// FIXME large resolutions lead to too large framebuffers :-( // FIXME animated shaders! check in redraw goog.provide('ol.renderer.webgl.TileLayer'); goog.require('goog.array'); goog.require('goog.object'); goog.require('goog.vec.Mat4'); goog.require('goog.vec.Vec4'); goog.require('goog.webgl'); goog.require('ol.Extent'); goog.require('ol.Size'); goog.require('ol.Tile'); goog.require('ol.TileRange'); goog.require('ol.TileState'); goog.require('ol.layer.TileLayer'); goog.require('ol.math'); goog.require('ol.renderer.webgl.Layer'); goog.require('ol.renderer.webgl.tilelayer.shader'); goog.require('ol.structs.Buffer'); /** * @constructor * @extends {ol.renderer.webgl.Layer} * @param {ol.renderer.Map} mapRenderer Map renderer. * @param {ol.layer.TileLayer} tileLayer Tile layer. */ ol.renderer.webgl.TileLayer = function(mapRenderer, tileLayer) { goog.base(this, mapRenderer, tileLayer); /** * @private * @type {ol.webgl.shader.Fragment} */ this.fragmentShader_ = ol.renderer.webgl.tilelayer.shader.Fragment.getInstance(); /** * @private * @type {ol.webgl.shader.Vertex} */ this.vertexShader_ = ol.renderer.webgl.tilelayer.shader.Vertex.getInstance(); /** * @private * @type {{a_position: number, * a_texCoord: number, * u_tileOffset: WebGLUniformLocation, * u_texture: WebGLUniformLocation}|null} */ this.locations_ = null; /** * @private * @type {ol.structs.Buffer} */ this.arrayBuffer_ = new ol.structs.Buffer([ 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 1, 1, 1, 0 ]); /** * @private * @type {ol.TileRange} */ this.renderedTileRange_ = null; /** * @private * @type {ol.Extent} */ this.renderedFramebufferExtent_ = null; }; goog.inherits(ol.renderer.webgl.TileLayer, ol.renderer.webgl.Layer); /** * @inheritDoc */ ol.renderer.webgl.TileLayer.prototype.disposeInternal = function() { var mapRenderer = this.getWebGLMapRenderer(); mapRenderer.deleteBuffer(this.arrayBuffer_); goog.base(this, 'disposeInternal'); }; /** * @return {ol.layer.TileLayer} Tile layer. */ ol.renderer.webgl.TileLayer.prototype.getTileLayer = function() { return /** @type {ol.layer.TileLayer} */ (this.getLayer()); }; /** * @inheritDoc */ ol.renderer.webgl.TileLayer.prototype.handleWebGLContextLost = function() { goog.base(this, 'handleWebGLContextLost'); this.locations_ = null; }; /** * @inheritDoc */ ol.renderer.webgl.TileLayer.prototype.renderFrame = function(frameState, layerState) { var mapRenderer = this.getWebGLMapRenderer(); var gl = mapRenderer.getGL(); var view2DState = frameState.view2DState; var projection = view2DState.projection; var tileLayer = this.getTileLayer(); var tileSource = tileLayer.getTileSource(); var tileGrid = tileSource.getTileGrid(); if (goog.isNull(tileGrid)) { tileGrid = ol.tilegrid.getForProjection(projection); } var z = tileGrid.getZForResolution(view2DState.resolution); var tileResolution = tileGrid.getResolution(z); var center = view2DState.center; var extent; if (tileResolution == view2DState.resolution) { center = this.snapCenterToPixel(center, tileResolution, frameState.size); extent = ol.Extent.getForView2DAndSize( center, tileResolution, view2DState.rotation, frameState.size); } else { extent = frameState.extent; } var tileRange = tileGrid.getTileRangeForExtentAndResolution( extent, tileResolution); var framebufferExtent; if (!goog.isNull(this.renderedTileRange_) && this.renderedTileRange_.equals(tileRange)) { framebufferExtent = this.renderedFramebufferExtent_; } else { var tileRangeSize = tileRange.getSize(); var tileSize = tileGrid.getTileSize(z); var maxDimension = Math.max( tileRangeSize.width * tileSize.width, tileRangeSize.height * tileSize.height); var framebufferDimension = ol.math.roundUpToPowerOfTwo(maxDimension); var framebufferExtentSize = new ol.Size( tileResolution * framebufferDimension, tileResolution * framebufferDimension); var origin = tileGrid.getOrigin(z); var minX = origin.x + tileRange.minX * tileSize.width * tileResolution; var minY = origin.y + tileRange.minY * tileSize.height * tileResolution; framebufferExtent = new ol.Extent( minX, minY, minX + framebufferExtentSize.width, minY + framebufferExtentSize.height); this.bindFramebuffer(frameState, framebufferDimension); gl.viewport(0, 0, framebufferDimension, framebufferDimension); gl.clearColor(0, 0, 0, 0); gl.clear(goog.webgl.COLOR_BUFFER_BIT); gl.disable(goog.webgl.BLEND); var