--- layout: example.html title: WebGL points layer shortdesc: Using a WebGL-optimized layer to render a large quantities of points docs: >
This example shows how to use a WebGLPointsLayer to show a large amount of points on the map.
The layer is given a style in JSON format which allows a certain level of customization of the final reprensentation.
The following operators can be used for numerical values:
["get", "attributeName"] fetches a numeric attribute value for each feature["+", value, value] adds two values (which an either be numeric, or the result of another operator)["*", value, value] multiplies two values["clamp", value, min, max] outputs a value between min and max["stretch", value, low1, high1, low2, high2] outputs a value which has been mapped from the
low1..high1 range to the low2..high2 range