/** * @module ol/renderer/Layer */ import {abstract} from '../util.js'; import ImageState from '../ImageState.js'; import Observable from '../Observable.js'; import {listen} from '../events.js'; import EventType from '../events/EventType.js'; import SourceState from '../source/State.js'; class LayerRenderer extends Observable { /** * @param {import("../layer/Layer.js").default} layer Layer. */ constructor(layer) { super(); /** * @private * @type {import("../layer/Layer.js").default} */ this.layer_ = layer; } /** * Determine whether render should be called. * @abstract * @param {import("../PluggableMap.js").FrameState} frameState Frame state. * @param {import("../layer/Layer.js").State} layerState Layer state. * @return {boolean} Layer is ready to be rendered. */ prepareFrame(frameState, layerState) { return abstract(); } /** * Render the layer. * @abstract * @param {import("../PluggableMap.js").FrameState} frameState Frame state. * @param {import("../layer/Layer.js").State} layerState Layer state. * @param {HTMLElement} target Target that may be used to render content to. * @return {HTMLElement} The rendered element. */ renderFrame(frameState, layerState, target) { return abstract(); } /** * @param {Object>} tiles Lookup of loaded tiles by zoom level. * @param {number} zoom Zoom level. * @param {import("../Tile.js").default} tile Tile. */ loadedTileCallback(tiles, zoom, tile) { if (!tiles[zoom]) { tiles[zoom] = {}; } tiles[zoom][tile.tileCoord.toString()] = tile; } /** * Create a function that adds loaded tiles to the tile lookup. * @param {import("../source/Tile.js").default} source Tile source. * @param {import("../proj/Projection.js").default} projection Projection of the tiles. * @param {Object>} tiles Lookup of loaded tiles by zoom level. * @return {function(number, import("../TileRange.js").default):boolean} A function that can be * called with a zoom level and a tile range to add loaded tiles to the lookup. * @protected */ createLoadedTileFinder(source, projection, tiles) { return ( /** * @param {number} zoom Zoom level. * @param {import("../TileRange.js").default} tileRange Tile range. * @return {boolean} The tile range is fully loaded. * @this {LayerRenderer} */ function(zoom, tileRange) { const callback = this.loadedTileCallback.bind(this, tiles, zoom); return source.forEachLoadedTile(projection, zoom, tileRange, callback); } ).bind(this); } /** * @abstract * @param {import("../coordinate.js").Coordinate} coordinate Coordinate. * @param {import("../PluggableMap.js").FrameState} frameState Frame state. * @param {number} hitTolerance Hit tolerance in pixels. * @param {function(import("../Feature.js").FeatureLike, import("../layer/Layer.js").default): T} callback Feature callback. * @param {Array} declutteredFeatures Decluttered features. * @return {T|void} Callback result. * @template T */ forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, declutteredFeatures) {} /** * @abstract * @param {import("../pixel.js").Pixel} pixel Pixel. * @param {import("../PluggableMap.js").FrameState} frameState FrameState. * @param {number} hitTolerance Hit tolerance in pixels. * @return {Uint8ClampedArray|Uint8Array} The result. If there is no data at the pixel * location, null will be returned. If there is data, but pixel values cannot be * returned, and empty array will be returned. */ getDataAtPixel(pixel, frameState, hitTolerance) { return abstract(); } /** * @return {import("../layer/Layer.js").default} Layer. */ getLayer() { return this.layer_; } /** * @abstract * Perform action necessary to get the layer rendered after new fonts have loaded */ handleFontsChanged() {} /** * Handle changes in image state. * @param {import("../events/Event.js").default} event Image change event. * @private */ handleImageChange_(event) { const image = /** @type {import("../Image.js").default} */ (event.target); if (image.getState() === ImageState.LOADED) { this.renderIfReadyAndVisible(); } } /** * @param {import("../coordinate.js").Coordinate} coordinate Coordinate. * @param {import("../PluggableMap.js").FrameState} frameState Frame state. * @return {boolean} Is there a feature at the given coordinate? */ hasFeatureAtCoordinate(coordinate, frameState) { return false; } /** * Load the image if not already loaded, and register the image change * listener if needed. * @param {import("../ImageBase.js").default} image Image. * @return {boolean} `true` if the image is already loaded, `false` otherwise. * @protected */ loadImage(image) { let imageState = image.getState(); if (imageState != ImageState.LOADED && imageState != ImageState.ERROR) { listen(image, EventType.CHANGE, this.handleImageChange_, this); } if (imageState == ImageState.IDLE) { image.load(); imageState = image.getState(); } return imageState == ImageState.LOADED; } /** * @protected */ renderIfReadyAndVisible() { const layer = this.getLayer(); if (layer.getVisible() && layer.getSourceState() == SourceState.READY) { layer.changed(); } } } export default LayerRenderer;