/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD * license. See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Tile.js */ /** * Class: OpenLayers.Tile.Image * Instances of OpenLayers.Tile.Image are used to manage the image tiles * used by various layers. Create a new image tile with the * constructor. * * Inherits from: * - */ OpenLayers.Tile.Image = OpenLayers.Class(OpenLayers.Tile, { /** * Property: url * {String} The URL of the image being requested. No default. Filled in by * layer.getURL() function. */ url: null, /** * Property: imgDiv * {DOMElement} The div element which wraps the image. */ imgDiv: null, /** * Property: frame * {DOMElement} The image element is appended to the frame. Any gutter on * the image will be hidden behind the frame. */ frame: null, /** * Property: layerAlphaHack * {Boolean} True if the png alpha hack needs to be applied on the layer's div. */ layerAlphaHack: null, /** TBD 3.0 - reorder the parameters to the init function to remove * URL. the getUrl() function on the layer gets called on * each draw(), so no need to specify it here. * * Constructor: OpenLayers.Tile.Image * Constructor for a new instance. * * Parameters: * layer - {} layer that the tile will go in. * position - {} * bounds - {} * url - {} Deprecated. Remove me in 3.0. * size - {} */ initialize: function(layer, position, bounds, url, size) { OpenLayers.Tile.prototype.initialize.apply(this, arguments); this.url = url; //deprecated remove me this.frame = document.createElement('div'); this.frame.style.overflow = 'hidden'; this.frame.style.position = 'absolute'; this.layerAlphaHack = this.layer.alpha && OpenLayers.Util.alphaHack(); }, /** * APIMethod: destroy * nullify references to prevent circular references and memory leaks */ destroy: function() { if (this.imgDiv != null) { if (this.layerAlphaHack) { OpenLayers.Event.stopObservingElement(this.imgDiv.childNodes[0].id); } else { OpenLayers.Event.stopObservingElement(this.imgDiv.id); } if (this.imgDiv.parentNode == this.frame) { this.frame.removeChild(this.imgDiv); this.imgDiv.map = null; } } this.imgDiv = null; if ((this.frame != null) && (this.frame.parentNode == this.layer.div)) { this.layer.div.removeChild(this.frame); } this.frame = null; OpenLayers.Tile.prototype.destroy.apply(this, arguments); }, /** * Method: clone * * Parameters: * obj - {} The tile to be cloned * * Returns: * {} An exact clone of this */ clone: function (obj) { if (obj == null) { obj = new OpenLayers.Tile.Image(this.layer, this.position, this.bounds, this.url, this.size); } //pick up properties from superclass obj = OpenLayers.Tile.prototype.clone.apply(this, [obj]); //dont want to directly copy the image div obj.imgDiv = null; return obj; }, /** * Method: draw * Check that a tile should be drawn, and draw it. * * Returns: * {Boolean} Always returns true. */ draw: function() { if (this.layer != this.layer.map.baseLayer && this.layer.reproject) { this.bounds = this.getBoundsFromBaseLayer(this.position); } if (!OpenLayers.Tile.prototype.draw.apply(this, arguments)) { return false; } if (this.isLoading) { //if we're already loading, send 'reload' instead of 'loadstart'. this.events.triggerEvent("reload"); } else { this.isLoading = true; this.events.triggerEvent("loadstart"); } return this.renderTile(); }, /** * Method: renderTile * Internal function to actually initialize the image tile, * position it correctly, and set its url. */ renderTile: function() { if (this.imgDiv == null) { this.initImgDiv(); } this.imgDiv.viewRequestID = this.layer.map.viewRequestID; this.url = this.layer.getURL(this.bounds); // position the frame OpenLayers.Util.modifyDOMElement(this.frame, null, this.position, this.size); var imageSize = this.layer.getImageSize(); if (this.layerAlphaHack) { OpenLayers.Util.modifyAlphaImageDiv(this.imgDiv, null, null, imageSize, this.url); } else { OpenLayers.Util.modifyDOMElement(this.imgDiv, null, null, imageSize) ; this.imgDiv.src = this.url; } return true; }, /** * Method: clear * Clear the tile of any bounds/position-related data so that it can * be reused in a new location. */ clear: function() { if(this.imgDiv) { this.hide(); if (OpenLayers.Tile.Image.useBlankTile) { this.imgDiv.src = OpenLayers.Util.getImagesLocation() + "blank.gif"; } } }, /** * Method: initImgDiv * Creates the imgDiv property on the tile. */ initImgDiv: function() { var offset = this.layer.imageOffset; var size = this.layer.getImageSize(); if (this.layerAlphaHack) { this.imgDiv = OpenLayers.Util.createAlphaImageDiv(null, offset, size, null, "relative", null, null, null, true); } else { this.imgDiv = OpenLayers.Util.createImage(null, offset, size, null, "relative", null, null, true); } this.imgDiv.className = 'olTileImage'; /* checkImgURL used to be used to called as a work around, but it ended up hiding problems instead of solving them and broke things like relative URLs. See discussion on the dev list: http://openlayers.org/pipermail/dev/2007-January/000205.html OpenLayers.Event.observe( this.imgDiv, "load", OpenLayers.Function.bind(this.checkImgURL, this) ); */ this.frame.style.zIndex = this.isBackBuffer ? 