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2 Commits
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288a284fdd | ||
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a5b3da1f8a |
7
changelog/v4.3.3.md
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7
changelog/v4.3.3.md
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@@ -0,0 +1,7 @@
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# 4.3.2
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The v4.3.3 reverts the fractional pixel positioning of overlays.
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## Fixes
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* [#7258](https://github.com/openlayers/openlayers/pull/7258) - Revert changes made in #7098 ([@ahocevar](https://github.com/ahocevar))
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@@ -1,6 +1,6 @@
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{
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"name": "openlayers",
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"version": "4.3.2",
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"version": "4.3.3",
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"description": "Build tools and sources for developing OpenLayers based mapping applications",
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"keywords": [
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"map",
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@@ -1,6 +1,6 @@
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{
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"name": "ol",
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"version": "4.3.2",
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"version": "4.3.3",
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"description": "OpenLayers as ES2015 modules",
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"main": "index.js",
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"module": "index.js",
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@@ -475,7 +475,7 @@ ol.Overlay.prototype.updateRenderedPosition = function(pixel, mapSize) {
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if (this.rendered_.left_ !== '') {
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this.rendered_.left_ = style.left = '';
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}
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var right = (mapSize[0] - pixel[0] - offsetX) + 'px';
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var right = Math.round(mapSize[0] - pixel[0] - offsetX) + 'px';
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if (this.rendered_.right_ != right) {
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this.rendered_.right_ = style.right = right;
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}
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@@ -488,7 +488,7 @@ ol.Overlay.prototype.updateRenderedPosition = function(pixel, mapSize) {
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positioning == ol.OverlayPositioning.TOP_CENTER) {
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offsetX -= this.element_.offsetWidth / 2;
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}
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var left = (pixel[0] + offsetX) + 'px';
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var left = Math.round(pixel[0] + offsetX) + 'px';
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if (this.rendered_.left_ != left) {
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this.rendered_.left_ = style.left = left;
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}
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@@ -499,7 +499,7 @@ ol.Overlay.prototype.updateRenderedPosition = function(pixel, mapSize) {
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if (this.rendered_.top_ !== '') {
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this.rendered_.top_ = style.top = '';
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}
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var bottom = (mapSize[1] - pixel[1] - offsetY) + 'px';
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var bottom = Math.round(mapSize[1] - pixel[1] - offsetY) + 'px';
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if (this.rendered_.bottom_ != bottom) {
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this.rendered_.bottom_ = style.bottom = bottom;
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}
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@@ -512,7 +512,7 @@ ol.Overlay.prototype.updateRenderedPosition = function(pixel, mapSize) {
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positioning == ol.OverlayPositioning.CENTER_RIGHT) {
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offsetY -= this.element_.offsetHeight / 2;
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}
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var top = (pixel[1] + offsetY) + 'px';
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var top = Math.round(pixel[1] + offsetY) + 'px';
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if (this.rendered_.top_ != top) {
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this.rendered_.top_ = style.top = top;
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}
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