goog.provide('ol.proj'); goog.provide('ol.proj.METERS_PER_UNIT'); goog.provide('ol.proj.Projection'); goog.provide('ol.proj.Units'); goog.require('ol'); goog.require('ol.extent'); goog.require('ol.obj'); goog.require('ol.sphere.NORMAL'); /** * Projection units: `'degrees'`, `'ft'`, `'m'`, `'pixels'`, `'tile-pixels'` or * `'us-ft'`. * @enum {string} */ ol.proj.Units = { DEGREES: 'degrees', FEET: 'ft', METERS: 'm', PIXELS: 'pixels', TILE_PIXELS: 'tile-pixels', USFEET: 'us-ft' }; /** * Meters per unit lookup table. * @const * @type {Object.} * @api stable */ ol.proj.METERS_PER_UNIT = {}; ol.proj.METERS_PER_UNIT[ol.proj.Units.DEGREES] = 2 * Math.PI * ol.sphere.NORMAL.radius / 360; ol.proj.METERS_PER_UNIT[ol.proj.Units.FEET] = 0.3048; ol.proj.METERS_PER_UNIT[ol.proj.Units.METERS] = 1; ol.proj.METERS_PER_UNIT[ol.proj.Units.USFEET] = 1200 / 3937; /** * @classdesc * Projection definition class. One of these is created for each projection * supported in the application and stored in the {@link ol.proj} namespace. * You can use these in applications, but this is not required, as API params * and options use {@link ol.ProjectionLike} which means the simple string * code will suffice. * * You can use {@link ol.proj.get} to retrieve the object for a particular * projection. * * The library includes definitions for `EPSG:4326` and `EPSG:3857`, together * with the following aliases: * * `EPSG:4326`: CRS:84, urn:ogc:def:crs:EPSG:6.6:4326, * urn:ogc:def:crs:OGC:1.3:CRS84, urn:ogc:def:crs:OGC:2:84, * http://www.opengis.net/gml/srs/epsg.xml#4326, * urn:x-ogc:def:crs:EPSG:4326 * * `EPSG:3857`: EPSG:102100, EPSG:102113, EPSG:900913, * urn:ogc:def:crs:EPSG:6.18:3:3857, * http://www.opengis.net/gml/srs/epsg.xml#3857 * * If you use proj4js, aliases can be added using `proj4.defs()`; see * [documentation](https://github.com/proj4js/proj4js). To set an alternative * namespace for proj4, use {@link ol.proj.setProj4}. * * @constructor * @param {olx.ProjectionOptions} options Projection options. * @struct * @api stable */ ol.proj.Projection = function(options) { /** * @private * @type {string} */ this.code_ = options.code; /** * @private * @type {ol.proj.Units} */ this.units_ = /** @type {ol.proj.Units} */ (options.units); /** * @private * @type {ol.Extent} */ this.extent_ = options.extent !== undefined ? options.extent : null; /** * @private * @type {ol.Extent} */ this.worldExtent_ = options.worldExtent !== undefined ? options.worldExtent : null; /** * @private * @type {string} */ this.axisOrientation_ = options.axisOrientation !== undefined ? options.axisOrientation : 'enu'; /** * @private * @type {boolean} */ this.global_ = options.global !== undefined ? options.global : false; /** * @private * @type {boolean} */ this.canWrapX_ = !!(this.global_ && this.extent_); /** * @private * @type {function(number, ol.Coordinate):number} */ this.getPointResolutionFunc_ = options.getPointResolution !== undefined ? options.getPointResolution : this.getPointResolution_; /** * @private * @type {ol.tilegrid.TileGrid} */ this.defaultTileGrid_ = null; /** * @private * @type {number|undefined} */ this.metersPerUnit_ = options.metersPerUnit; var projections = ol.proj.projections_; var code = options.code; goog.DEBUG && console.assert(code !== undefined, 'Option "code" is required for constructing instance'); if (ol.ENABLE_PROJ4JS) { var proj4js = ol.proj.proj4_ || ol.global['proj4']; if (typeof proj4js == 'function' && projections[code] === undefined) { var def = proj4js.defs(code); if (def !== undefined) { if (def.axis !== undefined && options.axisOrientation === undefined) { this.axisOrientation_ = def.axis; } if (options.metersPerUnit === undefined) { this.metersPerUnit_ = def.to_meter; } if (options.units === undefined) { this.units_ = def.units; } var currentCode, currentDef, currentProj, proj4Transform; for (currentCode in projections) { currentDef = proj4js.defs(currentCode); if (currentDef !