0 : 1; this.frame.appendChild(this.imgDiv); this.layer.div.appendChild(this.frame); if(this.layer.opacity != null) { OpenLayers.Util.modifyDOMElement(this.imgDiv, null, null, null, null, null, null, this.layer.opacity); } // we need this reference to check back the viewRequestID this.imgDiv.map = this.layer.map; //bind a listener to the onload of the image div so that we // can register when a tile has finished loading. var onload = function() { //normally isLoading should always be true here but there are some // right funky conditions where loading and then reloading a tile // with the same url *really*fast*. this check prevents sending // a 'loadend' if the msg has already been sent // if (this.isLoading) { this.isLoading = false; this.events.triggerEvent("loadend"); } }; if (this.layerAlphaHack) { OpenLayers.Event.observe(this.imgDiv.childNodes[0], 'load', OpenLayers.Function.bind(onload, this)); } else { OpenLayers.Event.observe(this.imgDiv, 'load', OpenLayers.Function.bind(onload, this)); } // Bind a listener to the onerror of the image div so that we // can registere when a tile has finished loading with errors. var onerror = function() { // If we have gone through all image reload attempts, it is time // to realize that we are done with this image. Since // OpenLayers.Util.onImageLoadError already has taken care about // the error, we can continue as if the image was loaded // successfully. if (this.imgDiv._attempts > OpenLayers.IMAGE_RELOAD_ATTEMPTS) { onload.call(this); } }; OpenLayers.Event.observe(this.imgDiv, "error", OpenLayers.Function.bind(onerror, this)); }, /** * Method: checkImgURL * Make sure that the image that just loaded is the one this tile is meant * to display, since panning/zooming might have changed the tile's URL in * the meantime. If the tile URL did change before the image loaded, set * the imgDiv display to 'none', as either (a) it will be reset to visible * when the new URL loads in the image, or (b) we don't want to display * this tile after all because its new bounds are outside our maxExtent. * * This function should no longer be neccesary with the improvements to * Grid.js in OpenLayers 2.3. The lack of a good isEquivilantURL function * caused problems in 2.2, but it's possible that with the improved * isEquivilant URL function, this might be neccesary at some point. * * See discussion in the thread at * http://openlayers.org/pipermail/dev/2007-January/000205.html */ checkImgURL: function () { // Sometimes our image will load after it has already been removed // from the map, in which case this check is not needed. if (this.layer) { var loaded = this.layerAlphaHack ? this.imgDiv.firstChild.src : this.imgDiv.src; if (!OpenLayers.Util.isEquivalentUrl(loaded, this.url)) { this.hide(); } } }, /** * Method: startTransition * This method is invoked on tiles that are backBuffers for tiles in the * grid. The grid tile is about to be cleared and a new tile source * loaded. This is where the transition effect needs to be started * to provide visual continuity. */ startTransition: function() { // backBufferTile has to be valid and ready to use if (!this.backBufferTile || !this.backBufferTile.imgDiv) { return; } // calculate the ratio of change between the current resolution of the // backBufferTile and the layer. If several animations happen in a // row, then the backBufferTile will scale itself appropriately for // each request. var ratio = 1; if (this.backBufferTile.resolution) { ratio = this.backBufferTile.resolution / this.layer.getResolution(); } // if the ratio is not the same as it was last time (i.e. we are // zooming), then we need to adjust the backBuffer tile if (ratio != this.lastRatio) { if (this.layer.transitionEffect == 'resize') { // In this case, we can just immediately resize the // backBufferTile. var upperLeft = new OpenLayers.LonLat( this.backBufferTile.bounds.left, this.backBufferTile.bounds.top ); var size = new OpenLayers.Size( this.backBufferTile.size.w * ratio, this.backBufferTile.size.h * ratio ); var px = this.layer.map.getLayerPxFromLonLat(upperLeft); OpenLayers.Util.modifyDOMElement(this.backBufferTile.frame, null, px, size); var imageSize = this.backBufferTile.imageSize; imageSize = new OpenLayers.Size(imageSize.w * ratio, imageSize.h * ratio); var imageOffset = this.backBufferTile.imageOffset; if(imageOffset) { imageOffset = new OpenLayers.Pixel( imageOffset.x * ratio, imageOffset.y * ratio ); } OpenLayers.Util.modifyDOMElement( this.backBufferTile.imgDiv, null, imageOffset, imageSize ) ; this.backBufferTile.show(); } } else { // default effect is just to leave the existing tile // until the new one loads if this is a singleTile and // there was no change in resolution. Otherwise we // don't bother to show the backBufferTile at all if (this.layer.singleTile) { this.backBufferTile.show(); } else { this.backBufferTile.hide(); } } this.lastRatio = ratio; }, /** * Method: show * Show the tile by showing its frame. */ show: function() { this.frame.style.display = ''; // Force a reflow on gecko based browsers to actually show the element // before continuing execution. if (navigator.userAgent.toLowerCase().indexOf("gecko") != -1) { this.frame.scrollLeft = this.frame.scrollLeft; } }, /** * Method: hide * Hide the tile by hiding its frame. */ hide: function() { this.frame.style.display = 'none'; }, CLASS_NAME: "OpenLayers.Tile.Image" } ); OpenLayers.Tile.Image.useBlankTile = ( OpenLayers.Util.getBrowserName() == "safari" || OpenLayers.Util.getBrowserName() == "opera");