null` the layer has no style (a `null` style), so only features * that have their own styles will be rendered in the layer. See * {@link ol.style} for information on the default style. * @param {module:ol/style/Style~Style|Array.|module:ol/style~StyleFunction|null|undefined} * style Layer style. * @api */ VectorLayer.prototype.setStyle = function(style) { this.style_ = style !== undefined ? style : createDefaultStyle; this.styleFunction_ = style === null ? undefined : toStyleFunction(this.style_); this.changed(); }; /** * @return {module:ol/layer/VectorRenderType|string} The render mode. */ VectorLayer.prototype.getRenderMode = function() { return this.renderMode_; }; export default VectorLayer;