goog.provide('ol.renderer.canvas.VectorLayer'); goog.require('goog.vec.Mat4'); goog.require('ol.Extent'); goog.require('ol.Size'); goog.require('ol.TileCoord'); goog.require('ol.filter.Geometry'); goog.require('ol.geom.GeometryType'); goog.require('ol.layer.Vector'); goog.require('ol.renderer.canvas'); goog.require('ol.renderer.canvas.Layer'); goog.require('ol.renderer.canvas.Renderer'); goog.require('ol.style.LiteralLine'); goog.require('ol.style.LiteralPolygon'); goog.require('ol.style.LiteralShape'); goog.require('ol.style.ShapeType'); /** * @constructor * @extends {ol.renderer.canvas.Layer} * @param {ol.renderer.Map} mapRenderer Map renderer. * @param {ol.layer.Vector} layer Vector layer. */ ol.renderer.canvas.VectorLayer = function(mapRenderer, layer) { goog.base(this, mapRenderer, layer); /** * Final canvas made available to the map renderer. * @private * @type {HTMLCanvasElement} */ this.canvas_ = /** @type {HTMLCanvasElement} */ (goog.dom.createElement(goog.dom.TagName.CANVAS)); /** * @private * @type {CanvasRenderingContext2D} */ this.context_ = /** @type {CanvasRenderingContext2D} */ this.canvas_.getContext('2d'); /** * @private * @type {!goog.vec.Mat4.Number} */ this.transform_ = goog.vec.Mat4.createNumber(); /** * Interim canvas for drawing newly visible features. * @private * @type {HTMLCanvasElement} */ this.sketchCanvas_ = /** @type {HTMLCanvasElement} */ (goog.dom.createElement(goog.dom.TagName.CANVAS)); /** * @private * @type {!goog.vec.Mat4.Number} */ this.sketchTransform_ = goog.vec.Mat4.createNumber(); /** * @private * @type {Object.} */ this.tileCache_ = {}; /** * @private * @type {Array.} */ this.tileCacheIndex_ = []; /** * @private * @type {HTMLCanvasElement} */ this.tileArchetype_ = null; /** * Geometry filters in rendering order. * @private * @type {Array.} * TODO: deal with multis */ this.geometryFilters_ = [ new ol.filter.Geometry(ol.geom.GeometryType.POLYGON), new ol.filter.Geometry(ol.geom.GeometryType.LINESTRING), new ol.filter.Geometry(ol.geom.GeometryType.POINT) ]; /** * @private * @type {number} */ this.renderedResolution_; /** * @private * @type {ol.Extent} */ this.renderedExtent_ = null; /** * Flag to be set internally when we know something has changed that suggests * we need to re-render. * TODO: discuss setting this for all layers when something changes before * calling map.render(). * @private * @type {boolean} */ this.dirty_ = false; // TODO: implement layer.setStyle(style) where style is a set of rules // and a rule has a filter and array of symbolizers var symbolizers = {}; symbolizers[ol.geom.GeometryType.POINT] = new ol.style.LiteralShape({ type: ol.style.ShapeType.CIRCLE, size: 10, fillStyle: '#ffcc99', strokeStyle: '#ff9933', strokeWidth: 2, opacity: 0.75 }); symbolizers[ol.geom.GeometryType.LINESTRING] = new ol.style.LiteralLine({ strokeStyle: '#ff9933', strokeWidth: 2, opacity: 1 }); symbolizers[ol.geom.GeometryType.POLYGON] = new ol.style.LiteralPolygon({ fillStyle: '#ffcc99', strokeStyle: '#ff9933', strokeWidth: 2, opacity: 0.5 }); // TODO: remove this this.symbolizers_ = symbolizers; }; goog.inherits(ol.renderer.canvas.VectorLayer, ol.renderer.canvas.Layer); /** * @inheritDoc */ ol.renderer.canvas.VectorLayer.prototype.getImage = function() { return this.canvas_; }; /** * @return {ol.layer.Vector} Vector layer. */ ol.renderer.canvas.VectorLayer.prototype.getVectorLayer = function() { return /** @type {ol.layer.Vector} */ (this.getLayer()); }; /** * @inheritDoc */ ol.renderer.canvas.VectorLayer.prototype.getTransform = function() { return this.transform_; }; /** * @inheritDoc */ ol.renderer.canvas.VectorLayer.prototype.renderFrame = function(frameState, layerState) { // TODO: consider bailing out here if rendered center and resolution // have not changed. Requires that other change listeners set a dirty flag. var view2DState = frameState.view2DState, resolution = view2DState.resolution, extent = frameState.extent, source = this.getVectorLayer().getVectorSource(), tileGrid = source.getTileGrid(); if (goog.isNull(tileGrid)) { // lazy tile source creation to match the view projection tileGrid = ol.tilegrid.createForProjection( view2DState.projection, /** TODO: get this elsewhere */ 22); source.setTileGrid(tileGrid); } // set up transform for the layer canvas to be drawn to the map canvas var tileSize = tileGrid.getTileSize(), z = tileGrid.getZForResolution(resolution), tileResolution = tileGrid.getResolution(z), tileRange = tileGrid.getTileRangeForExtentAndResolution( extent, tileResolution), tileRangeExtent = tileGrid.getTileRangeExtent(z, tileRange), sketchOrigin = tileRangeExtent.getTopLeft(), transform = this.transform_; goog.vec.Mat4.makeIdentity(transform); goog.vec.Mat4.translate(transform, frameState.size.width / 2, frameState.size.height / 2, 0); goog.vec.Mat4.scale(transform, tileResolution / resolution, tileResolution / resolution, 1); goog.vec.Mat4.rotateZ(transform, view2DState.rotation); goog.vec.Mat4.translate(transform, (sketchOrigin.x - view2DState.center.x) / tileResolution, (view2DState.center.y - sketchOrigin.y) / tileResolution, 0); /** * Fastest path out of here. This method is called many many times while * there is nothing to do (e.g. while waiting for tiles from every other * layer to load.) Do not put anything above here that is more expensive than * necessary. And look for ways to get here faster. */ if (!this.dirty_ && this.renderedResolution_ === tileResolution && // TODO: extent.equals() this.renderedResolution_.toString() === tileRangeExtent.toString()) { return; } if (goog.isNull(this.tileArchetype_)) { this.tileArchetype_ = /** @type {HTMLCanvasElement} */ goog.dom.createElement(goog.dom.TagName.CANVAS); this.tileArchetype_.width = tileSize.width; this.tileArchetype_.height = tileSize.height; } /** * Prepare the sketch canvas. This covers the currently visible tile range * and will have rendered all newly visible features. */ var sketchCanvas = this.sketchCanvas_; var sketchSize = new ol.Size( tileSize.width * tileRange.getWidth(), tileSize.height * tileRange.getHeight()); // transform for map coords to sketch canvas pixel coords var sketchTransform = this.sketchTransform_; var halfWidth = sketchSize.width / 2; var halfHeight = sketchSize.height / 2; goog.vec.Mat4.makeIdentity(sketchTransform); goog.vec.Mat4.translate(sketchTransform, halfWidth, halfHeight, 0); goog.vec.Mat4.scale(sketchTransform, 1 / tileResolution, -1 / tileResolution, 1); goog.vec.Mat4.translate(sketchTransform, -(sketchOrigin.x + halfWidth * tileResolution), -(sketchOrigin.y - halfHeight * tileResolution), 0); // clear/resize sketch canvas sketchCanvas.width = sketchSize.width; sketchCanvas.height = sketchSize.height; var sketchCanvasRenderer = new ol.renderer.canvas.Renderer( sketchCanvas, sketchTransform); // clear/resize final canvas var finalCanvas = this.canvas_; finalCanvas.width = sketchSize.width; finalCanvas.height = sketchSize.height; var finalContext = this.context_; var renderedFeatures = {}; var tilesToRender = {}; var tile, tileCoord, key, tileExtent, tileState, x, y; // render features by geometry type var filters = this.geometryFilters_, numFilters = filters.length, i, filter, type, features, symbolizer; for (x = tileRange.minX; x <= tileRange.maxX; ++x) { for (y = tileRange.minY; y <= tileRange.maxY; ++y) { tileCoord = new ol.TileCoord(z, x, y); key = tileCoord.toString(); tile = this.tileCache_[key]; if (tile === undefined) { tileExtent = tileGrid.getTileCoordExtent(tileCoord); // TODO: instead of filtering here, do this on the source and maintain // a spatial index function filterFn(feature) { var id = goog.getUid(feature); var include = !(id in renderedFeatures) && feature.getGeometry().getBounds().intersects(tileExtent); if (include === true) { renderedFeatures[id] = true; } return include; } for (i = 0; i < numFilters; ++i) { filter = filters[i]; type = filter.getType(); features = source.getFeatures(filter); // TODO: spatial index of tiles - see filterFn above features = goog.array.filter(features, filterFn); if (features.length) { // TODO: layer.getSymbolizerLiterals(features) or similar symbolizer = this.symbolizers_[type]; sketchCanvasRenderer.renderFeaturesByGeometryType( type, features, symbolizer); } } } tilesToRender[key] = tileCoord; } } for (key in tilesToRender) { tile = this.tileCache_[key]; tileCoord = tilesToRender[key]; // LRU - move tile key to the end of the index goog.array.remove(this.tileCacheIndex_, key); this.tileCacheIndex_.push(key); if (tile === undefined) { tile = /** @type {HTMLCanvasElement} */ this.tileArchetype_.cloneNode(false); tile.getContext('2d').drawImage(sketchCanvas, (tileRange.minX - tileCoord.x) * tileSize.width, (tileCoord.y - tileRange.maxY) * tileSize.height); this.tileCache_[key] = tile; // manage cache if (this.tileCacheIndex_.length >= ol.renderer.canvas.VectorLayer.TILECACHE_SIZE) { delete this.tileCache_[this.tileCacheIndex_.shift()]; } } finalContext.drawImage(tile, tileSize.width * (tileCoord.x - tileRange.minX), tileSize.height * (tileRange.maxY - tileCoord.y)); } this.renderedResolution_ = tileResolution; }; /** * @type {number} */ ol.renderer.canvas.VectorLayer.TILECACHE_SIZE = 128;