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v6.0.0-bet
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v6.0.0-bet
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e0381bfd6a |
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@@ -1,25 +0,0 @@
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---
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layout: example.html
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title: Filtering features with WebGL
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shortdesc: Using WebGL to filter large quantities of features
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docs: >
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This example shows how to use `ol/renderer/webgl/PointsLayer` to dynamically filter a large amount
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of point geometries. The above map is based on a dataset from the NASA containing 45k recorded meteorite
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landing sites. Each meteorite is marked by a circle on the map (the bigger the circle, the heavier
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the object). A pulse effect has been added, which is slightly offset by the year of the impact.
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Adjusting the sliders causes the objects outside of the date range to be filtered out of the map. This is done using
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a custom fragment shader on the layer renderer, and by using the `v_opacity` attribute of the rendered objects
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to store the year of impact.
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tags: "webgl, icon, sprite, filter, feature"
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---
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<div id="map" class="map"></div>
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<form>
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<div id="status">Show impacts between <span class="min-year"></span> and <span class="max-year"></span></div>
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<label>Minimum year:</label>
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<input id="min-year" type="range" min="1850" max="2015" step="1" value="1850"/>
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<label>Maximum year:</label>
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<input id="max-year" type="range" min="1850" max="2015" step="1" value="2015"/>
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</form>
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@@ -1,162 +0,0 @@
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import Map from '../src/ol/Map.js';
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import View from '../src/ol/View.js';
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import TileLayer from '../src/ol/layer/Tile.js';
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import Feature from '../src/ol/Feature';
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import Point from '../src/ol/geom/Point';
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import VectorLayer from '../src/ol/layer/Vector';
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import {Vector} from '../src/ol/source';
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import {fromLonLat} from '../src/ol/proj';
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import WebGLPointsLayerRenderer from '../src/ol/renderer/webgl/PointsLayer';
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import {clamp, lerp} from '../src/ol/math';
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import Stamen from '../src/ol/source/Stamen';
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const features = [];
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const vectorSource = new Vector({
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features: [],
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attributions: 'NASA'
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});
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const oldColor = [180, 140, 140];
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const newColor = [255, 80, 80];
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const startTime = Date.now() * 0.001;
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// hanle input values & events
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const minYearInput = document.getElementById('min-year');
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const maxYearInput = document.getElementById('max-year');
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function updateStatusText() {
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const div = document.getElementById('status');
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div.querySelector('span.min-year').textContent = minYearInput.value;
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div.querySelector('span.max-year').textContent = maxYearInput.value;
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}
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minYearInput.addEventListener('input', updateStatusText);
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minYearInput.addEventListener('change', updateStatusText);
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maxYearInput.addEventListener('input', updateStatusText);
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maxYearInput.addEventListener('change', updateStatusText);
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updateStatusText();
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class WebglPointsLayer extends VectorLayer {
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createRenderer() {
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return new WebGLPointsLayerRenderer(this, {
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colorCallback: function(feature, vertex, component) {
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// component at index 3 is alpha
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if (component === 3) {
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return 1;
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}
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// color is interpolated based on year
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const ratio = clamp((feature.get('year') - 1800) / (2013 - 1800), 0, 1);
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return lerp(oldColor[component], newColor[component], ratio) / 255;
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},
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sizeCallback: function(feature) {
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return 18 * clamp(feature.get('mass') / 200000, 0, 1) + 8;
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},
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fragmentShader: [
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'precision mediump float;',
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'uniform float u_time;',
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'uniform float u_minYear;',
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'uniform float u_maxYear;',
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'varying vec2 v_texCoord;',
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'varying float v_opacity;',
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'varying vec4 v_color;',
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'void main(void) {',
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' float impactYear = v_opacity;',
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// filter out pixels if the year is outside of the given range
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' if (impactYear < u_minYear || v_opacity > u_maxYear) {',
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' discard;',
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' }',
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' vec2 texCoord = v_texCoord * 2.0 - vec2(1.0, 1.0);',
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' float sqRadius = texCoord.x * texCoord.x + texCoord.y * texCoord.y;',
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' float value = 2.0 * (1.0 - sqRadius);',
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' float alpha = smoothstep(0.0, 1.0, value);',
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' vec3 color = v_color.rgb;',
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' float period = 8.0;',
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' color.g *= 2.0 * (1.0 - sqrt(mod(u_time + impactYear * 0.025, period) / period));',
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' gl_FragColor = vec4(color, v_color.a);',
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' gl_FragColor.a *= alpha;',
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' gl_FragColor.rgb *= gl_FragColor.a;',
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'}'
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].join(' '),
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opacityCallback: function(feature) {
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// here the opacity channel of the vertices is used to store the year of impact
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return feature.get('year');
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},
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uniforms: {
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u_time: function() {
