/** * @module ol/layer/MapboxVector */ import BaseEvent from '../events/Event.js'; import EventType from '../events/EventType.js'; import MVT from '../format/MVT.js'; import SourceState from '../source/State.js'; import VectorTileLayer from '../layer/VectorTile.js'; import VectorTileSource from '../source/VectorTile.js'; import {applyStyle} from 'ol-mapbox-style'; const mapboxBaseUrl = 'https://api.mapbox.com'; /** * Gets the path from a mapbox:// URL. * @param {string} url The Mapbox URL. * @return {string} The path. * @private */ export function getMapboxPath(url) { const startsWith = 'mapbox://'; if (url.indexOf(startsWith) !== 0) { return ''; } return url.slice(startsWith.length); } /** * Turns mapbox:// sprite URLs into resolvable URLs. * @param {string} url The sprite URL. * @param {string} token The access token. * @return {string} A resolvable URL. * @private */ export function normalizeSpriteUrl(url, token) { const mapboxPath = getMapboxPath(url); if (!mapboxPath) { return url; } const startsWith = 'sprites/'; if (mapboxPath.indexOf(startsWith) !== 0) { throw new Error(`unexpected sprites url: ${url}`); } const sprite = mapboxPath.slice(startsWith.length); return `${mapboxBaseUrl}/styles/v1/${sprite}/sprite?access_token=${token}`; } /** * Turns mapbox:// glyphs URLs into resolvable URLs. * @param {string} url The glyphs URL. * @param {string} token The access token. * @return {string} A resolvable URL. * @private */ export function normalizeGlyphsUrl(url, token) { const mapboxPath = getMapboxPath(url); if (!mapboxPath) { return url; } const startsWith = 'fonts/'; if (mapboxPath.indexOf(startsWith) !== 0) { throw new Error(`unexpected fonts url: ${url}`); } const font = mapboxPath.slice(startsWith.length); return `${mapboxBaseUrl}/fonts/v1/${font}/0-255.pbf?access_token=${token}`; } /** * Turns mapbox:// style URLs into resolvable URLs. * @param {string} url The style URL. * @param {string} token The access token. * @return {string} A resolvable URL. * @private */ export function normalizeStyleUrl(url, token) { const mapboxPath = getMapboxPath(url); if (!mapboxPath) { return url; } const startsWith = 'styles/'; if (mapboxPath.indexOf(startsWith) !== 0) { throw new Error(`unexpected style url: ${url}`); } const style = mapboxPath.slice(startsWith.length); return `${mapboxBaseUrl}/styles/v1/${style}?&access_token=${token}`; } /** * Turns mapbox:// source URLs into vector tile URL templates. * @param {string} url The source URL. * @param {string} token The access token. * @return {string} A vector tile template. * @private */ export function normalizeSourceUrl(url, token) { const mapboxPath = getMapboxPath(url); if (!mapboxPath) { return url; } return `https://{a-d}.tiles.mapbox.com/v4/${mapboxPath}/{z}/{x}/{y}.vector.pbf?access_token=${token}`; } /** * @classdesc * Event emitted on configuration or loading error. */ class ErrorEvent extends BaseEvent { /** * @param {Error} error error object. */ constructor(error) { super(EventType.ERROR); /** * @type {Error} */ this.error = error; } } /** * @typedef {Object} StyleObject * @property {Object} sources The style sources. * @property {string} sprite The sprite URL. * @property {string} glyphs The glyphs URL. * @property {Array} layers The style layers. */ /** * @typedef {Object} SourceObject * @property {string} url The source URL. * @property {SourceType} type The source type. */ /** * The Mapbox source type. * @enum {string} */ const SourceType = { VECTOR: 'vector', }; /** * @typedef {Object} LayerObject * @property {string} id The layer id. * @property {string} source The source id. */ /** * @typedef {Object} Options * @property {string} styleUrl The URL of the Mapbox style object to use for this layer. For a * style created with Mapbox Studio and hosted on Mapbox, this will look like * 'mapbox://styles/you/your-style'. * @property {string} accessToken The access token for your Mapbox style. * @property {string} [source] If your style uses more than one source, you need to use either the * `source` property or the `layers` property to limit rendering to a single vector source. The * `source` property corresponds to the id of a vector source in your Mapbox style. * @property {Array} [layers] Limit rendering to the list of included layers. All layers * must share the same vector source. If your style uses more than one source, you need to use * either the `source` property or the `layers` property to limit rendering to a single vector * source. * @property {boolean} [declutter=true] Declutter images and text. Decluttering is applied to all * image and text styles of all Vector and VectorTile layers that have set this to `true`. The priority * is defined by the z-index of the layer, the `zIndex` of the style and the render order of features. * Higher z-index means higher priority. Within the same z-index, a feature rendered before another has * higher priority. * @property {string} [className='ol-layer'] A CSS class name to set to the layer element. * @property {number} [opacity=1] Opacity (0, 1). * @property {boolean} [visible=true] Visibility. * @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be * rendered outside of this extent. * @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()` * method was used. * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be * visible. * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will * be visible. * @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be * visible. * @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will * be visible. * @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting * features before rendering. By default features are drawn in the order that they are created. Use * `null` to avoid the sort, but get an undefined draw order. * @property {number} [renderBuffer=100] The buffer in pixels around the tile extent used by the * renderer when getting features from the vector tile for the rendering or hit-detection. * Recommended value: Vector tiles are usually generated with a buffer, so this value should match * the largest possible buffer of the used tiles. It should be at least the size of the largest * point symbol or line width. * @property {import("./VectorTileRenderType.js").default|string} [renderMode='hybrid'] Render mode for vector tiles: * * `'hybrid'`: Polygon and line elements are rendered as images, so pixels are scaled during zoom * animations. Point symbols and texts are accurately rendered as vectors and can stay upright on * rotated views. * * `'vector'`: Everything is rendered as vectors. Use this mode for improved performance on vector * tile layers with only a few rendered features (e.g. for highlighting a subset of features of * another layer with the same source). * @property {import("../PluggableMap.js").default} [map] Sets the layer as overlay on a map. The map will not manage * this layer in its layers collection, and the layer will be rendered on top. This is useful for * temporary layers. The standard way to add a layer to a map and have it managed by the map is to * use {@link import("../PluggableMap.js").default#addLayer map.addLayer()}. * @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be * recreated during animations. This means that no vectors will be shown clipped, but the setting * will have a performance impact for large amounts of vector data. When set to `false`, batches * will be recreated when no animation is active. * @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will be * recreated during interactions. See also `updateWhileAnimating`. * @property {number} [preload=0] Preload. Load low-resolution tiles up to `preload` levels. `0` * means no preloading. * @property {boolean} [useInterimTilesOnError=true] Use interim tiles on error. * @property {Object} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`. */ /** * @classdesc * A vector tile layer based on a Mapbox style that uses a single vector source. Configure * the layer with the `styleUrl` and `accessToken` shown in Mapbox Studio's share panel. * If the style uses more than one source, use the `source` property to choose a single * vector source. If you want to render a subset of the layers in the style, use the `layers` * property (all layers must share the same vector source). See the constructor options for * more detail. * * var map = new Map({ * view: new View({ * center: [0, 0], * zoom: 1 * }), * layers: [ * new MapboxVectorLayer({ * styleUrl: 'mapbox://styles/mapbox/bright-v9', * accessToken: 'your-mapbox-access-token-here' * }) * ], * target: 'map' * }); * * On configuration or loading error, the layer will trigger an `'error'` event. Listeners * will receive an object with an `error` property that can be used to diagnose the problem. * * @param {Options} options Options. * @extends {VectorTileLayer} * @fires module:ol/events/Event~BaseEvent#event:error * @api */ class MapboxVectorLayer extends VectorTileLayer { /** * @param {Options} options Layer options. At a minimum, `styleUrl` and `accessToken` * must be provided. */ constructor(options) { const declutter = 'declutter' in options ? options.declutter : true; const source = new VectorTileSource({ state: SourceState.LOADING, format: new MVT(), }); super({ source: source, declutter: declutter, className: options.className, opacity: options.opacity, visible: options.visible, zIndex: options.zIndex, minResolution: options.minResolution, maxResolution: options.maxResolution, minZoom: options.minZoom, maxZoom: options.maxZoom, renderOrder: options.renderOrder, renderBuffer: options.renderBuffer, renderMode: options.renderMode, map: options.map, updateWhileAnimating: options.updateWhileAnimating, updateWhileInteracting: options.updateWhileInteracting, preload: options.preload, useInterimTilesOnError: options.useInterimTilesOnError, properties: options.properties, }); this.sourceId = options.source; this.layers = options.layers; this.accessToken = options.accessToken; this.fetchStyle(options.styleUrl); } /** * Fetch the style object. * @param {string} styleUrl The URL of the style to load. * @protected */ fetchStyle(styleUrl) { const url = normalizeStyleUrl(styleUrl, this.accessToken); fetch(url) .then((response) => { if (!response.ok) { throw new Error( `unexpected response when fetching style: ${response.status}` ); } return response.json(); }) .then((style) => { this.onStyleLoad(style); }) .catch((error) => { this.handleError(error); }); } /** * Handle the loaded style object. * @param {StyleObject} style The loaded style. * @protected */ onStyleLoad(style) { let sourceId; let sourceIdOrLayersList; if (this.layers) { // confirm all layers share the same source const lookup = {}; for (let i = 0; i < style.layers.length; ++i) { const layer = style.layers[i]; if (layer.source) { lookup[layer.id] = layer.source; } } let firstSource; for (let i = 0; i < this.layers.length; ++i) { const candidate = lookup[this.layers[i]]; if (!candidate) { this.handleError( new Error(`could not find source for ${this.layers[i]}`) ); return; } if (!firstSource) { firstSource = candidate; } else if (firstSource !== candidate) { this.handleError( new Error( `layers can only use a single source, found ${firstSource} and ${candidate}` ) ); return; } } sourceId = firstSource; sourceIdOrLayersList = this.layers; } else { sourceId = this.sourceId; sourceIdOrLayersList = sourceId; } if (!sourceIdOrLayersList) { // default to the first source in the style sourceId = Object.keys(style.sources)[0]; sourceIdOrLayersList = sourceId; } if (style.sprite) { style.sprite = normalizeSpriteUrl(style.sprite, this.accessToken); } if (style.glyphs) { style.glyphs = normalizeGlyphsUrl(style.glyphs, this.accessToken); } const styleSource = style.sources[sourceId]; if (styleSource.type !== SourceType.VECTOR) { this.handleError( new Error(`only works for vector sources, found ${styleSource.type}`) ); return; } const source = this.getSource(); source.setUrl(normalizeSourceUrl(styleSource.url, this.accessToken)); applyStyle(this, style, sourceIdOrLayersList) .then(() => { source.setState(SourceState.READY); }) .catch((error) => { this.handleError(error); }); } /** * Handle configuration or loading error. * @param {Error} error The error. * @protected */ handleError(error) { this.dispatchEvent(new ErrorEvent(error)); const source = this.getSource(); source.setState(SourceState.ERROR); } } export default MapboxVectorLayer;