The goal of using a drawScale was to use the smallest possible canvas (i.e.
one that fits the tile pixel ratio instead of the view pixel ratio) when
composing rotated views. Instead, the drawScale caused a ridiculously
large canvas.
This method was composing a frame that was only accurate for devices
with a pixelRatio of 1. Now the canvas widths and heights are
multiplied beforehand by the pixelRatio. #5601
The update has been added to the docs for all 'forEachLayerAtPixel' definitions
and currently returns null for non-supporting definitions. ol.Color typeDef
was also updated to support Uint8Arrays & Uint8ClampedArrays as it is the
reference type for the addded argument #5586
This pull requests replaces type check hint assertions with type casts,
library sanity check assertions with conditional console.assert statements
in debug mode, and runtime sanity checks with assertions that throw an
ol.AssertionError with an error code for lookup outside the library.
If ol3 is included as part of a concatenated build and the script before it does
not end in a semi-colon, the IIFE is interpreted incorrectly (often resulting in
`TypeError: (intermediate value)`).
With this change, it's no longer possible to extend an array with
an "array like" object (an object with a 'length' property).
We were not using this feature in the library.
* Rename ol.vec.Mat4.fromMatrix to ol.vec.Mat4.fromTransform
* Make result from ol.vec.Mat4.fromTransform immutable by adding result
matrix as argument.
[OpenLayers 3](http://openlayers.org/) is a high-performance, feature-packed library for creating interactive maps on the web.
[OpenLayers 3](https://openlayers.org/) is a high-performance, feature-packed library for creating interactive maps on the web. It can display map tiles, vector data and markers loaded from any source on any web page. OpenLayers has been developed to further the use of geographic information of all kinds. It is completely free, Open Source JavaScript, released under the 2-clause BSD License (also known as the FreeBSD).
## Getting Started
- Download the [latest release](http://openlayers.org/download/)
- Download the [latest release](https://openlayers.org/download/)
- Install with npm: `npm install openlayers`
- Clone the repo: `git clone git@github.com:openlayers/ol3.git`
## Supported Browsers
OpenLayers runs on all modern browsers that support [HTML5](https://html.spec.whatwg.org/multipage/) and [ECMAScript 5](http://www.ecma-international.org/ecma-262/5.1/). This includes Chrome, Firefox, Safari and Edge. For older browsers and platforms like Internet Explorer (down to version 9) and Android 4.x, [polyfills](http://polyfill.io) for `requestAnimationFrame` and `Element.prototype.classList` are required, and using the KML format requires a polyfill for `URL`.
## Documentation
Check out the [hosted examples](http://openlayers.org/en/master/examples/), the [workshop](http://openlayers.org/workshop/) or [API docs](http://openlayers.org/en/master/apidoc/).
Check out the [hosted examples](https://openlayers.org/en/latest/examples/), the [workshop](https://openlayers.org/workshop/) or the [API documentation](https://openlayers.org/en/latest/apidoc/).
#### Use `view.animate()` instead of `map.beforeRender()` and `ol.animation` functions
The `map.beforeRender()` and `ol.animation` functions have been deprecated in favor of a new `view.animate()` function. Use of the deprecated functions will result in a warning during development. These functions are subject to removal in an upcoming release.
For details on the `view.animate()` method, see the API docs and the view animation example. Upgrading should be relatively straightforward. For example, if you wanted to have an animated pan, zoom, and rotation previously, you might have done this:
```js
varzoom=ol.animation.zoom({
resolution:view.getResolution()
});
varpan=ol.animation.pan({
source:view.getCenter()
});
varrotate=ol.animation.rotate({
rotation:view.getRotation()
});
map.beforeRender(zoom,pan,rotate);
map.setZoom(1);
map.setCenter([0,0]);
map.setRotation(Math.PI);
```
Now, the same can be accomplished with this:
```js
view.animate({
zoom:1,
center:[0,0],
rotation:Math.PI
});
```
### v3.19.1
#### `ol.style.Fill` with `CanvasGradient` or `CanvasPattern`
The origin for gradients and patterns has changed from `[0, 0]` to the top-left
corner of the extent of the geometry being filled.
### v3.19.0
#### `ol.style.Fill` with `CanvasGradient` or `CanvasPattern`
Previously, gradients and patterns were aligned with the canvas, so they did not
move and rotate with the map. This was changed to a more expected behavior by anchoring the fill to the map origin (usually at map coordinate `[0, 0]`).
