/** * @module ol/layer/VectorTile */ import {inherits} from '../index.js'; import LayerType from '../LayerType.js'; import {assert} from '../asserts.js'; import TileProperty from '../layer/TileProperty.js'; import VectorLayer from '../layer/Vector.js'; import VectorTileRenderType from '../layer/VectorTileRenderType.js'; import {assign} from '../obj.js'; /** * @enum {string} * Render mode for vector tiles: * * `'image'`: Vector tiles are rendered as images. Great performance, but * point symbols and texts are always rotated with the view and pixels are * scaled during zoom animations. * * `'hybrid'`: Polygon and line elements are rendered as images, so pixels * are scaled during zoom animations. Point symbols and texts are accurately * rendered as vectors and can stay upright on rotated views. * * `'vector'`: Vector tiles are rendered as vectors. Most accurate rendering * even during animations, but slower performance than the other options. * @api */ export const RenderType = { IMAGE: 'image', HYBRID: 'hybrid', VECTOR: 'vector' }; /** * @typedef {Object} Options * @property {number} [opacity=1] Opacity (0, 1). * @property {boolean} [visible=true] Visibility. * @property {module:ol/extent~Extent} [extent] The bounding extent for layer rendering. The layer will not be * rendered outside of this extent. * @property {number} [zIndex=0] The z-index for layer rendering. At rendering time, the layers * will be ordered, first by Z-index and then by position. * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be * visible. * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will * be visible. * @property {module:ol/render~OrderFunction} [renderOrder] Render order. Function to be used when sorting * features before rendering. By default features are drawn in the order that they are created. Use * `null` to avoid the sort, but get an undefined draw order. * @property {number} [renderBuffer=100] The buffer in pixels around the tile extent used by the * renderer when getting features from the vector tile for the rendering or hit-detection. * Recommended value: Vector tiles are usually generated with a buffer, so this value should match * the largest possible buffer of the used tiles. It should be at least the size of the largest * point symbol or line width. * @property {module:ol/layer/VectorTileRenderType|string} [renderMode='hybrid'] Render mode for vector tiles: * * `'image'`: Vector tiles are rendered as images. Great performance, but point symbols and texts * are always rotated with the view and pixels are scaled during zoom animations. * * `'hybrid'`: Polygon and line elements are rendered as images, so pixels are scaled during zoom * animations. Point symbols and texts are accurately rendered as vectors and can stay upright on * rotated views. * * `'vector'`: Vector tiles are rendered as vectors. Most accurate rendering even during * animations, but slower performance than the other options. * * When `declutter` is set to `true`, `'hybrid'` will be used instead of `'image'`. * @property {module:ol/source/VectorTile} [source] Source. * @property {module:ol/PluggableMap} [map] Sets the layer as overlay on a map. The map will not manage * this layer in its layers collection, and the layer will be rendered on top. This is useful for * temporary layers. The standard way to add a layer to a map and have it managed by the map is to * use {@link module:ol/Map#addLayer}. * @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all * image and text styles, and the priority is defined by the z-index of the style. Lower z-index * means higher priority. When set to `true`, a `renderMode` of `'image'` will be overridden with * `'hybrid'`. * @property {module:ol/style/Style|Array.|module:ol/style/Style~StyleFunction} [style] Layer style. See * {@link module:ol/style} for default style which will be used if this is not defined. * @property {number} [maxTilesLoading=16] Maximum number tiles to load simultaneously. * @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be * recreated during animations. This means that no vectors will be shown clipped, but the setting * will have a performance impact for large amounts of vector data. When set to `false`, batches * will be recreated when no animation is active. * @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will be * recreated during interactions. See also `updateWhileAnimating`. * @property {number} [preload=0] Preload. Load low-resolution tiles up to `preload` levels. `0` * means no preloading. * @property {module:ol/render~OrderFunction} [renderOrder] Render order. Function to be used when sorting * features before rendering. By default features are drawn in the order that they are created. * @property {(module:ol/style/Style|Array.|module:ol/style/Style~StyleFunction)} [style] Layer style. See * {@link module:ol/style} for default style which will be used if this is not defined. * @property {boolean} [useInterimTilesOnError=true] Use interim tiles on error. */ /** * @classdesc * Layer for vector tile data that is rendered client-side. * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject * property on the layer object; for example, setting `title: 'My Title'` in the * options means that `title` is observable, and has get/set accessors. * * @constructor * @extends {module:ol/layer/Vector} * @param {module:ol/layer/VectorTile~Options=} opt_options Options. * @api */ const VectorTileLayer = function(opt_options) { const options = opt_options ? opt_options : {}; let renderMode = options.renderMode || VectorTileRenderType.HYBRID; assert(renderMode == undefined || renderMode == VectorTileRenderType.IMAGE || renderMode == VectorTileRenderType.HYBRID || renderMode == VectorTileRenderType.VECTOR, 28); // `renderMode` must be `'image'`, `'hybrid'` or `'vector'` if (options.declutter && renderMode == VectorTileRenderType.IMAGE) { renderMode = VectorTileRenderType.HYBRID; } options.renderMode = renderMode; const baseOptions = assign({}, options); delete baseOptions.preload; delete baseOptions.useInterimTilesOnError; VectorLayer.call(this, /** @type {module:ol/layer/Vector~Options} */ (baseOptions)); this.setPreload(options.preload ? options.preload : 0); this.setUseInterimTilesOnError(options.useInterimTilesOnError !== undefined ? options.useInterimTilesOnError : true); /** * The layer type. * @protected * @type {module:ol/LayerType} */ this.type = LayerType.VECTOR_TILE; }; inherits(VectorTileLayer, VectorLayer); /** * Return the level as number to which we will preload tiles up to. * @return {number} The level to preload tiles up to. * @observable * @api */ VectorTileLayer.prototype.getPreload = function() { return /** @type {number} */ (this.get(TileProperty.PRELOAD)); }; /** * Whether we use interim tiles on error. * @return {boolean} Use interim tiles on error. * @observable * @api */ VectorTileLayer.prototype.getUseInterimTilesOnError = function() { return /** @type {boolean} */ (this.get(TileProperty.USE_INTERIM_TILES_ON_ERROR)); }; /** * Set the level as number to which we will preload tiles up to. * @param {number} preload The level to preload tiles up to. * @observable * @api */ VectorTileLayer.prototype.setPreload = function(preload) { this.set(TileProperty.PRELOAD, preload); }; /** * Set whether we use interim tiles on error. * @param {boolean} useInterimTilesOnError Use interim tiles on error. * @observable * @api */ VectorTileLayer.prototype.setUseInterimTilesOnError = function(useInterimTilesOnError) { this.set(TileProperty.USE_INTERIM_TILES_ON_ERROR, useInterimTilesOnError); }; /** * Return the associated {@link module:ol/source/VectorTile vectortilesource} of the layer. * @function * @return {module:ol/source/VectorTile} Source. * @api */ VectorTileLayer.prototype.getSource; export default VectorTileLayer;