// FIXME large resolutions lead to too large framebuffers :-( // FIXME animated shaders! check in redraw goog.provide('ol.renderer.webgl.TileLayer'); goog.provide('ol.renderer.webgl.tilelayerrenderer'); goog.provide('ol.renderer.webgl.tilelayerrenderer.shader.Fragment'); goog.provide('ol.renderer.webgl.tilelayerrenderer.shader.Vertex'); goog.require('goog.array'); goog.require('goog.object'); goog.require('goog.structs.PriorityQueue'); goog.require('goog.vec.Mat4'); goog.require('goog.vec.Vec4'); goog.require('goog.webgl'); goog.require('ol.Extent'); goog.require('ol.FrameState'); goog.require('ol.Size'); goog.require('ol.Tile'); goog.require('ol.TileCoord'); goog.require('ol.TileRange'); goog.require('ol.TileState'); goog.require('ol.layer.TileLayer'); goog.require('ol.renderer.webgl.FragmentShader'); goog.require('ol.renderer.webgl.Layer'); goog.require('ol.renderer.webgl.VertexShader'); /** * @constructor * @extends {ol.renderer.webgl.FragmentShader} */ ol.renderer.webgl.tilelayerrenderer.shader.Fragment = function() { goog.base(this, [ 'precision mediump float;', '', 'uniform sampler2D uTexture;', '', 'varying vec2 vTexCoord;', '', 'void main(void) {', ' gl_FragColor = texture2D(uTexture, vTexCoord);', '}' ].join('\n')); }; goog.inherits( ol.renderer.webgl.tilelayerrenderer.shader.Fragment, ol.renderer.webgl.FragmentShader); goog.addSingletonGetter(ol.renderer.webgl.tilelayerrenderer.shader.Fragment); /** * @constructor * @extends {ol.renderer.webgl.VertexShader} */ ol.renderer.webgl.tilelayerrenderer.shader.Vertex = function() { goog.base(this, [ 'attribute vec2 aPosition;', 'attribute vec2 aTexCoord;', '', 'varying vec2 vTexCoord;', '', 'uniform vec4 uTileOffset;', '', 'void main(void) {', ' gl_Position.xy = aPosition * uTileOffset.xy + uTileOffset.zw;', ' gl_Position.z = 0.;', ' gl_Position.w = 1.;', ' vTexCoord = aTexCoord;', '}' ].join('\n')); }; goog.inherits( ol.renderer.webgl.tilelayerrenderer.shader.Vertex, ol.renderer.webgl.VertexShader); goog.addSingletonGetter(ol.renderer.webgl.tilelayerrenderer.shader.Vertex); /** * @constructor * @extends {ol.renderer.webgl.Layer} * @param {ol.renderer.Map} mapRenderer Map renderer. * @param {ol.layer.TileLayer} tileLayer Tile layer. */ ol.renderer.webgl.TileLayer = function(mapRenderer, tileLayer) { goog.base(this, mapRenderer, tileLayer); /** * @private * @type {ol.renderer.webgl.FragmentShader} */ this.fragmentShader_ = ol.renderer.webgl.tilelayerrenderer.shader.Fragment.getInstance(); /** * @private * @type {ol.renderer.webgl.VertexShader} */ this.vertexShader_ = ol.renderer.webgl.tilelayerrenderer.shader.Vertex.getInstance(); /** * @private * @type {{aPosition: number, * aTexCoord: number, * uTileOffset: WebGLUniformLocation, * uTexture: WebGLUniformLocation}|null} */ this.locations_ = null; /** * @private * @type {WebGLBuffer} */ this.arrayBuffer_ = null; /** * @private * @type {WebGLTexture} */ this.texture_ = null; /** * @private * @type {WebGLFramebuffer} */ this.framebuffer_ = null; /** * @private * @type {number|undefined} */ this.framebufferDimension_ = undefined; /** * @private * @type {!goog.vec.Mat4.Number} */ this.matrix_ = goog.vec.Mat4.createNumber(); /** * @private * @type {ol.TileRange} */ this.renderedTileRange_ = null; /** * @private * @type {ol.Extent} */ this.renderedFramebufferExtent_ = null; }; goog.inherits(ol.renderer.webgl.TileLayer, ol.renderer.webgl.Layer); /** * @param {ol.FrameState} frameState Frame state. * @param {number} framebufferDimension Framebuffer dimension. * @private */ ol.renderer.webgl.TileLayer.prototype.bindFramebuffer_ = function(frameState, framebufferDimension) { var mapRenderer = this.getMapRenderer(); var gl = mapRenderer.getGL(); if (!goog.isDef(this.framebufferDimension_) || this.framebufferDimension_ != framebufferDimension) { var map = this.getMap(); frameState.postRenderFunctions.push( goog.partial(function(gl, framebuffer, texture) { if (!gl.isContextLost()) { gl.deleteFramebuffer(framebuffer); gl.deleteTexture(texture); } }, gl, this.framebuffer_, this.texture_)); var texture = gl.createTexture(); gl.bindTexture(goog.webgl.TEXTURE_2D, texture); gl.texImage2D(goog.webgl.TEXTURE_2D, 0, goog.webgl.RGBA, framebufferDimension, framebufferDimension, 0, goog.webgl.RGBA, goog.webgl.UNSIGNED_BYTE, null); gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MAG_FILTER, goog.webgl.LINEAR); gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MIN_FILTER, goog.webgl.LINEAR); var framebuffer = gl.createFramebuffer(); gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, framebuffer); gl.framebufferTexture2D(goog.webgl.FRAMEBUFFER, goog.webgl.COLOR_ATTACHMENT0, goog.webgl.TEXTURE_2D, texture, 0); this.texture_ = texture; this.framebuffer_ = framebuffer; this.framebufferDimension_ = framebufferDimension; } else { gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, this.framebuffer_); } }; /** * @inheritDoc */ ol.renderer.webgl.TileLayer.prototype.disposeInternal = function() { var mapRenderer = this.getMapRenderer(); var gl = mapRenderer.getGL(); if (!gl.isContextLost()) { gl.deleteBuffer(this.arrayBuffer_); gl.deleteFramebuffer(this.framebuffer_); gl.deleteTexture(this.texture_); } goog.base(this, 'disposeInternal'); }; /** * @inheritDoc */ ol.renderer.webgl.TileLayer.prototype.getMatrix = function() { return this.matrix_; }; /** * @inheritDoc */ ol.renderer.webgl.TileLayer.prototype.getTexture = function() { return this.texture_; }; /** * @return {ol.layer.TileLayer} Tile layer. */ ol.renderer.webgl.TileLayer.prototype.getTileLayer = function() { return /** @type {ol.layer.TileLayer} */ (this.getLayer()); }; /** * @inheritDoc */ ol.renderer.webgl.TileLayer.prototype.handleWebGLContextLost = function() { this.locations_ = null; this.arrayBuffer_ = null; this.texture_ = null; this.framebuffer_ = null; this.framebufferDimension_ = undefined; }; /** * @inheritDoc */ ol.renderer.webgl.TileLayer.prototype.renderFrame = function(frameState, layerState) { var mapRenderer = this.getMapRenderer(); var gl = mapRenderer.getGL(); var view2DState = frameState.view2DState; var center = view2DState.center; var tileLayer = this.getTileLayer(); var tileSource = tileLayer.getTileSource(); var tileSourceKey = goog.getUid(tileSource).toString(); var tileGrid = tileSource.getTileGrid(); var z = tileGrid.getZForResolution(view2DState.resolution); var tileResolution = tileGrid.getResolution(z); var tileRange = tileGrid.getTileRangeForExtentAndResolution( frameState.extent, tileResolution); var