/** * @module ol/render/webgl/polygonreplay/defaultshader/Locations */ // This file is automatically generated, do not edit import {DEBUG_WEBGL} from '../../../../index.js'; /** * @constructor * @param {WebGLRenderingContext} gl GL. * @param {WebGLProgram} program Program. * @struct */ var _ol_render_webgl_polygonreplay_defaultshader_Locations_ = function(gl, program) { /** * @type {WebGLUniformLocation} */ this.u_projectionMatrix = gl.getUniformLocation( program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'b'); /** * @type {WebGLUniformLocation} */ this.u_offsetScaleMatrix = gl.getUniformLocation( program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'c'); /** * @type {WebGLUniformLocation} */ this.u_offsetRotateMatrix = gl.getUniformLocation( program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'd'); /** * @type {WebGLUniformLocation} */ this.u_color = gl.getUniformLocation( program, DEBUG_WEBGL ? 'u_color' : 'e'); /** * @type {WebGLUniformLocation} */ this.u_opacity = gl.getUniformLocation( program, DEBUG_WEBGL ? 'u_opacity' : 'f'); /** * @type {number} */ this.a_position = gl.getAttribLocation( program, DEBUG_WEBGL ? 'a_position' : 'a'); }; export default _ol_render_webgl_polygonreplay_defaultshader_Locations_;