//! NAMESPACE=ol.render.webgl.polygonreplay.shader.Default //! CLASS=ol.render.webgl.polygonreplay.shader.Default //! COMMON //! VERTEX attribute vec2 a_position; uniform mat4 u_projectionMatrix; void main(void) { gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.); } //! FRAGMENT void main(void) { gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); }