framebufferExtent; if (!goog.isNull(this.renderedTileRange_) && this.renderedTileRange_.equals(tileRange)) { framebufferExtent = this.renderedFramebufferExtent_; } else { var tileRangeSize = tileRange.getSize(); var tileSize = tileGrid.getTileSize(); var maxDimension = Math.max( tileRangeSize.width * tileSize.width, tileRangeSize.height * tileSize.height); var framebufferDimension = Math.pow(2, Math.ceil(Math.log(maxDimension) / Math.log(2))); var framebufferExtentSize = new ol.Size( tileResolution * framebufferDimension, tileResolution * framebufferDimension); var origin = tileGrid.getOrigin(z); var minX = origin.x + tileRange.minX * tileSize.width * tileResolution; var minY = origin.y + tileRange.minY * tileSize.height * tileResolution; framebufferExtent = new ol.Extent( minX, minY, minX + framebufferExtentSize.width, minY + framebufferExtentSize.height); this.bindFramebuffer_(frameState, framebufferDimension); gl.viewport(0, 0, framebufferDimension, framebufferDimension); gl.clearColor(0, 0, 0, 0); gl.clear(goog.webgl.COLOR_BUFFER_BIT); gl.disable(goog.webgl.BLEND); var program = mapRenderer.getProgram( this.fragmentShader_, this.vertexShader_); gl.useProgram(program); if (goog.isNull(this.locations_)) { this.locations_ = { aPosition: gl.getAttribLocation(program, 'aPosition'), aTexCoord: gl.getAttribLocation(program, 'aTexCoord'), uTileOffset: gl.getUniformLocation(program, 'uTileOffset'), uTexture: gl.getUniformLocation(program, 'uTexture') }; } if (goog.isNull(this.arrayBuffer_)) { var arrayBuffer = gl.createBuffer(); gl.bindBuffer(goog.webgl.ARRAY_BUFFER, arrayBuffer); gl.bufferData(goog.webgl.ARRAY_BUFFER, new Float32Array([ 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 1, 1, 1, 0 ]), goog.webgl.STATIC_DRAW); this.arrayBuffer_ = arrayBuffer; } else { gl.bindBuffer(goog.webgl.ARRAY_BUFFER, this.arrayBuffer_); } gl.enableVertexAttribArray(this.locations_.aPosition); gl.vertexAttribPointer( this.locations_.aPosition, 2, goog.webgl.FLOAT, false, 16, 0); gl.enableVertexAttribArray(this.locations_.aTexCoord); gl.vertexAttribPointer( this.locations_.aTexCoord, 2, goog.webgl.FLOAT, false, 16, 8); gl.uniform1i(this.locations_.uTexture, 0); /** * @type {Object.>} */ var tilesToDrawByZ = {}; tilesToDrawByZ[z] = {}; var findInterimTiles = function(z, tileRange) { // FIXME this could be more efficient about filling partial holes var fullyCovered = true; var tile, tileCoord, tileCoordKey, x, y; for (x = tileRange.minX; x <= tileRange.maxX; ++x) { for (y = tileRange.minY; y <= tileRange.maxY; ++y) { tileCoord = new ol.TileCoord(z, x, y); tileCoordKey = tileCoord.toString(); if (tilesToDrawByZ[z] && tilesToDrawByZ[z][tileCoordKey]) { return; } tile = tileSource.getTile(tileCoord); if (!goog.isNull(tile) && tile.getState() == ol.TileState.LOADED && mapRenderer.isTileTextureLoaded(tile)) { if (!tilesToDrawByZ[z]) { tilesToDrawByZ[z] = {}; } tilesToDrawByZ[z][tileCoordKey] = tile; } else { fullyCovered = false; } } } return fullyCovered; }; var tilesToLoad = new goog.structs.PriorityQueue(); var allTilesLoaded = true; var deltaX, deltaY, priority, tile, tileCenter, tileCoord, tileState, x, y; for (x = tileRange.minX; x <= tileRange.maxX; ++x) { for (y = tileRange.minY; y <= tileRange.maxY; ++y) { tileCoord = new ol.TileCoord(z, x, y); tile = tileSource.getTile(tileCoord); if (goog.isNull(tile)) { continue; } tileState = tile.getState(); if (tileState == ol.TileState.IDLE) { tileCenter = tileGrid.getTileCoordCenter(tileCoord); frameState.tileQueue.enqueue(tile, tileSourceKey, tileCenter); } else if (tileState == ol.TileState.LOADED) { if (mapRenderer.isTileTextureLoaded(tile)) { tilesToDrawByZ[z][tileCoord.toString()] = tile; continue; } else { tileCenter = tileGrid.getTileCoordCenter(tileCoord); deltaX = tileCenter.x - center.x; deltaY = tileCenter.y - center.y; priority = Math.sqrt(deltaX * deltaX + deltaY * deltaY); tilesToLoad.enqueue(priority, tile); } } else if (tileState == ol.TileState.ERROR) { continue; } allTilesLoaded = false; tileGrid.forEachTileCoordParentTileRange(tileCoord, findInterimTiles); } } /** @type {Array.} */ var zs = goog.array.map(goog.object.getKeys(tilesToDrawByZ), Number); goog.array.sort(zs); var uTileOffset = goog.vec.Vec4.createFloat32(); goog.array.forEach(zs, function(z) { goog.object.forEach(tilesToDrawByZ[z], function(tile) { var tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord); var sx = 2 * tileExtent.getWidth() / framebufferExtentSize.width; var sy = 2 * tileExtent.getHeight() / framebufferExtentSize.height; var tx = 2 * (tileExtent.minX - framebufferExtent.minX) / framebufferExtentSize.width - 1; var ty = 2 * (tileExtent.minY - framebufferExtent.minY) / framebufferExtentSize.height - 1; goog.vec.Vec4.setFromValues(uTileOffset, sx, sy, tx, ty); gl.uniform4fv(this.locations_.uTileOffset, uTileOffset); mapRenderer.bindTileTexture(tile, goog.webgl.LINEAR, goog.webgl.LINEAR); gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4); }, this); }, this); if (!tilesToLoad.isEmpty()) { frameState.postRenderFunctions.push( goog.partial(function(mapRenderer, tilesToLoad) { var i, tile; // FIXME determine a suitable number of textures to upload per frame for (i = 0; !tilesToLoad.isEmpty() && i < 4; ++i) { tile = /** @type {ol.Tile} */ (tilesToLoad.remove()); mapRenderer.bindTileTexture( tile, goog.webgl.LINEAR, goog.webgl.LINEAR); } }, mapRenderer, tilesToLoad)); } if (allTilesLoaded) { this.renderedTileRange_ = tileRange; this.renderedFramebufferExtent_ = framebufferExtent; } else { this.renderedTileRange_ = null; this.renderedFramebufferExtent_ = null; frameState.animate = true; this.updateWantedTiles(frameState.wantedTiles, tileSource, z, tileRange); } } this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange); this.scheduleExpireCache(frameState, tileSource); goog.vec.Mat4.makeIdentity(this.matrix_); goog.vec.Mat4.translate(this.matrix_, (view2DState.center.x - framebufferExtent.minX) / (framebufferExtent.maxX - framebufferExtent.minX), (view2DState.center.y - framebufferExtent.minY) / (framebufferExtent.maxY - framebufferExtent.minY), 0); goog.vec.Mat4.rotateZ(this.matrix_, view2DState.rotation); goog.vec.Mat4.scale(this.matrix_, frameState.size.width * view2DState.resolution / (framebufferExtent.maxX - framebufferExtent.minX), frameState.size.height * view2DState.resolution / (framebufferExtent.maxY - framebufferExtent.minY), 1); goog.vec.Mat4.translate(this.matrix_, -0.5, -0.5, 0); };