/** * @externs * @see http://www.khronos.org/webgl/wiki/Debugging * @see http://www.khronos.org/webgl/wiki/HandlingContextLost */ /** * @constructor * @extends {WebGLRenderingContext} */ var WebGLDebugRenderingContext = function() {}; /** * @constructor * @extends {HTMLCanvasElement} */ var WebGLDebugLostContextSimulatingCanvas = function() {}; /** * @nosideeffects * @return {number} */ WebGLDebugLostContextSimulatingCanvas.prototype.getNumCalls = function() {}; /** */ WebGLDebugLostContextSimulatingCanvas.prototype.loseContext = function() {}; /** * @param {number} numCalls */ WebGLDebugLostContextSimulatingCanvas.prototype.loseContextInNCalls = function(numCalls) {}; /** */ WebGLDebugLostContextSimulatingCanvas.prototype.restoreContext = function() {}; /** * @param {number} timeout */ WebGLDebugLostContextSimulatingCanvas.prototype.setRestoreTimeout = function(timeout) {}; /** * @type {Object} */ var WebGLDebugUtils = {}; /** * @nosideeffects * @param {number} value * @return {string} */ WebGLDebugUtils.glEnumToString = function(value) {}; /** * @nosideeffects * @param {string} functionName * @param {Array} args Args. * @return {string} String. */ WebGLDebugUtils.glFunctionArgsToString = function(functionName, args) {}; /** * @param {WebGLRenderingContext} ctx */ WebGLDebugUtils.init = function(ctx) {}; /** * @param {HTMLCanvasElement} canvas * @return {WebGLDebugLostContextSimulatingCanvas} */ WebGLDebugUtils.makeLostContextSimulatingCanvas = function(canvas) {}; /** * @param {WebGLRenderingContext} context * @param {Function=} opt_onErrorFunc * @param {Function=} opt_onFunc * @return {WebGLDebugRenderingContext} */ WebGLDebugUtils.makeDebugContext = function(context, opt_onErrorFunc, opt_onFunc) {};