#### `goog.DEBUG` define was renamed to `ol.DEBUG`
As last step in the removal of the dependency on Google Closure Library, the `goog.DEBUG` compiler define was renamed to `ol.DEBUG`. Please change accordingly in your custom build configuration json files.
#### `ol.format.ogc.filter` namespace was renamed to `ol.format.filter`
`ol.format.ogc.filter` was simplified to `ol.format.filter`; to upgrade your code, simply remove the `ogc` string from the name.
For example: `ol.format.ogc.filter.and` to `ol.format.filter.and`.
#### Changes only relevant to those who compile their applications together with the Closure Compiler
A number of internal types have been renamed. This will not affect those who use the API provided by the library, but if you are compiling your application together with OpenLayers and using type names, you'll need to do the following:
* rename `ol.CollectionProperty` to `ol.Collection.Property`
* rename `ol.DeviceOrientationProperty` to `ol.DeviceOrientation.Property`
* rename `ol.DragBoxEvent` to `ol.interaction.DragBox.Event`
* rename `ol.DragBoxEventType` to `ol.interaction.DragBox.EventType`
* rename `ol.GeolocationProperty` to `ol.Geolocation.Property`
* rename `ol.OverlayPositioning` to `ol.Overlay.Positioning`
* rename `ol.OverlayProperty` to `ol.Overlay.Property`
* rename `ol.control.MousePositionProperty` to `ol.control.MousePosition.Property`
* rename `ol.format.IGCZ` to `ol.format.IGC.Z`
* rename `ol.interaction.InteractionProperty` to `ol.interaction.Interaction.Property`
* rename `ol.interaction.DrawMode` to `ol.interaction.Draw.Mode`
* rename `ol.interaction.DrawEvent` to `ol.interaction.Draw.Event`
* rename `ol.interaction.DrawEventType` to `ol.interaction.Draw.EventType`
* rename `ol.interaction.ExtentEvent` to `ol.interaction.Extent.Event`
* rename `ol.interaction.ExtentEventType` to `ol.interaction.Extent.EventType`
* rename `ol.interaction.DragAndDropEvent` to `ol.interaction.DragAndDrop.Event`
* rename `ol.interaction.DragAndDropEventType` to `ol.interaction.DragAndDrop.EventType`
* rename `ol.interaction.ModifyEvent` to `ol.interaction.Modify.Event`
* rename `ol.interaction.SelectEvent` to `ol.interaction.Select.Event`
* rename `ol.interaction.SelectEventType` to `ol.interaction.Select.EventType`
* rename `ol.interaction.TranslateEvent` to `ol.interaction.Translate.Event`
* rename `ol.interaction.TranslateEventType` to `ol.interaction.Translate.EventType`
* rename `ol.layer.GroupProperty` to `ol.layer.Group.Property`
* rename `ol.layer.HeatmapLayerProperty` to `ol.layer.Heatmap.Property`
* rename `ol.layer.TileProperty` to `ol.layer.Tile.Property`
* rename `ol.layer.VectorTileRenderType` to `ol.layer.VectorTile.RenderType`
* rename `ol.MapEventType` to `ol.MapEvent.Type`
* rename `ol.MapProperty` to `ol.Map.Property`
* rename `ol.ModifyEventType` to `ol.interaction.Modify.EventType`
* rename `ol.RendererType` to `ol.renderer.Type`
* rename `ol.render.EventType` to `ol.render.Event.Type`
* rename `ol.source.ImageEvent` to `ol.source.Image.Event`
* rename `ol.source.ImageEventType` to `ol.source.Image.EventType`
* rename `ol.source.RasterEvent` to `ol.source.Raster.Event`
* rename `ol.source.RasterEventType` to `ol.source.Raster.EventType`
* rename `ol.source.TileEvent` to `ol.source.Tile.Event`
* rename `ol.source.TileEventType` to `ol.source.Tile.EventType`
* rename `ol.source.VectorEvent` to `ol.source.Vector.Event`
* rename `ol.source.VectorEventType` to `ol.source.Vector.EventType`
* rename `ol.source.wms.ServerType` to `ol.source.WMSServerType`
* rename `ol.source.WMTSRequestEncoding` to `ol.source.WMTS.RequestEncoding`
* rename `ol.style.IconAnchorUnits` to `ol.style.Icon.AnchorUnits`
* rename `ol.style.IconOrigin` to `ol.style.Icon.Origin`
### v3.18.0
#### Removal of the DOM renderer
The DOM renderer has been removed. Instead, the Canvas renderer should be used. If you were previously constructing a map with `'dom'` as the `renderer` option, you will see an error message in the console in debug mode and the Canvas renderer will be used instead. To remove the warning, remove the `renderer` option from your map constructor.
