goog.provide('ol.Kinetic'); goog.require('ol.Coordinate'); goog.require('ol.PreRenderFunction'); goog.require('ol.animation'); /** * @typedef {{x: number, * y: number, * t: number}} */ ol.KineticPoint; /** * @constructor * @param {number} decay Rate of decay (must be negative). * @param {number} minVelocity Minimum velocity (pixels/millisecond). * @param {number} delay Delay to consider to calculate the kinetic * initial values (milliseconds). */ ol.Kinetic = function(decay, minVelocity, delay) { /** * @private * @type {number} */ this.decay_ = decay; /** * @private * @type {number} */ this.minVelocity_ = minVelocity; /** * @private * @type {number} */ this.delay_ = delay; /** * @private * @type {Array.} */ this.points_ = []; /** * @private * @type {number} */ this.angle_ = 0; /** * @private * @type {number} */ this.initialVelocity_ = 0; }; /** * FIXME empty description for jsdoc */ ol.Kinetic.prototype.begin = function() { this.points_.length = 0; this.angle_ = 0; this.initialVelocity_ = 0; }; /** * @param {number} x X. * @param {number} y Y. */ ol.Kinetic.prototype.update = function(x, y) { this.points_.push({ x: x, y: y, t: goog.now() }); }; /** * @return {boolean} Whether we should do kinetic animation. */ ol.Kinetic.prototype.end = function() { var now = goog.now(); var lastIndex = this.points_.length - 1; var firstIndex = lastIndex - 1; while (firstIndex >= 0 && this.points_[firstIndex].t > now - this.delay_) { firstIndex--; } if (firstIndex >= 0) { var first = this.points_[firstIndex]; var last = this.points_[lastIndex]; var dx = last.x - first.x; var dy = last.y - first.y; this.angle_ = Math.atan2(dy, dx); this.initialVelocity_ = Math.sqrt(dx * dx + dy * dy) / (last.t - first.t); return this.initialVelocity_ > this.minVelocity_; } return false; }; /** * @param {ol.Coordinate} source Source coordinate for the animation. * @return {ol.PreRenderFunction} Pre-render function for kinetic animation. */ ol.Kinetic.prototype.pan = function(source) { var decay = this.decay_; var initialVelocity = this.initialVelocity_; var minVelocity = this.minVelocity_; var duration = this.getDuration_(); var easingFunction = function(t) { return initialVelocity * (Math.exp((decay * t) * duration) - 1) / (minVelocity - initialVelocity); }; return ol.animation.pan({ source: source, duration: duration, easing: easingFunction }); }; /** * @private * @return {number} Duration of animation (milliseconds). */ ol.Kinetic.prototype.getDuration_ = function() { return Math.log(this.minVelocity_ / this.initialVelocity_) / this.decay_; }; /** * @return {number} Total distance travelled (pixels). */ ol.Kinetic.prototype.getDistance = function() { return (this.minVelocity_ - this.initialVelocity_) / this.decay_; }; /** * @return {number} Angle of the kinetic panning animation (radians). */ ol.Kinetic.prototype.getAngle = function() { return this.angle_; };