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return Date.now() * 0.001 - startTime;
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},
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u_minYear: function() {
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return parseInt(minYearInput.value);
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},
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u_maxYear: function() {
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return parseInt(maxYearInput.value);
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}
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}
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});
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}
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}
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function loadData() {
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const client = new XMLHttpRequest();
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client.open('GET', 'data/csv/meteorite_landings.csv');
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client.onload = function() {
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const csv = client.responseText;
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let curIndex;
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let prevIndex = 0;
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let line;
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while ((curIndex = csv.indexOf('\n', prevIndex)) > 0) {
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line = csv.substr(prevIndex, curIndex - prevIndex).split(',');
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prevIndex = curIndex + 1;
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// skip header
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if (prevIndex === 0) {
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continue;
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}
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const coords = fromLonLat([parseFloat(line[4]), parseFloat(line[3])]);
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features.push(new Feature({
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mass: parseFloat(line[1]) || 0,
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year: parseInt(line[2]) || 0,
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geometry: new Point(coords)
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}));
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}
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vectorSource.addFeatures(features);
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};
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client.send();
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}
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loadData();
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const map = new Map({
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layers: [
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new TileLayer({
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source: new Stamen({
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layer: 'toner'
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})
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}),
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new WebglPointsLayer({
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source: vectorSource
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})
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],
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target: document.getElementById('map'),
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view: new View({
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center: [0, 0],
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zoom: 2
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})
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});
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// animate the map
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function animate() {
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map.render();
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window.requestAnimationFrame(animate);
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}
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animate();
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@@ -1,6 +1,6 @@
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{
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{
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"name": "ol",
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"name": "ol",
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"version": "6.0.0-beta.5",
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"version": "6.0.0-beta.4",
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"description": "OpenLayers mapping library",
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"description": "OpenLayers mapping library",
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"keywords": [
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"keywords": [
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"map",
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"map",
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@@ -73,7 +73,7 @@
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"karma-sourcemap-loader": "^0.3.7",
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"karma-sourcemap-loader": "^0.3.7",
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"karma-webpack": "^4.0.0-rc.2",
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"karma-webpack": "^4.0.0-rc.2",
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"loglevelnext": "^3.0.0",
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"loglevelnext": "^3.0.0",
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"marked": "0.6.2",
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"marked": "0.6.1",
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"mocha": "6.0.2",
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"mocha": "6.0.2",
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"ol-mapbox-style": "^4.2.1",
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"ol-mapbox-style": "^4.2.1",
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"pixelmatch": "^4.0.2",
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"pixelmatch": "^4.0.2",
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@@ -170,9 +170,6 @@ class Tile extends EventTarget {
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// cleaned up by refreshInterimChain)
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// cleaned up by refreshInterimChain)
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do {
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do {
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if (tile.getState() == TileState.LOADED) {
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if (tile.getState() == TileState.LOADED) {
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// Show tile immediately instead of fading it in after loading, because
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// the interim tile is in place already
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this.transition_ = 0;
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return tile;
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return tile;
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}
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}
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tile = tile.interimTile;
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tile = tile.interimTile;
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@@ -284,6 +284,8 @@ class View extends BaseObject {
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*/
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*/
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this.updateAnimationKey_;
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this.updateAnimationKey_;
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this.updateAnimations_ = this.updateAnimations_.bind(this);
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/**
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/**
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* @private
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* @private
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* @const
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* @const
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@@ -450,17 +452,6 @@ class View extends BaseObject {
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* @api
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* @api
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*/
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*/
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animate(var_args) {
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animate(var_args) {
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if (this.isDef() && !this.getAnimating()) {
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this.resolveConstraints(0);
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}
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this.animate_.apply(this, arguments);
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}
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/**
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* @private
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* @param {...(AnimationOptions|function(boolean): void)} var_args Animation options.