#### Changes in the way assertions are handled
Previously, minified builds of the library did not have any assertions. This caused applications to fail silently or with cryptic stack traces. Starting with this release, developers get notified of many runtime errors through the new `ol.AssertionError`. This error has a `code` property. The meaning of the code can be found on https://openlayers.org/en/latest/doc/errors/. There are additional console assertion checks in debug mode when the `goog.DEBUG` compiler flag is `true`. As this is `true` by default, it is recommended that those creating custom builds set this to `false` so these assertions are stripped.'
#### Removal of `ol.ENABLE_NAMED_COLORS`
This option was previously needed to use named colors with the WebGL renderer but is no longer needed.
#### KML format now uses URL()
The URL constructor is supported by all modern browsers, but not by older ones, such as IE. To use the KML format in such older browsers, a URL polyfill will have to be loaded before use.
#### Changes only relevant to those who compile their applications together with the Closure Compiler
A number of internal types have been renamed. This will not affect those who use the API provided by the library, but if you are compiling your application together with OpenLayers and using type names, you'll need to do the following:
* rename `ol.CollectionEventType` to `ol.Collection.EventType`
* rename `ol.CollectionEvent` to `ol.Collection.Event`
* rename `ol.ViewHint` to `ol.View.Hint`
* rename `ol.ViewProperty` to `ol.View.Property`
* rename `ol.render.webgl.imagereplay.shader.Default.Locations` to `ol.render.webgl.imagereplay.defaultshader.Locations`
* rename `ol.render.webgl.imagereplay.shader.DefaultFragment` to `ol.render.webgl.imagereplay.defaultshader.Fragment`
* rename `ol.render.webgl.imagereplay.shader.DefaultVertex` to `ol.render.webgl.imagereplay.defaultshader.Vertex`
* rename `ol.renderer.webgl.map.shader.Default.Locations` to `ol.renderer.webgl.defaultmapshader.Locations`
* rename `ol.renderer.webgl.map.shader.Default.Locations` to `ol.renderer.webgl.defaultmapshader.Locations`
* rename `ol.renderer.webgl.map.shader.DefaultFragment` to `ol.renderer.webgl.defaultmapshader.Fragment`
* rename `ol.renderer.webgl.map.shader.DefaultVertex` to `ol.renderer.webgl.defaultmapshader.Vertex`
* rename `ol.renderer.webgl.tilelayer.shader.Fragment` to `ol.renderer.webgl.tilelayershader.Fragment`
* rename `ol.renderer.webgl.tilelayer.shader.Locations` to `ol.renderer.webgl.tilelayershader.Locations`
* rename `ol.renderer.webgl.tilelayer.shader.Vertex` to `ol.renderer.webgl.tilelayershader.Vertex`
* rename `ol.webgl.WebGLContextEventType` to `ol.webgl.ContextEventType`
* rename `ol.webgl.shader.Fragment` to `ol.webgl.Fragment`
* rename `ol.webgl.shader.Vertex` to `ol.webgl.Vertex`
### v3.17.0
#### `ol.source.MapQuest` removal
@@ -77,7 +223,7 @@ var v3source = new ol.source.TileUTFGrid({
#### Internet Explorer 9 support
As of this release, OpenLayers requires a `classList` polyfill for IE 9 support. See http://cdn.polyfill.io/v2/docs/features#Element_prototype_classList.
As of this release, OpenLayers requires a `classList` polyfill for IE 9 support. See https://cdn.polyfill.io/v2/docs/features#Element_prototype_classList.
#### Immediate rendering API
@@ -126,7 +272,7 @@ The default cache size is `2048`.
#### Internet Explorer 9 support
As of this release, OpenLayers requires a `requestAnimationFrame`/`cancelAnimationFrame` polyfill for IE 9 support. See http://cdn.polyfill.io/v2/docs/features/#requestAnimationFrame.
