/** * @module ol/source/TileDebug */ import Tile from '../Tile.js'; import TileState from '../TileState.js'; import {createCanvasContext2D} from '../dom.js'; import {toSize} from '../size.js'; import XYZ from './XYZ.js'; import {getKeyZXY} from '../tilecoord.js'; class LabeledTile extends Tile { /** * @param {import("../tilecoord.js").TileCoord} tileCoord Tile coordinate. * @param {import("../size.js").Size} tileSize Tile size. * @param {string} text Text. */ constructor(tileCoord, tileSize, text) { super(tileCoord, TileState.LOADED); /** * @private * @type {import("../size.js").Size} */ this.tileSize_ = tileSize; /** * @private * @type {string} */ this.text_ = text; /** * @private * @type {HTMLCanvasElement} */ this.canvas_ = null; } /** * Get the image element for this tile. * @return {HTMLCanvasElement} Image. */ getImage() { if (this.canvas_) { return this.canvas_; } else { const tileSize = this.tileSize_; const context = createCanvasContext2D(tileSize[0], tileSize[1]); context.strokeStyle = 'grey'; context.strokeRect(0.5, 0.5, tileSize[0] + 0.5, tileSize[1] + 0.5); context.fillStyle = 'grey'; context.strokeStyle = 'white'; context.textAlign = 'center'; context.textBaseline = 'middle'; context.font = '24px sans-serif'; context.lineWidth = 4; context.strokeText(this.text_, tileSize[0] / 2, tileSize[1] / 2, tileSize[0]); context.fillText(this.text_, tileSize[0] / 2, tileSize[1] / 2, tileSize[0]); this.canvas_ = context.canvas; return context.canvas; } } /** * @override */ load() {} } /** * @typedef {Object} Options * @property {import("../proj.js").ProjectionLike} [projection='EPSG:3857'] Optional projection. * @property {import("../tilegrid/TileGrid.js").default} [tileGrid] Tile grid. * @property {boolean} [wrapX=true] Whether to wrap the world horizontally. */ /** * @classdesc * A pseudo tile source, which does not fetch tiles from a server, but renders * a grid outline for the tile grid/projection along with the coordinates for * each tile. See examples/canvas-tiles for an example. * * Uses Canvas context2d, so requires Canvas support. * @api */ class TileDebug extends XYZ { /** * @param {Options=} opt_options Debug tile options. */ constructor(opt_options) { /** * @type {Options} */ const options = opt_options || {}; super({ opaque: false, projection: options.projection, tileGrid: options.tileGrid, wrapX: options.wrapX !== undefined ? options.wrapX : true }); } /** * @inheritDoc */ getTile(z, x, y) { const tileCoordKey = getKeyZXY(z, x, y); if (this.tileCache.containsKey(tileCoordKey)) { return /** @type {!LabeledTile} */ (this.tileCache.get(tileCoordKey)); } else { const tileSize = toSize(this.tileGrid.getTileSize(z)); const tileCoord = [z, x, y]; const textTileCoord = this.getTileCoordForTileUrlFunction(tileCoord); let text; if (textTileCoord) { text = 'z:' + textTileCoord[0] + ' x:' + textTileCoord[1] + ' y:' + textTileCoord[2]; } else { text = 'none'; } const tile = new LabeledTile(tileCoord, tileSize, text); this.tileCache.set(tileCoordKey, tile); return tile; } } } export default TileDebug;