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*/
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animate_(var_args) {
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let animationCount = arguments.length;
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let animationCount = arguments.length;
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let callback;
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let callback;
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if (animationCount > 1 && typeof arguments[animationCount - 1] === 'function') {
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if (animationCount > 1 && typeof arguments[animationCount - 1] === 'function') {
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@@ -650,7 +641,11 @@ class View extends BaseObject {
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// prune completed series
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// prune completed series
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this.animations_ = this.animations_.filter(Boolean);
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this.animations_ = this.animations_.filter(Boolean);
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if (more && this.updateAnimationKey_ === undefined) {
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if (more && this.updateAnimationKey_ === undefined) {
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this.updateAnimationKey_ = requestAnimationFrame(this.updateAnimations_.bind(this));
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this.updateAnimationKey_ = requestAnimationFrame(this.updateAnimations_);
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}
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if (!this.getAnimating()) {
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setTimeout(this.resolveConstraints.bind(this), 0);
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}
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}
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}
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}
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@@ -1090,7 +1085,7 @@ class View extends BaseObject {
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const callback = options.callback ? options.callback : VOID;
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const callback = options.callback ? options.callback : VOID;
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if (options.duration !== undefined) {
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if (options.duration !== undefined) {
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this.animate_({
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this.animate({
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resolution: resolution,
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resolution: resolution,
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center: this.getConstrainedCenter(center, resolution),
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center: this.getConstrainedCenter(center, resolution),
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duration: options.duration,
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duration: options.duration,
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@@ -1317,7 +1312,7 @@ class View extends BaseObject {
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this.cancelAnimations();
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this.cancelAnimations();
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}
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}
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this.animate_({
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this.animate({
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rotation: newRotation,
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rotation: newRotation,
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center: newCenter,
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center: newCenter,
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resolution: newResolution,
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resolution: newResolution,
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@@ -1330,13 +1325,9 @@ class View extends BaseObject {
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/**
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/**
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* Notify the View that an interaction has started.
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* Notify the View that an interaction has started.
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* The view state will be resolved to a stable one if needed
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* (depending on its constraints).