As of this release, OpenLayers requires a `requestAnimationFrame`/`cancelAnimationFrame` polyfill for IE 9 support. See https://cdn.polyfill.io/v2/docs/features/#requestAnimationFrame.
#### Layer pre-/postcompose event changes
@@ -444,7 +590,7 @@ now specify an `extent` instead of `widths`. These settings are used to restrict
});
```
See http://openlayers.org/en/master/examples/vector-layer.html for a real example.
See https://openlayers.org/en/master/examples/vector-layer.html for a real example.
Note that you no longer need to set a `projection` on the source!
@@ -466,7 +612,7 @@ now specify an `extent` instead of `widths`. These settings are used to restrict
The above code uses jQuery to send an Ajax request, but you can obviously use any Ajax library.
See http://openlayers.org/en/master/examples/igc.html for a real example.
See https://openlayers.org/en/master/examples/igc.html for a real example.
* Note about KML
@@ -524,9 +670,9 @@ now specify an `extent` instead of `widths`. These settings are used to restrict
});
```
See http://openlayers.org/en/master/examples/vector-osm.html for a real example.
See https://openlayers.org/en/master/examples/vector-osm.html for a real example.
* The experimental `ol.loadingstrategy.createTile` function has been renamed to `ol.loadingstrategy.tile`. The signature of the function hasn't changed. See http://openlayers.org/en/master/examples/vector-osm.html for an example.
* The experimental `ol.loadingstrategy.createTile` function has been renamed to `ol.loadingstrategy.tile`. The signature of the function hasn't changed. See https://openlayers.org/en/master/examples/vector-osm.html for an example.
@@ -17,7 +17,7 @@ The v3.14.0 release includes features and fixes from 93 pull requests since the
#### Internet Explorer 9 support
As of this release, OpenLayers requires a `requestAnimationFrame`/`cancelAnimationFrame` polyfill for IE 9 support. See http://cdn.polyfill.io/v2/docs/features/#requestAnimationFrame.
As of this release, OpenLayers requires a `requestAnimationFrame`/`cancelAnimationFrame` polyfill for IE 9 support. See https://cdn.polyfill.io/v2/docs/features/#requestAnimationFrame.
@@ -18,7 +18,7 @@ The v3.15.0 release includes features and fixes from 136 pull requests since the
#### Internet Explorer 9 support
As of this release, OpenLayers requires a `classList` polyfill for IE 9 support. See http://cdn.polyfill.io/v2/docs/features#Element_prototype_classList.
As of this release, OpenLayers requires a `classList` polyfill for IE 9 support. See https://cdn.polyfill.io/v2/docs/features#Element_prototype_classList.
The v3.18.0 release includes features and fixes from almost 120 pull requests since the v3.17.1 release. Most of the changes are bug fixes and continuing removal of the dependency on Closure Library. New features include:
* Addition of `Intersects` and `Within` filters to `ol.format.ogc.filter` [#5668](https://github.com/openlayers/ol3/pull/5668)
* New `overlaps` option for `ol.source.Vector` and `ol.source.VectorTile` to improve rendering performance for polygon topologies [#5196](https://github.com/openlayers/ol3/pull/5196)
* New `rotateWithView` option for `ol.style.Text` to control appearance of text on rotated views [#5050](https://github.com/openlayers/ol3/pull/5050)
* Add a `#scale()` method to `ol.geom.Geometry` and subclasses [#5685](https://github.com/openlayers/ol3/pull/5685)
* Parse `id` of features in `ol.format.MVT` [#5613](https://github.com/openlayers/ol3/pull/5613)
## Upgrade notes
#### Changes in the way assertions are handled
Previously, minified builds of the library did not have any assertions. This caused applications to fail silently or with cryptic stack traces. Starting with this release, developers get notified of many runtime errors through the new `ol.AssertionError`. This error has a `code` property. The meaning of the code can be found on https://openlayers.org/en/latest/doc/errors/. There are additional console assertion checks in debug mode when the `goog.DEBUG` compiler flag is `true`. As this is `true` by default, it is recommended that those creating custom builds set this to `false` so these assertions are stripped.'
#### Removal of `ol.ENABLE_NAMED_COLORS`
This option was previously needed to use named colors with the WebGL renderer but is no longer needed.
#### KML format now uses URL()
The URL constructor is supported by all modern browsers, but not by older ones, such as IE. To use the KML format in such older browsers, a URL polyfill will have to be loaded before use.
