goog.provide('ol.BrowserFeature'); goog.require('goog.dom'); goog.require('goog.dom.TagName'); goog.require('ol.webgl'); /** * @define {boolean} Assume touch. */ ol.ASSUME_TOUCH = false; /** * @define {boolean} Whether to enable canvas. */ ol.ENABLE_CANVAS = true; /** * @define {boolean} Whether to enable DOM. */ ol.ENABLE_DOM = true; /** * @define {boolean} Whether to enable rendering of image layers. */ ol.ENABLE_IMAGE = true; /** * @define {boolean} Whether to enable rendering of tile layers. */ ol.ENABLE_TILE = true; /** * @define {boolean} Whether to enable rendering of vector layers. */ ol.ENABLE_VECTOR = true; /** * @define {boolean} Whether to enable WebGL. */ ol.ENABLE_WEBGL = true; /** * The ratio between physical pixels and device-independent pixels * (dips) on the device (`window.devicePixelRatio`). * @const * @type {number} * @todo stability experimental */ ol.BrowserFeature.DEVICE_PIXEL_RATIO = goog.global.devicePixelRatio || 1; /** * True if browser supports Canvas. * @const * @type {boolean} * @todo stability experimental */ ol.BrowserFeature.HAS_CANVAS = ol.ENABLE_CANVAS && ( /** * @return {boolean} Canvas supported. */ function() { if (!('HTMLCanvasElement' in goog.global)) { return false; } try { var canvas = /** @type {HTMLCanvasElement} */ (goog.dom.createElement(goog.dom.TagName.CANVAS)); return !goog.isNull(canvas.getContext('2d')); } catch (e) { return false; } })(); /** * Indicates if DeviceOrientation is supported in the user's browser. * @const * @type {boolean} * @todo stability experimental */ ol.BrowserFeature.HAS_DEVICE_ORIENTATION = 'DeviceOrientationEvent' in goog.global; /** * True if browser supports DOM. * @const * @type {boolean} * @todo stability experimental */ ol.BrowserFeature.HAS_DOM = ol.ENABLE_DOM; /** * Is HTML5 geolocation supported in the current browser? * @const * @type {boolean} * @todo stability experimental */ ol.BrowserFeature.HAS_GEOLOCATION = 'geolocation' in goog.global.navigator; /** * True if browser supports touch events. * @const * @type {boolean} * @todo stability experimental */ ol.BrowserFeature.HAS_TOUCH = ol.ASSUME_TOUCH || (goog.global.document && 'ontouchstart' in goog.global.document.documentElement) || !!(goog.global.navigator.msPointerEnabled); /** * True if browser supports WebGL. * @const * @type {boolean} * @todo stability experimental */ ol.BrowserFeature.HAS_WEBGL = ol.ENABLE_WEBGL && ( /** * @return {boolean} WebGL supported. */ function() { if (!('WebGLRenderingContext' in goog.global)) { return false; } try { var canvas = /** @type {HTMLCanvasElement} */ (goog.dom.createElement(goog.dom.TagName.CANVAS)); return !goog.isNull(ol.webgl.getContext(canvas, { failIfMajorPerformanceCaveat: true })); } catch (e) { return false; } })();