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* @api
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* @api
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*/
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*/
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beginInteraction() {
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beginInteraction() {
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this.resolveConstraints(0);
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this.setHint(ViewHint.INTERACTING, 1);
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this.setHint(ViewHint.INTERACTING, 1);
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}
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}
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@@ -111,7 +111,7 @@ export function pan(view, delta, opt_duration) {
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const currentCenter = view.getCenter();
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const currentCenter = view.getCenter();
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if (currentCenter) {
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if (currentCenter) {
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const center = [currentCenter[0] + delta[0], currentCenter[1] + delta[1]];
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const center = [currentCenter[0] + delta[0], currentCenter[1] + delta[1]];
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view.animate_({
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view.animate({
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duration: opt_duration !== undefined ? opt_duration : 250,
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duration: opt_duration !== undefined ? opt_duration : 250,
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easing: linear,
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easing: linear,
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center: view.getConstrainedCenter(center)
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center: view.getConstrainedCenter(center)
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@@ -238,7 +238,7 @@ class Heatmap extends VectorLayer {
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float sqRadius = texCoord.x * texCoord.x + texCoord.y * texCoord.y;
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float sqRadius = texCoord.x * texCoord.x + texCoord.y * texCoord.y;
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float value = (1.0 - sqrt(sqRadius)) * u_blurSlope;
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float value = (1.0 - sqrt(sqRadius)) * u_blurSlope;
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float alpha = smoothstep(0.0, 1.0, value) * v_opacity;
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float alpha = smoothstep(0.0, 1.0, value) * v_opacity;
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gl_FragColor = vec4(alpha, alpha, alpha, alpha);
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gl_FragColor = vec4(1.0, 1.0, 1.0, alpha);
|
||||||
}`,
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}`,
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||||||
uniforms: {
|
uniforms: {
|
||||||
u_size: function() {
|
u_size: function() {
|
||||||
|
|||||||
@@ -110,7 +110,8 @@ const FRAGMENT_SHADER = `
|
|||||||
*
|
*
|
||||||
* The following uniform is used for the main texture: `u_texture`.
|
* The following uniform is used for the main texture: `u_texture`.
|
||||||
*
|
*
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||||||
* Please note that the main shader output should have premultiplied alpha, otherwise visual anomalies may occur.
|
* Please note that the main shader output should have premultiplied alpha, otherwise the colors will be blended
|
||||||
|
* additively.
|
||||||
*
|
*
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||||||
* Points are rendered as quads with the following structure:
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* Points are rendered as quads with the following structure:
|
||||||
*
|
*
|
||||||
@@ -322,9 +323,6 @@ class WebGLPointsLayerRenderer extends LayerRenderer {
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|||||||
baseIndex + 1, baseIndex + 2, baseIndex + 3
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baseIndex + 1, baseIndex + 2, baseIndex + 3
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||||||
);
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);
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||||||
});
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});
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||||||
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|
||||||
this.helper_.flushBufferData(ARRAY_BUFFER, this.verticesBuffer_);
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||||||
this.helper_.flushBufferData(ELEMENT_ARRAY_BUFFER, this.indicesBuffer_);
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|
||||||
}
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}
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||||||
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||||||
// write new data
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// write new data
|
||||||
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|||||||
@@ -23,8 +23,8 @@ import {getContext} from '../webgl';
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* @typedef {Object} BufferCacheEntry
|
* @typedef {Object} BufferCacheEntry
|
||||||
* @property {import("./Buffer.js").default} buffer
|
* @property {import("./Buffer.js").default} buf
|
||||||
* @property {WebGLBuffer} webGlBuffer
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* @property {WebGLBuffer} buffer
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -153,24 +153,15 @@ export const DefaultAttrib = {
|
|||||||
* ### Binding WebGL buffers and flushing data into them:
|
* ### Binding WebGL buffers and flushing data into them:
|
||||||
*
|
*
|
||||||
* Data that must be passed to the GPU has to be transferred using `WebGLArrayBuffer` objects.
|
* Data that must be passed to the GPU has to be transferred using `WebGLArrayBuffer` objects.
|
||||||
* A buffer has to be created only once, but must be bound everytime the buffer content should be used for rendering.
|
* A buffer has to be created only once, but must be bound everytime the data it holds is changed. Using `WebGLHelper.bindBuffer`
|
||||||
* This is done using `WebGLHelper.bindBuffer`.
|
* will bind the buffer and flush the new data to the GPU.
|
||||||
* When the buffer's array content has changed, the new data has to be flushed to the GPU memory; this is done using
|
|
||||||
* `WebGLHelper.flushBufferData`. Note: this operation is expensive and should be done as infrequently as possible.