#### Changes only relevant to those who compile their applications together with the Closure Compiler
A number of internal types have been renamed. This will not affect those who use the API provided by the library, but if you are compiling your application together with OpenLayers and using type names, you'll need to do the following:
* rename `ol.CollectionEventType` to `ol.Collection.EventType`
* rename `ol.CollectionEvent` to `ol.Collection.Event`
* rename `ol.ViewHint` to `ol.View.Hint`
* rename `ol.ViewProperty` to `ol.View.Property`
* rename `ol.render.webgl.imagereplay.shader.Default.Locations` to `ol.render.webgl.imagereplay.defaultshader.Locations`
* rename `ol.render.webgl.imagereplay.shader.DefaultFragment` to `ol.render.webgl.imagereplay.defaultshader.Fragment`
* rename `ol.render.webgl.imagereplay.shader.DefaultVertex` to `ol.render.webgl.imagereplay.defaultshader.Vertex`
* rename `ol.renderer.webgl.map.shader.Default.Locations` to `ol.renderer.webgl.defaultmapshader.Locations`
* rename `ol.renderer.webgl.map.shader.Default.Locations` to `ol.renderer.webgl.defaultmapshader.Locations`
* rename `ol.renderer.webgl.map.shader.DefaultFragment` to `ol.renderer.webgl.defaultmapshader.Fragment`
* rename `ol.renderer.webgl.map.shader.DefaultVertex` to `ol.renderer.webgl.defaultmapshader.Vertex`
* rename `ol.renderer.webgl.tilelayer.shader.Fragment` to `ol.renderer.webgl.tilelayershader.Fragment`
* rename `ol.renderer.webgl.tilelayer.shader.Locations` to `ol.renderer.webgl.tilelayershader.Locations`
* rename `ol.renderer.webgl.tilelayer.shader.Vertex` to `ol.renderer.webgl.tilelayershader.Vertex`
* rename `ol.webgl.WebGLContextEventType` to `ol.webgl.ContextEventType`
* rename `ol.webgl.shader.Fragment` to `ol.webgl.Fragment`
* rename `ol.webgl.shader.Vertex` to `ol.webgl.Vertex`
## Full list of changes
* [#5782](https://github.com/openlayers/ol3/pull/5782) - Compare URLs in an IE compatible way ([@ahocevar](https://github.com/ahocevar))
* [#5778](https://github.com/openlayers/ol3/pull/5778) - Use Mapzen instead of openstreetmap.us tiles ([@ahocevar](https://github.com/ahocevar))
* [#5774](https://github.com/openlayers/ol3/pull/5774) - Update glob to version 7.0.6 🚀 ([@openlayers](https://github.com/openlayers))
* [#5196](https://github.com/openlayers/ol3/pull/5196) - Batch polygon and circle fills and strokes ([@ahocevar](https://github.com/ahocevar))
* [#5768](https://github.com/openlayers/ol3/pull/5768) - Enable extent clipping for vector layers ([@ahocevar](https://github.com/ahocevar))
* [#4753](https://github.com/openlayers/ol3/pull/4753) - Export ol.geom.Geometry#containsCoordinate function ([@fredj](https://github.com/fredj))
* [#5050](https://github.com/openlayers/ol3/pull/5050) - Add rotateWithView option to ol.style.Text ([@fredj](https://github.com/fredj))
* [#5767](https://github.com/openlayers/ol3/pull/5767) - Accept feature without geometry in ol.interaction.Modify ([@fredj](https://github.com/fredj))
* [#5334](https://github.com/openlayers/ol3/pull/5334) - Load the examples resources with HTTPS ([@fredj](https://github.com/fredj))
* [#5766](https://github.com/openlayers/ol3/pull/5766) - Use HTTPS to access tiles at tileserver.maptiler.com in examples ([@klokantech](https://github.com/klokantech))
* [#5765](https://github.com/openlayers/ol3/pull/5765) - Force a map render when the view is not updated ([@fredj](https://github.com/fredj))
* [#5724](https://github.com/openlayers/ol3/pull/5724) - Fix clipping of the tile layer extent on HiDPI devices ([@ahocevar](https://github.com/ahocevar))
* [#5616](https://github.com/openlayers/ol3/pull/5616) - Fix event type and documentation of ol.events.condition.mouseOnly ([@ahocevar](https://github.com/ahocevar))
* [#5755](https://github.com/openlayers/ol3/pull/5755) - Increase the size of the map in ol.layer.Tile rendering tests ([@fredj](https://github.com/fredj))
