goog.provide('ol.control.Control'); goog.require('goog.array'); goog.require('goog.dom'); goog.require('goog.events'); goog.require('ol.MapEventType'); goog.require('ol.Object'); /** * @classdesc * A control is a visible widget with a DOM element in a fixed position on the * screen. They can involve user input (buttons), or be informational only; * the position is determined using CSS. By default these are placed in the * container with CSS class name `ol-overlaycontainer-stopevent`, but can use * any outside DOM element. * * This is the base class for controls. You can use it for simple custom * controls by creating the element with listeners, creating an instance: * ```js * var myControl = new ol.control.Control({element: myElement}); * ``` * and then adding this to the map. * * The main advantage of having this as a control rather than a simple separate * DOM element is that preventing propagation is handled for you. Controls * will also be `ol.Object`s in a `ol.Collection`, so you can use their * methods. * * You can also extend this base for your own control class. See * examples/custom-controls for an example of how to do this. * * @constructor * @extends {ol.Object} * @implements {oli.control.Control} * @param {olx.control.ControlOptions} options Control options. * @api stable */ ol.control.Control = function(options) { goog.base(this); /** * @protected * @type {Element} */ this.element = options.element ? options.element : null; /** * @private * @type {Element} */ this.target_ = null; /** * @private * @type {ol.Map} */ this.map_ = null; /** * @protected * @type {!Array.} */ this.listenerKeys = []; /** * @type {function(ol.MapEvent)} */ this.render = options.render ? options.render : goog.nullFunction; if (options.target) { this.setTarget(options.target); } }; goog.inherits(ol.control.Control, ol.Object); /** * @inheritDoc */ ol.control.Control.prototype.disposeInternal = function() { goog.dom.removeNode(this.element); goog.base(this, 'disposeInternal'); }; /** * Get the map associated with this control. * @return {ol.Map} Map. * @api stable */ ol.control.Control.prototype.getMap = function() { return this.map_; }; /** * Remove the control from its current map and attach it to the new map. * Subclasses may set up event handlers to get notified about changes to * the map here. * @param {ol.Map} map Map. * @api stable */ ol.control.Control.prototype.setMap = function(map) { if (!goog.isNull(this.map_)) { goog.dom.removeNode(this.element); } if (this.listenerKeys.length > 0) { goog.array.forEach(this.listenerKeys, goog.events.unlistenByKey); this.listenerKeys.length = 0; } this.map_ = map; if (!goog.isNull(this.map_)) { var target = !goog.isNull(this.target_) ? this.target_ : map.getOverlayContainerStopEvent(); goog.dom.appendChild(target, this.element); if (this.render !== goog.nullFunction) { this.listenerKeys.push(goog.events.listen(map, ol.MapEventType.POSTRENDER, this.render, false, this)); } map.render(); } }; /** * This function is used to set a target element for the control. It has no * effect if it is called after the control has been added to the map (i.e. * after `setMap` is called on the control). If no `target` is set in the * options passed to the control constructor and if `setTarget` is not called * then the control is added to the map's overlay container. * @param {Element|string} target Target. * @api */ ol.control.Control.prototype.setTarget = function(target) { this.target_ = goog.dom.getElement(target); };