== undefined) { currentProj = ol.proj.get(currentCode); if (currentDef === def) { ol.proj.addEquivalentProjections([currentProj, this]); } else { proj4Transform = proj4js(currentCode, code); ol.proj.addCoordinateTransforms(currentProj, this, proj4Transform.forward, proj4Transform.inverse); } } } } } } }; /** * @return {boolean} The projection is suitable for wrapping the x-axis */ ol.proj.Projection.prototype.canWrapX = function() { return this.canWrapX_; }; /** * Get the code for this projection, e.g. 'EPSG:4326'. * @return {string} Code. * @api stable */ ol.proj.Projection.prototype.getCode = function() { return this.code_; }; /** * Get the validity extent for this projection. * @return {ol.Extent} Extent. * @api stable */ ol.proj.Projection.prototype.getExtent = function() { return this.extent_; }; /** * Get the units of this projection. * @return {ol.proj.Units} Units. * @api stable */ ol.proj.Projection.prototype.getUnits = function() { return this.units_; }; /** * Get the amount of meters per unit of this projection. If the projection is * not configured with `metersPerUnit` or a units identifier, the return is * `undefined`. * @return {number|undefined} Meters. * @api stable */ ol.proj.Projection.prototype.getMetersPerUnit = function() { return this.metersPerUnit_ || ol.proj.METERS_PER_UNIT[this.units_]; }; /** * Get the world extent for this projection. * @return {ol.Extent} Extent. * @api */ ol.proj.Projection.prototype.getWorldExtent = function() { return this.worldExtent_; }; /** * Get the axis orientation of this projection. * Example values are: * enu - the default easting, northing, elevation. * neu - northing, easting, up - useful for "lat/long" geographic coordinates, * or south orientated transverse mercator. * wnu - westing, northing, up - some planetary coordinate systems have * "west positive" coordinate systems * @return {string} Axis orientation. */ ol.proj.Projection.prototype.getAxisOrientation = function() { return this.axisOrientation_; }; /** * Is this projection a global projection which spans the whole world? * @return {boolean} Whether the projection is global. * @api stable */ ol.proj.Projection.prototype.isGlobal = function() { return this.global_; }; /** * Set if the projection is a global projection which spans the whole world * @param {boolean} global Whether the projection is global. * @api stable */ ol.proj.Projection.prototype.setGlobal = function(global) { this.global_ = global; this.canWrapX_ = !!(global && this.extent_); }; /** * @return {ol.tilegrid.TileGrid} The default tile grid. */ ol.proj.Projection.prototype.getDefaultTileGrid = function() { return this.defaultTileGrid_; }; /** * @param {ol.tilegrid.TileGrid} tileGrid The default tile grid. */ ol.proj.Projection.prototype.setDefaultTileGrid = function(tileGrid) { this.defaultTileGrid_ = tileGrid; }; /** * Set the validity extent for this projection. * @param {ol.Extent} extent Extent. * @api stable */ ol.proj.Projection.prototype.setExtent = function(extent) { this.extent_ = extent; this.canWrapX_ = !!(this.global_ && extent); }; /** * Set the world extent for this projection. * @param {ol.Extent} worldExtent World extent * [minlon, minlat, maxlon, maxlat]. * @api */ ol.proj.Projection.prototype.setWorldExtent = function(worldExtent) { this.worldExtent_ = worldExtent; }; /** * Set the getPointResolution function for this projection. * @param {function(number, ol.Coordinate):number} func Function * @api */ ol.proj.Projection.prototype.setGetPointResolution = function(func) { this.getPointResolutionFunc_ = func; }; /** * Default version. * Get the resolution of the point in degrees or distance units. * For projections with degrees as the unit this will simply return the * provided resolution. For other projections the point resolution is * estimated by transforming the 'point' pixel to EPSG:4326, * measuring its width and height on the normal sphere, * and taking the average of the width and height. * @param {number} resolution Nominal resolution in projection units. * @param {ol.Coordinate} point Point to find adjusted resolution at. * @return {number} Point resolution at point in projection units. * @private */ ol.proj.Projection.prototype.getPointResolution_ = function(resolution, point) { var units = this.getUnits(); if (units == ol.proj.Units.DEGREES) { return resolution; } else { // Estimate point resolution by transforming the center pixel to EPSG:4326, // measuring its width and height on the normal sphere, and taking the // average of the width and height. var toEPSG4326 = ol.proj.getTransformFromProjections( this, ol.proj.get('EPSG:4326')); var vertices = [ point[0] - resolution / 2, point[1], point[0] + resolution / 2, point[1], point[0], point[1] - resolution / 2, point[0], point[1] + resolution / 2 ]; vertices = toEPSG4326(vertices, vertices, 2); var width = ol.sphere.NORMAL.haversineDistance( vertices.slice(0, 2), vertices.slice(2, 4)); var height = ol.sphere.NORMAL.haversineDistance( vertices.slice(4, 6), vertices.slice(6, 8)); var pointResolution = (width + height) / 2; var metersPerUnit = this.getMetersPerUnit(); if (metersPerUnit !== undefined) { pointResolution /= metersPerUnit; } return pointResolution; } }; /** * Get the resolution of the point in degrees or distance units. * For projections with degrees as the unit this will simply return the * provided resolution. The default for other projections is to estimate * the point resolution by transforming the 'point' pixel to EPSG:4326, * measuring its width and height on the normal sphere, * and taking the average of the width and height. * An alternative implementation may be given when constructing a * projection. For many local projections, * such a custom function will return the resolution unchanged. * @param {number} resolution Resolution in projection units. * @param {ol.Coordinate} point Point. * @return {number} Point resolution in projection units. * @api */ ol.proj.Projection.prototype.getPointResolution = function(resolution, point) { return this.getPointResolutionFunc_(resolution, point); }; /** * @private * @type {Object.} */ ol.proj.projections_ = {}; /** * @private * @type {Object.>} */ ol.proj.transforms_ = {}; /** * @private * @type {proj4} */ ol.proj.proj4_ = null; if (ol.ENABLE_PROJ4JS) { /** * Register proj4. If not explicitly registered, it will be assumed that * proj4js will be loaded in the global namespace. For example in a * browserify ES6 environment you could use: * * import ol from 'openlayers'; * import proj4 from 'proj4'; * ol.proj.setProj4(proj4); * * @param {proj4} proj4 Proj4. * @api */ ol.proj.setProj4 = function(proj4) { goog.DEBUG && console.assert(typeof proj4 == 'function', 'proj4 argument should be a function'); ol.proj.proj4_ = proj4; }; } /** * Registers transformation functions that don't alter coordinates. Those allow * to transform between projections with equal meaning. * * @param {Array.} projections Projections. * @api */ ol.proj.addEquivalentProjections = function(projections) { ol.proj.addProjections(projections); projections.forEach(function(source) { projections.forEach(function(destination) { if (source !== destination) { ol.proj.addTransform(source, destination, ol.proj.cloneTransform); } }); }); }; /** * Registers transformation functions to convert coordinates in any projection * in projection1 to any projection in projection2. * * @param {Array.} projections1 Projections with equal * meaning. * @param {Array.} projections2 Projections with equal * meaning. * @param {ol.TransformFunction} forwardTransform Transformation from any * projection in projection1 to any projection in projection2. * @param {ol.TransformFunction} inverseTransform Transform from any projection * in projection2 to any projection in projection1.. */ ol.proj.addEquivalentTransforms = function(projections1, projections2, forwardTransform, inverseTransform) { projections1.forEach(function(projection1) { projections2.forEach(function(projection2) { ol.proj.addTransform(projection1, projection2, forwardTransform); ol.proj.addTransform(projection2, projection1, inverseTransform); }); }); }; /** * Add a Projection object to the list of supported projections that can be * looked up by their code. * * @param {ol.proj.Projection} projection Projection instance. * @api stable */ ol.proj.addProjection = function(projection) { ol.proj.projections_[projection.getCode()] = projection; ol.proj.addTransform(projection, projection, ol.proj.cloneTransform); }; /** * @param {Array.