* [#5757](https://github.com/openlayers/ol3/pull/5757) - Add ol.source.Cluster#setDistance function ([@fredj](https://github.com/fredj))
* [#5752](https://github.com/openlayers/ol3/pull/5752) - Set proper replay canvas size and offset for rotated view ([@ahocevar](https://github.com/ahocevar))
* [#5754](https://github.com/openlayers/ol3/pull/5754) - Update istanbul to version 0.4.5 🚀 ([@openlayers](https://github.com/openlayers))
* [#5273](https://github.com/openlayers/ol3/pull/5273) - Take the pixelRatio into account when computing the gutter ([@fredj](https://github.com/fredj))
* [#5753](https://github.com/openlayers/ol3/pull/5753) - Update proj4 to version 2.3.15 🚀 ([@openlayers](https://github.com/openlayers))
* [#5741](https://github.com/openlayers/ol3/pull/5741) - Point to the English workshop ([@bartvde](https://github.com/bartvde))
* [#5721](https://github.com/openlayers/ol3/pull/5721) - Update metalsmith to version 2.2.0 🚀 ([@openlayers](https://github.com/openlayers))
* [#5736](https://github.com/openlayers/ol3/pull/5736) - Show `resultType` attribute in docs ([@tsauerwein](https://github.com/tsauerwein))
* [#5735](https://github.com/openlayers/ol3/pull/5735) - Update eslint to version 3.3.1 🚀 ([@openlayers](https://github.com/openlayers))
* [#5731](https://github.com/openlayers/ol3/pull/5731) - Added a pixelRatio adjust to the canvasTileLayer 'forEachLayerAtPixel… ([@Benjaki2](https://github.com/Benjaki2))
* [#5732](https://github.com/openlayers/ol3/pull/5732) - Add missing curly braces in type annotations ([@fredj](https://github.com/fredj))
* [#5728](https://github.com/openlayers/ol3/pull/5728) - Update closure-util to version 1.15.1 🚀 ([@openlayers](https://github.com/openlayers))
* [#5717](https://github.com/openlayers/ol3/pull/5717) - Update phantomjs-prebuilt to version 2.1.12 🚀 ([@openlayers](https://github.com/openlayers))
* [#5725](https://github.com/openlayers/ol3/pull/5725) - Remove tilerange assert from tilegrid/wmts ([@probins](https://github.com/probins))
* [#5723](https://github.com/openlayers/ol3/pull/5723) - Update eslint to version 3.3.0 🚀 ([@openlayers](https://github.com/openlayers))
* [#5702](https://github.com/openlayers/ol3/pull/5702) - Add rule to identify missing requires ([@tschaub](https://github.com/tschaub))
* [#5670](https://github.com/openlayers/ol3/pull/5670) - Added image data value to 'forEachLayerAtPixel' method callback ([@Benjaki2](https://github.com/Benjaki2))
* [#5720](https://github.com/openlayers/ol3/pull/5720) - Fix typo in tilegrid/wmts ([@probins](https://github.com/probins))
* [#5715](https://github.com/openlayers/ol3/pull/5715) - Create a check-example task for smarter example checking with PhantomJS ([@ahocevar](https://github.com/ahocevar))
* [#5714](https://github.com/openlayers/ol3/pull/5714) - Add FAQ entry about renderBuffer ([@tsauerwein](https://github.com/tsauerwein))
* [#5713](https://github.com/openlayers/ol3/pull/5713) - Check examples with http protocol instead of file ([@ahocevar](https://github.com/ahocevar))
* [#5689](https://github.com/openlayers/ol3/pull/5689) - Fix cursor change in translate interaction ([@pgiraud](https://github.com/pgiraud))
* [#5165](https://github.com/openlayers/ol3/pull/5165) - Remove goog.addSingletonGetter function ([@fredj](https://github.com/fredj))
* [#5701](https://github.com/openlayers/ol3/pull/5701) - Update phantomjs-prebuilt to version 2.1.11 🚀 ([@openlayers](https://github.com/openlayers))
* [#5693](https://github.com/openlayers/ol3/pull/5693) - Reorganize files so they are named like their default export ([@tschaub](https://github.com/tschaub))
* [#5694](https://github.com/openlayers/ol3/pull/5694) - layer.Base in Map not required ([@probins](https://github.com/probins))
* [#5695](https://github.com/openlayers/ol3/pull/5695) - Remove unneeded requires in renderers ([@probins](https://github.com/probins))