|
|
||||||
*
|
*
|
||||||
* When binding a `WebGLArrayBuffer`, a `target` parameter must be given: it should be either {@link module:ol/webgl~ARRAY_BUFFER}
|
* For now, the `WebGLHelper` class expects {@link module:ol/webgl/Buffer~WebGLArrayBuffer} objects.
|
||||||
* (if the buffer contains vertices data) or {@link module:ol/webgl~ELEMENT_ARRAY_BUFFER} (if the buffer contains indices data).
|
|
||||||
*
|
|
||||||
* Examples below:
|
|
||||||
* ```js
|
* ```js
|
||||||
* // at initialization phase
|
* // at initialization phase
|
||||||
* this.verticesBuffer = new WebGLArrayBuffer([], DYNAMIC_DRAW);
|
* this.verticesBuffer = new WebGLArrayBuffer([], DYNAMIC_DRAW);
|
||||||
* this.indicesBuffer = new WebGLArrayBuffer([], DYNAMIC_DRAW);
|
* this.indicesBuffer = new WebGLArrayBuffer([], DYNAMIC_DRAW);
|
||||||
*
|
*
|
||||||
* // when array values have changed
|
|
||||||
* this.context.flushBufferData(ARRAY_BUFFER, this.verticesBuffer);
|
|
||||||
* this.context.flushBufferData(ELEMENT_ARRAY_BUFFER, this.indicesBuffer);
|
|
||||||
*
|
|
||||||
* // at rendering phase
|
* // at rendering phase
|
||||||
* this.context.bindBuffer(ARRAY_BUFFER, this.verticesBuffer);
|
* this.context.bindBuffer(ARRAY_BUFFER, this.verticesBuffer);
|
||||||
* this.context.bindBuffer(ELEMENT_ARRAY_BUFFER, this.indicesBuffer);
|
* this.context.bindBuffer(ELEMENT_ARRAY_BUFFER, this.indicesBuffer);
|
||||||
@@ -351,35 +342,24 @@ class WebGLHelper extends Disposable {
|
|||||||
* Just bind the buffer if it's in the cache. Otherwise create
|
* Just bind the buffer if it's in the cache. Otherwise create
|
||||||
* the WebGL buffer, bind it, populate it, and add an entry to
|
* the WebGL buffer, bind it, populate it, and add an entry to
|
||||||
* the cache.
|
* the cache.
|
||||||
* @param {number} target Target, either ARRAY_BUFFER or ELEMENT_ARRAY_BUFFER.
|
* TODO: improve this, the logic is unclear: we want A/ to bind a buffer and B/ to flush data in it
|
||||||
* @param {import("./Buffer").default} buffer Buffer.
|
* @param {number} target Target.
|
||||||
|
* @param {import("./Buffer").default} buf Buffer.
|
||||||
* @api
|
* @api
|
||||||
*/
|
*/
|
||||||
bindBuffer(target, buffer) {
|
bindBuffer(target, buf) {
|
||||||
const gl = this.getGL();
|
const gl = this.getGL();
|
||||||
const bufferKey = getUid(buffer);
|
const arr = buf.getArray();
|
||||||
|
const bufferKey = getUid(buf);
|
||||||
let bufferCache = this.bufferCache_[bufferKey];
|
let bufferCache = this.bufferCache_[bufferKey];
|
||||||
if (!bufferCache) {
|
if (!bufferCache) {
|
||||||
const webGlBuffer = gl.createBuffer();
|
const buffer = gl.createBuffer();
|
||||||
bufferCache = this.bufferCache_[bufferKey] = {
|
bufferCache = this.bufferCache_[bufferKey] = {
|
||||||
buffer: buffer,
|
buf: buf,
|
||||||
webGlBuffer: webGlBuffer
|
buffer: buffer
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
gl.bindBuffer(target, bufferCache.webGlBuffer);
|
gl.bindBuffer(target, bufferCache.buffer);
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Update the data contained in the buffer array; this is required for the
|
|
||||||
* new data to be rendered
|
|
||||||
* @param {number} target Target, either ARRAY_BUFFER or ELEMENT_ARRAY_BUFFER.