} projections Projections. */ ol.proj.addProjections = function(projections) { var addedProjections = []; projections.forEach(function(projection) { addedProjections.push(ol.proj.addProjection(projection)); }); }; /** * FIXME empty description for jsdoc */ ol.proj.clearAllProjections = function() { ol.proj.projections_ = {}; ol.proj.transforms_ = {}; }; /** * @param {ol.proj.Projection|string|undefined} projection Projection. * @param {string} defaultCode Default code. * @return {ol.proj.Projection} Projection. */ ol.proj.createProjection = function(projection, defaultCode) { if (!projection) { return ol.proj.get(defaultCode); } else if (typeof projection === 'string') { return ol.proj.get(projection); } else { return /** @type {ol.proj.Projection} */ (projection); } }; /** * Registers a conversion function to convert coordinates from the source * projection to the destination projection. * * @param {ol.proj.Projection} source Source. * @param {ol.proj.Projection} destination Destination. * @param {ol.TransformFunction} transformFn Transform. */ ol.proj.addTransform = function(source, destination, transformFn) { var sourceCode = source.getCode(); var destinationCode = destination.getCode(); var transforms = ol.proj.transforms_; if (!(sourceCode in transforms)) { transforms[sourceCode] = {}; } transforms[sourceCode][destinationCode] = transformFn; }; /** * Registers coordinate transform functions to convert coordinates between the * source projection and the destination projection. * The forward and inverse functions convert coordinate pairs; this function * converts these into the functions used internally which also handle * extents and coordinate arrays. * * @param {ol.ProjectionLike} source Source projection. * @param {ol.ProjectionLike} destination Destination projection. * @param {function(ol.Coordinate): ol.Coordinate} forward The forward transform * function (that is, from the source projection to the destination * projection) that takes a {@link ol.Coordinate} as argument and returns * the transformed {@link ol.Coordinate}. * @param {function(ol.Coordinate): ol.Coordinate} inverse The inverse transform * function (that is, from the destination projection to the source * projection) that takes a {@link ol.Coordinate} as argument and returns * the transformed {@link ol.Coordinate}. * @api stable */ ol.proj.addCoordinateTransforms = function(source, destination, forward, inverse) { var sourceProj = ol.proj.get(source); var destProj = ol.proj.get(destination); ol.proj.addTransform(sourceProj, destProj, ol.proj.createTransformFromCoordinateTransform(forward)); ol.proj.addTransform(destProj, sourceProj, ol.proj.createTransformFromCoordinateTransform(inverse)); }; /** * Creates a {@link ol.TransformFunction} from a simple 2D coordinate transform * function. * @param {function(ol.Coordinate): ol.Coordinate} transform Coordinate * transform. * @return {ol.TransformFunction} Transform function. */ ol.proj.createTransformFromCoordinateTransform = function(transform) { return ( /** * @param {Array.} input Input. * @param {Array.=} opt_output Output. * @param {number=} opt_dimension Dimension. * @return {Array.} Output. */ function(input, opt_output, opt_dimension) { var length = input.length; var dimension = opt_dimension !== undefined ? opt_dimension : 2; var output = opt_output !