program = mapRenderer.getProgram( this.fragmentShader_, this.vertexShader_); gl.useProgram(program); if (goog.isNull(this.locations_)) { this.locations_ = { a_position: gl.getAttribLocation( program, ol.renderer.webgl.tilelayer.shader.attribute.a_position), a_texCoord: gl.getAttribLocation( program, ol.renderer.webgl.tilelayer.shader.attribute.a_texCoord), u_tileOffset: gl.getUniformLocation( program, ol.renderer.webgl.tilelayer.shader.uniform.u_tileOffset), u_texture: gl.getUniformLocation( program, ol.renderer.webgl.tilelayer.shader.uniform.u_texture) }; } mapRenderer.bindBuffer(goog.webgl.ARRAY_BUFFER, this.arrayBuffer_); gl.enableVertexAttribArray(this.locations_.a_position); gl.vertexAttribPointer( this.locations_.a_position, 2, goog.webgl.FLOAT, false, 16, 0); gl.enableVertexAttribArray(this.locations_.a_texCoord); gl.vertexAttribPointer( this.locations_.a_texCoord, 2, goog.webgl.FLOAT, false, 16, 8); gl.uniform1i(this.locations_.u_texture, 0); /** * @type {Object.>} */ var tilesToDrawByZ = {}; tilesToDrawByZ[z] = {}; var getTileIfLoaded = this.createGetTileIfLoadedFunction(function(tile) { return !goog.isNull(tile) && tile.getState() == ol.TileState.LOADED && mapRenderer.isTileTextureLoaded(tile); }, tileSource, tileGrid, projection); var findLoadedTiles = goog.bind(tileSource.findLoadedTiles, tileSource, tilesToDrawByZ, getTileIfLoaded); var allTilesLoaded = true; var tile, tileState, x, y; for (x = tileRange.minX; x <= tileRange.maxX; ++x) { for (y = tileRange.minY; y <= tileRange.maxY; ++y) { tile = tileSource.getTile(z, x, y, tileGrid, projection); tileState = tile.getState(); if (tileState == ol.TileState.LOADED) { if (mapRenderer.isTileTextureLoaded(tile)) { tilesToDrawByZ[z][tile.tileCoord.toString()] = tile; continue; } } else if (tileState == ol.TileState.ERROR || tileState == ol.TileState.EMPTY) { continue; } allTilesLoaded = false; tileGrid.forEachTileCoordParentTileRange( tile.tileCoord, findLoadedTiles); } } /** @type {Array.} */ var zs = goog.array.map(goog.object.getKeys(tilesToDrawByZ), Number); goog.array.sort(zs); var u_tileOffset = goog.vec.Vec4.createFloat32(); goog.array.forEach(zs, function(z) { goog.object.forEach(tilesToDrawByZ[z], function(tile) { var tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord); var sx = 2 * tileExtent.getWidth() / framebufferExtentSize.width; var sy = 2 * tileExtent.getHeight() / framebufferExtentSize.height; var tx = 2 * (tileExtent.minX - framebufferExtent.minX) / framebufferExtentSize.width - 1; var ty = 2 * (tileExtent.minY - framebufferExtent.minY) / framebufferExtentSize.height - 1; goog.vec.Vec4.setFromValues(u_tileOffset, sx, sy, tx, ty); gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset); mapRenderer.bindTileTexture(tile, goog.webgl.LINEAR, goog.webgl.LINEAR); gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4); }, this); }, this); if (allTilesLoaded) { this.renderedTileRange_ = tileRange; this.renderedFramebufferExtent_ = framebufferExtent; } else { this.renderedTileRange_ = null; this.renderedFramebufferExtent_ = null; frameState.animate = true; } } this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange); var tileTextureQueue = mapRenderer.getTileTextureQueue(); this.manageTilePyramid( frameState, tileSource, tileGrid, projection, extent, z, function(tile) { if (tile.getState() == ol.TileState.LOADED && !mapRenderer.isTileTextureLoaded(tile) && !tileTextureQueue.isKeyQueued(tile.getKey())) { tileTextureQueue.enqueue([ tile, tileGrid.getTileCoordCenter(tile.tileCoord), tileGrid.getResolution(tile.tileCoord.z) ]); } }, this); this.scheduleExpireCache(frameState, tileSource); var texCoordMatrix = this.texCoordMatrix; goog.vec.Mat4.makeIdentity(texCoordMatrix); goog.vec.Mat4.translate(texCoordMatrix, (center.x - framebufferExtent.minX) / (framebufferExtent.maxX - framebufferExtent.minX), (center.y - framebufferExtent.minY) / (framebufferExtent.maxY - framebufferExtent.minY), 0); goog.vec.Mat4.rotateZ(texCoordMatrix, view2DState.rotation); goog.vec.Mat4.scale(texCoordMatrix, frameState.size.width * view2DState.resolution / (framebufferExtent.maxX - framebufferExtent.minX), frameState.size.height * view2DState.resolution / (framebufferExtent.maxY - framebufferExtent.minY), 1); goog.vec.Mat4.translate(texCoordMatrix, -0.5, -0.5, 0); };