import {getPixelIndexArray} from '../../../../../../src/ol/render/canvas/ExecutorGroup.js'; describe('ol.render.canvas.ExecutorGroup', function () { describe('#getPixelIndexArray', function () { it('creates an array with every index within distance', function () { const radius = 10; const size = radius * 2 + 1; const hitIndexes = getPixelIndexArray(radius); const circleArray = new Array(size); for (let i = 0; i < size; i++) { circleArray[i] = new Array(size); } hitIndexes.forEach(function (d) { const x = ((d - 3) / 4) % size; const y = ((d - 3) / 4 / size) | 0; circleArray[x][y] = true; }); const minRadiusSq = Math.pow(radius - Math.SQRT2, 2); const maxRadiusSq = Math.pow(radius + Math.SQRT2, 2); expect(circleArray.length).to.be(size); for (let i = 0; i < size; i++) { expect(circleArray[i].length).to.be(size); for (let j = 0; j < size; j++) { const dx = Math.abs(radius - i); const dy = Math.abs(radius - j); const distanceSq = Math.pow(dx, 2) + Math.pow(dy, 2); if (circleArray[i][j] === true) { expect(distanceSq).to.be.within(0, maxRadiusSq); } else { expect(distanceSq).to.be.within(minRadiusSq, Infinity); } } } }); it('orders the indexes correctly from closest to farthest away', function () { const radius = 10; const size = radius * 2 + 1; const hitIndexes = getPixelIndexArray(radius); // Center first expect(hitIndexes[0]).to.be((size * radius + radius) * 4 + 3); // 4 Pixels above/below/left/right of center next const begin = hitIndexes.slice(1, 5); expect(begin).to.contain((radius * size + radius + 1) * 4 + 3); expect(begin).to.contain(((radius + 1) * size + radius) * 4 + 3); expect(begin).to.contain(((radius - 1) * size + radius) * 4 + 3); expect(begin).to.contain((radius * size + radius - 1) * 4 + 3); // 4 Pixels in the middle of each side in the last 12 elements (at radius 10) const last = hitIndexes.slice(hitIndexes.length - 12); expect(last).to.contain((0 * size + radius) * 4 + 3); expect(last).to.contain((radius * size + 0) * 4 + 3); expect(last).to.contain((radius * size + size - 1) * 4 + 3); expect(last).to.contain(((size - 1) * size + radius) * 4 + 3); }); it('has no duplicate indexes', function () { const radius = 10; const hitIndexes = getPixelIndexArray(radius); expect(new Set(hitIndexes).size).to.be(hitIndexes.length); }); }); });