* [#5692](https://github.com/openlayers/ol3/pull/5692) - Small text fix ([@bngsudheer](https://github.com/bngsudheer))
* [#5682](https://github.com/openlayers/ol3/pull/5682) - Update mocha to version 3.0.1 🚀 ([@openlayers](https://github.com/openlayers))
* [#5685](https://github.com/openlayers/ol3/pull/5685) - Add a method to scale geometries ([@tschaub](https://github.com/tschaub))
* [#5674](https://github.com/openlayers/ol3/pull/5674) - Support fractional zoom levels in ol.View#getZoom and #setZoom ([@ahocevar](https://github.com/ahocevar))
* [#5681](https://github.com/openlayers/ol3/pull/5681) - Remove extra goog.require ([@fredj](https://github.com/fredj))
* [#5680](https://github.com/openlayers/ol3/pull/5680) - Update phantomjs-prebuilt to version 2.1.10 🚀 ([@openlayers](https://github.com/openlayers))
* [#5668](https://github.com/openlayers/ol3/pull/5668) - Added Intersects and Within filters into ol.format.wfs ([@cpsTinK](https://github.com/cpsTinK))
* [#5613](https://github.com/openlayers/ol3/pull/5613) - Parse MVT id property ([@drnextgis](https://github.com/drnextgis))
* [#5612](https://github.com/openlayers/ol3/pull/5612) - Update vector-tile to version 1.3.0 🚀 ([@openlayers](https://github.com/openlayers))
* [#5609](https://github.com/openlayers/ol3/pull/5609) - Update eslint to version 3.1.1 🚀 ([@openlayers](https://github.com/openlayers))
* [#5605](https://github.com/openlayers/ol3/pull/5605) - Remove goog.isObject not in assertions ([@probins](https://github.com/probins))
* [#5603](https://github.com/openlayers/ol3/pull/5603) - Update eslint to version 3.1.0 🚀 ([@openlayers](https://github.com/openlayers))
* [#5597](https://github.com/openlayers/ol3/pull/5597) - Avoid unnecessary getImageData calls in hit detection ([@schmidtk](https://github.com/schmidtk))
* [#5429](https://github.com/openlayers/ol3/pull/5429) - Remove enums from tests ([@probins](https://github.com/probins))
* [#5516](https://github.com/openlayers/ol3/pull/5516) - Remove goog.Uri from KML format ([@probins](https://github.com/probins))
* [#5598](https://github.com/openlayers/ol3/pull/5598) - Clarify that default source.Vector loader only handles features ([@probins](https://github.com/probins))
* [#5595](https://github.com/openlayers/ol3/pull/5595) - Use tile keys instead of coord keys ([@ahocevar](https://github.com/ahocevar))
* [#5594](https://github.com/openlayers/ol3/pull/5594) - Add renderBuffer option for ol.source.ImageVector ([@ahocevar](https://github.com/ahocevar))
* [#5592](https://github.com/openlayers/ol3/pull/5592) - Update coveralls to version 2.11.11 🚀 ([@openlayers](https://github.com/openlayers))
* [#5593](https://github.com/openlayers/ol3/pull/5593) - Update async to version 2.0.0 🚀 ([@openlayers](https://github.com/openlayers))
* [#4194](https://github.com/openlayers/ol3/pull/4194) - Remove usage of goog.color and closure named colors ([@bjornharrtell](https://github.com/bjornharrtell))
* [#5583](https://github.com/openlayers/ol3/pull/5583) - Fix dead link for change event in API docs ([@ahocevar](https://github.com/ahocevar))
* [#5560](https://github.com/openlayers/ol3/pull/5560) - Get rid of goog.isArrayLike ([@fredj](https://github.com/fredj))
* [#5573](https://github.com/openlayers/ol3/pull/5573) - Determine ol.global in a way that works in more environments ([@ahocevar](https://github.com/ahocevar))
* [#5558](https://github.com/openlayers/ol3/pull/5558) - Remove goog.Uri from tests ([@probins](https://github.com/probins))
* [#5578](https://github.com/openlayers/ol3/pull/5578) - Add polyfills to copy/paste code ([@ahocevar](https://github.com/ahocevar))
* [#5577](https://github.com/openlayers/ol3/pull/5577) - Fix olx.source.OSMOptions#url default value documentation ([@fredj](https://github.com/fredj))
* [#5576](https://github.com/openlayers/ol3/pull/5576) - Use the word "documentation" ([@ahocevar](https://github.com/ahocevar))
