describe('ol.TileQueue', function() { // is the tile queue's array a heap? function isHeap(tq) { var heap = tq.heap_; var i; var key; var leftKey; var rightKey; for (i = 0; i < (heap.length >> 1) - 1; i++) { key = heap[i][0]; leftKey = heap[tq.getLeftChildIndex_(i)][0]; rightKey = heap[tq.getRightChildIndex_(i)][0]; if (leftKey < key || rightKey < key) { return false; } } return true; } function addRandomPriorityTiles(tq, num) { var i, tile, priority; for (i = 0; i < num; i++) { tile = new ol.Tile(); priority = Math.floor(Math.random() * 100); tq.heap_.push([priority, tile, new ol.Coordinate(0, 0), 1]); tq.queuedTileKeys_[tile.getKey()] = true; } } describe('heapify', function() { it('does convert an arbitrary array into a heap', function() { var tq = new ol.TileQueue(function() {}); addRandomPriorityTiles(tq, 100); tq.heapify_(); expect(isHeap(tq)).toBeTruthy(); }); }); describe('reprioritize', function() { it('does reprioritize the array', function() { var tq = new ol.TileQueue(function() {}); addRandomPriorityTiles(tq, 100); tq.heapify_(); // now reprioritize, changing the priority of 50 tiles and removing the // rest var i = 0; tq.tilePriorityFunction_ = function() { if ((i++) % 2 === 0) { return undefined; } return Math.floor(Math.random() * 100); }; tq.reprioritize(); expect(tq.heap_.length).toEqual(50); expect(isHeap(tq)).toBeTruthy(); }); }); });