describe('ol.control.Control', function() { it('should be easy to create and destroy a control', function() { var control = new ol.control.Control(); expect(control).toBeA(ol.control.Control); expect(control.autoActivate_).toBe(false); control.destroy(); expect(control.autoActivate_).toBeUndefined(); }); it('can be activated and deactivated', function() { var control = new ol.control.Control(); expect(control.active_).toBe(false); expect(control.activate()).toBe(true); expect(control.active_).toBe(true); expect(control.activate()).toBe(false); expect(control.deactivate()).toBe(true); expect(control.active_).toBe(false); expect(control.deactivate()).toBe(false); control.destroy(); }); it('auto-activates itself and can be added to a map', function() { control = new ol.control.Control(); control.setMap('foo'); expect(control.map_).toBe('foo'); expect(control.active_).toBe(false); control.autoActivate_ = true; control.setMap('bar'); expect(control.map_).toBe('bar'); expect(control.active_).toBe(true); }); });