|
|
||||||
* @param {import("./Buffer").default} buffer Buffer.
|
|
||||||
* @api
|
|
||||||
*/
|
|
||||||
flushBufferData(target, buffer) {
|
|
||||||
const gl = this.getGL();
|
|
||||||
const arr = buffer.getArray();
|
|
||||||
this.bindBuffer(target, buffer);
|
|
||||||
let /** @type {ArrayBufferView} */ arrayBuffer;
|
let /** @type {ArrayBufferView} */ arrayBuffer;
|
||||||
if (target == ARRAY_BUFFER) {
|
if (target == ARRAY_BUFFER) {
|
||||||
arrayBuffer = new Float32Array(arr);
|
arrayBuffer = new Float32Array(arr);
|
||||||
@@ -387,7 +367,7 @@ class WebGLHelper extends Disposable {
|
|||||||
arrayBuffer = this.hasOESElementIndexUint ?
|
arrayBuffer = this.hasOESElementIndexUint ?
|
||||||
new Uint32Array(arr) : new Uint16Array(arr);
|
new Uint32Array(arr) : new Uint16Array(arr);
|
||||||
}
|
}
|
||||||
gl.bufferData(target, arrayBuffer, buffer.getUsage());
|
gl.bufferData(target, arrayBuffer, buf.getUsage());
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -28,6 +28,7 @@ const DEFAULT_FRAGMENT_SHADER = `
|
|||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
gl_FragColor = texture2D(u_image, v_texCoord);
|
gl_FragColor = texture2D(u_image, v_texCoord);
|
||||||
|
gl_FragColor.rgb *= gl_FragColor.a;
|
||||||
}
|
}
|
||||||
`;
|
`;
|
||||||
|
|
||||||
@@ -58,9 +59,6 @@ const DEFAULT_FRAGMENT_SHADER = `
|
|||||||
* a pixel which is 100% red with an opacity of 50% must have a color of (r=0.5, g=0, b=0, a=0.5).
|
* a pixel which is 100% red with an opacity of 50% must have a color of (r=0.5, g=0, b=0, a=0.5).
|
||||||
* Failing to provide pixel colors with premultiplied alpha will result in render anomalies.
|
* Failing to provide pixel colors with premultiplied alpha will result in render anomalies.
|
||||||
*
|
*
|
||||||
* The default post-processing pass does *not* multiply color values with alpha value, it expects color values to be
|
|
||||||
* premultiplied.
|
|
||||||
*
|
|
||||||
* Default shaders are shown hereafter:
|
* Default shaders are shown hereafter:
|
||||||
*
|
*
|
||||||
* * Vertex shader:
|
* * Vertex shader:
|
||||||
@@ -93,6 +91,7 @@ const DEFAULT_FRAGMENT_SHADER = `
|
|||||||
*
|
*
|
||||||
* void main() {
|
* void main() {
|
||||||
* gl_FragColor = texture2D(u_image, v_texCoord);
|
* gl_FragColor = texture2D(u_image, v_texCoord);
|
||||||
|
* gl_FragColor.rgb *= gl_FragColor.a;
|
||||||
* }
|
* }
|
||||||
* ```
|
* ```
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ describe('ol.interaction.KeyboardPan', function() {
|
|||||||
describe('handleEvent()', function() {
|
describe('handleEvent()', function() {
|
||||||
it('pans on arrow keys', function() {
|
it('pans on arrow keys', function() {
|
||||||
const view = map.getView();
|
const view = map.getView();
|
||||||
const spy = sinon.spy(view, 'animate_');
|
const spy = sinon.spy(view, 'animate');
|
||||||
const event = new MapBrowserEvent('keydown', map, {
|
const event = new MapBrowserEvent('keydown', map, {
|
||||||
type: 'keydown',
|
type: 'keydown',
|
||||||
target: map.getTargetElement(),
|
target: map.getTargetElement(),
|
||||||
@@ -51,7 +51,7 @@ describe('ol.interaction.KeyboardPan', function() {