== undefined ? opt_output : new Array(length); var point, i, j; for (i = 0; i < length; i += dimension) { point = transform([input[i], input[i + 1]]); output[i] = point[0]; output[i + 1] = point[1]; for (j = dimension - 1; j >= 2; --j) { output[i + j] = input[i + j]; } } return output; }); }; /** * Unregisters the conversion function to convert coordinates from the source * projection to the destination projection. This method is used to clean up * cached transforms during testing. * * @param {ol.proj.Projection} source Source projection. * @param {ol.proj.Projection} destination Destination projection. * @return {ol.TransformFunction} transformFn The unregistered transform. */ ol.proj.removeTransform = function(source, destination) { var sourceCode = source.getCode(); var destinationCode = destination.getCode(); var transforms = ol.proj.transforms_; goog.DEBUG && console.assert(sourceCode in transforms, 'sourceCode should be in transforms'); goog.DEBUG && console.assert(destinationCode in transforms[sourceCode], 'destinationCode should be in transforms of sourceCode'); var transform = transforms[sourceCode][destinationCode]; delete transforms[sourceCode][destinationCode]; if (ol.obj.isEmpty(transforms[sourceCode])) { delete transforms[sourceCode]; } return transform; }; /** * Transforms a coordinate from longitude/latitude to a different projection. * @param {ol.Coordinate} coordinate Coordinate as longitude and latitude, i.e. * an array with longitude as 1st and latitude as 2nd element. * @param {ol.ProjectionLike=} opt_projection Target projection. The * default is Web Mercator, i.e. 'EPSG:3857'. * @return {ol.Coordinate} Coordinate projected to the target projection. * @api stable */ ol.proj.fromLonLat = function(coordinate, opt_projection) { return ol.proj.transform(coordinate, 'EPSG:4326', opt_projection !== undefined ? opt_projection : 'EPSG:3857'); }; /** * Transforms a coordinate to longitude/latitude. * @param {ol.Coordinate} coordinate Projected coordinate. * @param {ol.ProjectionLike=} opt_projection Projection of the coordinate. * The default is Web Mercator, i.e. 'EPSG:3857'. * @return {ol.Coordinate} Coordinate as longitude and latitude, i.e. an array * with longitude as 1st and latitude as 2nd element. * @api stable */ ol.proj.toLonLat = function(coordinate, opt_projection) { return ol.proj.transform(coordinate, opt_projection !== undefined ? opt_projection : 'EPSG:3857', 'EPSG:4326'); }; /** * Fetches a Projection object for the code specified. * * @param {ol.ProjectionLike} projectionLike Either a code string which is * a combination of authority and identifier such as "EPSG:4326", or an * existing projection object, or undefined. * @return {ol.proj.Projection} Projection object, or null if not in list. * @api stable */ ol.proj.get = function(projectionLike) { var projection; if (projectionLike instanceof ol.proj.Projection) { projection = projectionLike; } else if (typeof projectionLike === 'string') { var code = projectionLike; projection = ol.proj.projections_[code]; if (ol.ENABLE_PROJ4JS) { var proj4js = ol.proj.proj4_ || ol.global['proj4']; if (projection === undefined && typeof proj4js == 'function' && proj4js.defs(code) !== undefined) { projection = new ol.proj.Projection({code: code}); ol.proj.addProjection(projection); } } } return projection || null; }; /** * Checks if two projections are the same, that is every coordinate in one * projection does represent the same geographic point as the same coordinate in * the other projection. * * @param {ol.proj.Projection} projection1 Projection 1. * @param {ol.proj.Projection} projection2 Projection 2. * @return {boolean} Equivalent. * @api */ ol.proj.equivalent = function(projection1, projection2) { if (projection1 === projection2) { return true; } var equalUnits = projection1.getUnits() === projection2.getUnits(); if (projection1.getCode() === projection2.getCode()) { return equalUnits; } else { var transformFn = ol.proj.getTransformFromProjections( projection1, projection2); return transformFn === ol.proj.cloneTransform && equalUnits; } }; /** * Given the projection-like objects, searches for a transformation * function to convert a coordinates array from the source projection to the * destination projection. * * @param {ol.ProjectionLike} source Source. * @param {ol.ProjectionLike} destination Destination. * @return {ol.TransformFunction} Transform function. * @api stable */ ol.proj.getTransform = function(source, destination) { var