// @require OpenLayers/Layer.js /** * @class */ OpenLayers.Layer.Markers = Class.create(); OpenLayers.Layer.Markers.prototype = Object.extend( new OpenLayers.Layer(), { /** internal marker list * @type Array(OpenLayers.Marker) */ markers: null, /** * @constructor * * @param {String} name */ initialize: function(name) { OpenLayers.Layer.prototype.initialize.apply(this, arguments); this.markers = new Array(); }, /** * @param {OpenLayers.Bounds} bounds * @param {Boolean} zoomChanged */ moveTo: function(bounds, zoomChanged) { if (zoomChanged) { this.redraw(); } }, /** * @param {OpenLayers.Marker} marker */ addMarker: function(marker) { this.markers.append(marker); if (this.map && this.map.getExtent()) { this.drawMarker(marker); } }, /** clear all the marker div's from the layer and then redraw all of them. * Use the map to recalculate new placement of markers. */ redraw: function() { for(i=0; i < this.markers.length; i++) { this.drawMarker(this.markers[i]); } }, /** Calculate the screen pixel location for the marker, create it, and * add it to the layer's div * * @private * * @param {OpenLayers.Marker} marker */ drawMarker: function(marker) { var px = this.map.getPixelFromLonLat(marker.lonlat); var markerImg = marker.draw(px); if (!marker.drawn) { this.div.appendChild(markerImg); marker.drawn = true; } }, /** @final @type String */ CLASS_NAME: "OpenLayers.Layer.Markers" });