|
|||||||
expect(spy.getCall(3).args[0].center).to.eql([128, 0]);
|
expect(spy.getCall(3).args[0].center).to.eql([128, 0]);
|
||||||
view.setCenter([0, 0]);
|
view.setCenter([0, 0]);
|
||||||
|
|
||||||
view.animate_.restore();
|
view.animate.restore();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|||||||
@@ -41,18 +41,13 @@ describe('ol.renderer.canvas.TileLayer', function() {
|
|||||||
document.body.removeChild(target);
|
document.body.removeChild(target);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('properly handles interim tiles', function(done) {
|
it('properly handles interim tiles', function() {
|
||||||
const layer = map.getLayers().item(0);
|
const layer = map.getLayers().item(0);
|
||||||
source.once('tileloadend', function(e) {
|
|
||||||
expect(e.tile.inTransition()).to.be(false);
|
|
||||||
done();
|
|
||||||
});
|
|
||||||
source.updateParams({TIME: '1'});
|
source.updateParams({TIME: '1'});
|
||||||
map.renderSync();
|
map.renderSync();
|
||||||
const tiles = map.getRenderer().getLayerRenderer(layer).renderedTiles;
|
const tiles = map.getRenderer().getLayerRenderer(layer).renderedTiles;
|
||||||
expect(tiles.length).to.be(1);
|
expect(tiles.length).to.be(1);
|
||||||
expect(tiles[0]).to.equal(tile);
|
expect(tiles[0]).to.equal(tile);
|
||||||
expect(tile.inTransition()).to.be(true);
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|||||||
@@ -1801,52 +1801,6 @@ describe('ol.View', function() {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('does not start unexpected animations during interaction', function() {
|
|
||||||
let map;
|
|
||||||
beforeEach(function() {
|
|
||||||
map = new Map({
|
|
||||||
target: createMapDiv(512, 256)
|
|
||||||
});
|
|
||||||
});
|
|
||||||
afterEach(function() {
|
|
||||||
disposeMap(map);
|
|
||||||
});
|
|
||||||
|
|
||||||
it('works when initialized with #setCenter() and #setZoom()', function(done) {
|
|
||||||
const view = map.getView();
|
|
||||||
let callCount = 0;
|
|
||||||
view.on('change:resolution', function() {
|
|
||||||
++callCount;
|
|
||||||
});
|
|
||||||
view.setCenter([0, 0]);
|
|
||||||
view.setZoom(0);
|
|
||||||
view.beginInteraction();
|
|
||||||
view.endInteraction();
|
|
||||||
setTimeout(function() {
|
|
||||||
expect(callCount).to.be(1);
|
|
||||||
done();
|
|
||||||
}, 500);
|
|
||||||
});
|
|
||||||
|
|
||||||
it('works when initialized with #animate()', function(done) {
|
|
||||||
const view = map.getView();
|
|
||||||
let callCount = 0;
|
|
||||||
view.on('change:resolution', function() {
|
|
||||||
++callCount;
|
|
||||||
});
|
|
||||||
view.animate({
|
|
||||||
center: [0, 0],
|
|
||||||
zoom: 0
|
|
||||||
});
|
|
||||||
view.beginInteraction();
|
|
||||||
view.endInteraction();
|
|
||||||
setTimeout(function() {
|
|
||||||
expect(callCount).to.be(1);
|
|
||||||
done();
|
|
||||||
}, 500);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
describe('ol.View.isNoopAnimation()', function() {
|
describe('ol.View.isNoopAnimation()', function() {
|
||||||
|
|
||||||
const cases = [{
|
const cases = [{
|
||||||
|
|||||||
Reference in New Issue
Block a user