sourceProjection = ol.proj.get(source); var destinationProjection = ol.proj.get(destination); return ol.proj.getTransformFromProjections( sourceProjection, destinationProjection); }; /** * Searches in the list of transform functions for the function for converting * coordinates from the source projection to the destination projection. * * @param {ol.proj.Projection} sourceProjection Source Projection object. * @param {ol.proj.Projection} destinationProjection Destination Projection * object. * @return {ol.TransformFunction} Transform function. */ ol.proj.getTransformFromProjections = function(sourceProjection, destinationProjection) { var transforms = ol.proj.transforms_; var sourceCode = sourceProjection.getCode(); var destinationCode = destinationProjection.getCode(); var transform; if (sourceCode in transforms && destinationCode in transforms[sourceCode]) { transform = transforms[sourceCode][destinationCode]; } if (transform === undefined) { goog.DEBUG && console.assert(transform !== undefined, 'transform should be defined'); transform = ol.proj.identityTransform; } return transform; }; /** * @param {Array.} input Input coordinate array. * @param {Array.=} opt_output Output array of coordinate values. * @param {number=} opt_dimension Dimension. * @return {Array.} Input coordinate array (same array as input). */ ol.proj.identityTransform = function(input, opt_output, opt_dimension) { if (opt_output !== undefined && input !== opt_output) { // TODO: consider making this a warning instead goog.DEBUG && console.assert(false, 'This should not be used internally.'); for (var i = 0, ii = input.length; i < ii; ++i) { opt_output[i] = input[i]; } input = opt_output; } return input; }; /** * @param {Array.} input Input coordinate array. * @param {Array.=} opt_output Output array of coordinate values. * @param {number=} opt_dimension Dimension. * @return {Array.} Output coordinate array (new array, same coordinate * values). */ ol.proj.cloneTransform = function(input, opt_output, opt_dimension) { var output; if (opt_output !== undefined) { for (var i = 0, ii = input.length; i < ii; ++i) { opt_output[i] = input[i]; } output = opt_output; } else { output = input.slice(); } return output; }; /** * Transforms a coordinate from source projection to destination projection. * This returns a new coordinate (and does not modify the original). * * See {@link ol.proj.transformExtent} for extent transformation. * See the transform method of {@link ol.geom.Geometry} and its subclasses for * geometry transforms. * * @param {ol.Coordinate} coordinate Coordinate. * @param {ol.ProjectionLike} source Source projection-like. * @param {ol.ProjectionLike} destination Destination projection-like. * @return {ol.Coordinate} Coordinate. * @api stable */ ol.proj.transform = function(coordinate, source, destination) { var transformFn = ol.proj.getTransform(source, destination); return transformFn(coordinate, undefined, coordinate.length); }; /** * Transforms an extent from source projection to destination projection. This * returns a new extent (and does not modify the original). * * @param {ol.Extent} extent The extent to transform. * @param {ol.ProjectionLike} source Source projection-like. * @param {ol.ProjectionLike} destination Destination projection-like. * @return {ol.Extent} The transformed extent. * @api stable */ ol.proj.transformExtent = function(extent, source, destination) { var transformFn = ol.proj.getTransform(source, destination); return ol.extent.applyTransform(extent, transformFn); }; /** * Transforms the given point to the destination projection. * * @param {ol.Coordinate} point Point. * @param {ol.proj.Projection} sourceProjection Source projection. * @param {ol.proj.Projection} destinationProjection Destination projection. * @return {ol.Coordinate} Point. */ ol.proj.transformWithProjections = function(point, sourceProjection, destinationProjection) { var transformFn = ol.proj.getTransformFromProjections( sourceProjection, destinationProjection); return transformFn(point); };