import { getSymbolVertexShader, formatNumber, getSymbolFragmentShader, formatColor, formatArray } from '../../../../src/ol/webgl/ShaderBuilder.js'; describe('ol.webgl.ShaderBuilder', function() { describe('formatNumber', function() { it('does a simple transform when a fraction is present', function() { expect(formatNumber(1.3456)).to.eql('1.3456'); }); it('adds a fraction separator when missing', function() { expect(formatNumber(1)).to.eql('1.0'); expect(formatNumber(2.0)).to.eql('2.0'); }); }); describe('formatArray', function() { it('outputs numbers with dot separators', function() { expect(formatArray([1, 0, 3.45, 0.8888])).to.eql('1.0, 0.0, 3.45, 0.8888'); }); }); describe('formatColor', function() { it('normalizes color and outputs numbers with dot separators', function() { expect(formatColor([100, 0, 255, 1])).to.eql('0.39215686274509803, 0.0, 1.0, 1.0'); }); }); describe('getSymbolVertexShader', function() { it('generates a symbol vertex shader (with varying)', function() { const parameters = { varyings: [{ name: 'v_opacity', type: 'float', expression: formatNumber(0.4) }, { name: 'v_test', type: 'vec3', expression: 'vec3(' + formatArray([1, 2, 3]) + ')' }], sizeExpression: 'vec2(' + formatNumber(6) + ')', offsetExpression: 'vec2(' + formatArray([5, -7]) + ')', colorExpression: 'vec4(' + formatColor([80, 0, 255, 1]) + ')', texCoordExpression: 'vec4(' + formatArray([0, 0.5, 0.5, 1]) + ')', rotateWithView: false }; expect(getSymbolVertexShader(parameters)).to.eql(`precision mediump float; uniform mat4 u_projectionMatrix; uniform mat4 u_offsetScaleMatrix; uniform mat4 u_offsetRotateMatrix; attribute vec2 a_position; attribute float a_index; varying vec2 v_texCoord; varying float v_opacity; varying vec3 v_test; void main(void) { mat4 offsetMatrix = u_offsetScaleMatrix; vec2 size = vec2(6.0); vec2 offset = vec2(5.0, -7.0); float offsetX = a_index == 0.0 || a_index == 3.0 ? offset.x - size.x / 2.0 : offset.x + size.x / 2.0; float offsetY = a_index == 0.0 || a_index == 1.0 ? offset.y - size.y / 2.0 : offset.y + size.y / 2.0; vec4 offsets = offsetMatrix * vec4(offsetX, offsetY, 0.0, 0.0); gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets; vec4 texCoord = vec4(0.0, 0.5, 0.5, 1.0); float u = a_index == 0.0 || a_index == 3.0 ? texCoord.s : texCoord.q; float v = a_index == 2.0 || a_index == 3.0 ? texCoord.t : texCoord.p; v_texCoord = vec2(u, v); v_opacity = 0.4; v_test = vec3(1.0, 2.0, 3.0); }`); }); it('generates a symbol vertex shader (with uniforms and attributes)', function() { const parameters = { uniforms: ['float u_myUniform'], attributes: ['vec2 a_myAttr'], sizeExpression: 'vec2(' + formatNumber(6) + ')', offsetExpression: 'vec2(' + formatArray([5, -7]) + ')', colorExpression: 'vec4(' + formatColor([80, 0, 255, 1]) + ')', texCoordExpression: 'vec4(' + formatArray([0, 0.5, 0.5, 1]) + ')' }; expect(getSymbolVertexShader(parameters)).to.eql(`precision mediump float; uniform mat4 u_projectionMatrix; uniform mat4 u_offsetScaleMatrix; uniform mat4 u_offsetRotateMatrix; uniform float u_myUniform; attribute vec2 a_position; attribute float a_index; attribute vec2 a_myAttr; varying vec2 v_texCoord; void main(void) { mat4 offsetMatrix = u_offsetScaleMatrix; vec2 size = vec2(6.0); vec2 offset = vec2(5.0, -7.0); float offsetX = a_index == 0.0 || a_index == 3.0 ? offset.x - size.x / 2.0 : offset.x + size.x / 2.0; float offsetY = a_index == 0.0 || a_index == 1.0 ? offset.y - size.y / 2.0 : offset.y + size.y / 2.0; vec4 offsets = offsetMatrix * vec4(offsetX, offsetY, 0.0, 0.0); gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets; vec4 texCoord = vec4(0.0, 0.5, 0.5, 1.0); float u = a_index == 0.0 || a_index == 3.0 ? texCoord.s : texCoord.q; float v = a_index == 2.0 || a_index == 3.0 ? texCoord.t : texCoord.p; v_texCoord = vec2(u, v); }`); }); it('generates a symbol vertex shader (with rotateWithView)', function() { const parameters = { sizeExpression: 'vec2(' + formatNumber(6) + ')', offsetExpression: 'vec2(' + formatArray([5, -7]) + ')', colorExpression: 'vec4(' + formatColor([80, 0, 255, 1]) + ')', texCoordExpression: 'vec4(' + formatArray([0, 0.5, 0.5, 1]) + ')', rotateWithView: true }; expect(getSymbolVertexShader(parameters)).to.eql(`precision mediump float; uniform mat4 u_projectionMatrix; uniform mat4 u_offsetScaleMatrix; uniform mat4 u_offsetRotateMatrix; attribute vec2 a_position; attribute float a_index; varying vec2 v_texCoord; void main(void) { mat4 offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix; vec2 size = vec2(6.0); vec2 offset = vec2(5.0, -7.0); float offsetX = a_index == 0.0 || a_index == 3.0 ? offset.x - size.x / 2.0 : offset.x + size.x / 2.0; float offsetY = a_index == 0.0 || a_index == 1.0 ? offset.y - size.y / 2.0 : offset.y + size.y / 2.0; vec4 offsets = offsetMatrix * vec4(offsetX, offsetY, 0.0, 0.0); gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets; vec4 texCoord = vec4(0.0, 0.5, 0.5, 1.0); float u = a_index == 0.0 || a_index == 3.0 ? texCoord.s : texCoord.q; float v = a_index == 2.0 || a_index == 3.0 ? texCoord.t : texCoord.p; v_texCoord = vec2(u, v); }`); }); }); describe('getSymbolFragmentShader', function() { it('generates a symbol fragment shader (with varying)', function() { const parameters = { varyings: [{ name: 'v_opacity', type: 'float', expression: formatNumber(0.4) }, { name: 'v_test', type: 'vec3', expression: 'vec3(' + formatArray([1, 2, 3]) + ')' }], sizeExpression: 'vec2(' + formatNumber(6) + ')', offsetExpression: 'vec2(' + formatArray([5, -7]) + ')', colorExpression: 'vec4(' + formatColor([80, 0, 255]) + ', v_opacity)', texCoordExpression: 'vec4(' + formatArray([0, 0.5, 0.5, 1]) + ')', rotateWithView: false }; expect(getSymbolFragmentShader(parameters)).to.eql(`precision mediump float; varying vec2 v_texCoord; varying float v_opacity; varying vec3 v_test; void main(void) { gl_FragColor = vec4(0.3137254901960784, 0.0, 1.0, v_opacity); gl_FragColor.rgb *= gl_FragColor.a; }`); }); it('generates a symbol fragment shader (with uniforms)', function() { const parameters = { uniforms: ['float u_myUniform', 'vec2 u_myUniform2'], sizeExpression: 'vec2(' + formatNumber(6) + ')', offsetExpression: 'vec2(' + formatArray([5, -7]) + ')', colorExpression: 'vec4(' + formatColor([255, 255, 255, 1]) + ')', texCoordExpression: 'vec4(' + formatArray([0, 0.5, 0.5, 1]) + ')' }; expect(getSymbolFragmentShader(parameters)).to.eql(`precision mediump float; uniform float u_myUniform; uniform vec2 u_myUniform2; varying vec2 v_texCoord; void main(void) { gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); gl_FragColor.rgb *= gl_FragColor.a; }`); }); }); });