* [#5575](https://github.com/openlayers/ol3/pull/5575) - Add a bit more info about the library to the README ([@ahocevar](https://github.com/ahocevar))
* [#5574](https://github.com/openlayers/ol3/pull/5574) - Add paragraph about supported browsers and polyfills ([@ahocevar](https://github.com/ahocevar))
* [#5570](https://github.com/openlayers/ol3/pull/5570) - Upgrade JSTS in example to 1.2.0 ([@bjornharrtell](https://github.com/bjornharrtell))
* [#5546](https://github.com/openlayers/ol3/pull/5546) - Remove useless target argument from ol.Event and subclass constructors ([@ahocevar](https://github.com/ahocevar))
* [#5565](https://github.com/openlayers/ol3/pull/5565) - Reinsert goog.provide for enums in olx.js ([@probins](https://github.com/probins))
* [#5561](https://github.com/openlayers/ol3/pull/5561) - Add unit tests for ol.View.createCenterConstraint ([@fredj](https://github.com/fredj))
* [#5563](https://github.com/openlayers/ol3/pull/5563) - Return if a vertex was removed in ol.interaction.Modify#removeVertex_ ([@fredj](https://github.com/fredj))
* [#5533](https://github.com/openlayers/ol3/pull/5533) - Make sure reprojected tiles are recreated on updateParams ([@ahocevar](https://github.com/ahocevar))
* [#5534](https://github.com/openlayers/ol3/pull/5534) - Fix ScaleLine control documentation ([@ahocevar](https://github.com/ahocevar))
* [#5550](https://github.com/openlayers/ol3/pull/5550) - Remove use of ol.vec.Mat4 calls remaining after #5482 ([@ahocevar](https://github.com/ahocevar))
* [#5507](https://github.com/openlayers/ol3/pull/5507) - Remove use of goog.vec.* ([@ahocevar](https://github.com/ahocevar))
The v3.18.1 release is a patch release that addresses two regressions in the v3.18.0 release. See the [v3.18.0 release notes](https://github.com/openlayers/ol3/releases/tag/v3.18.0) for details on upgrading from v3.17.x.
## Fixes
* [#5798](https://github.com/openlayers/ol3/pull/5798) - Move to 90° along the circle, not 0° ([@ahocevar](https://github.com/ahocevar))
The v3.18.2 release is a patch release that addresses a regression in the v3.18.1 release. See the [v3.18.0 release notes](https://github.com/openlayers/ol3/releases/tag/v3.18.0) for details on upgrading from v3.17.x.
## Fixes
* [#5828](https://github.com/openlayers/ol3/pull/5828) - Always close polygon rings ([@ahocevar](https://github.com/ahocevar))
The v3.19.0 release includes features and fixes from a little more than 120 pull requests with more than 380 commits. Most of the changes are bug fixes, documentation enhancements or target the continuing removal of the dependency on Closure Library. Some notable new or enhanced features are:
* Vector fills with `CanvasGradient` or `CanvasPattern` now move and rotate with the map which is far more intuitive ([#5950](https://github.com/openlayers/ol3/pull/5950))
* Drawing in `freehand`-mode also became more intuitive ([#5970](https://github.com/openlayers/ol3/pull/5970), [#5973](https://github.com/openlayers/ol3/pull/5973), [#5975](https://github.com/openlayers/ol3/pull/5975))
* When tiles of different resolutions are combined for a layer (which is the case before all tiles of the best resolution have been loaded), lower resolution tiles now align with higher resolution tiles resulting in a map without gaps ([#5890](https://github.com/openlayers/ol3/pull/5890))
* Styles can now easily be cloned ([#5832](https://github.com/openlayers/ol3/pull/5832))
Additionally the [openlayers.org](https://openlayers.org) homepage is now available via the `https`-protocol.
## Upgrade notes
#### `ol.style.Fill` with `CanvasGradient` or `CanvasPattern`
Previously, gradients and patterns were aligned with the canvas, so they did not
move and rotate with the map. This was changed to a more expected behavior by anchoring the fill to the map origin (usually at map coordinate `[0, 0]`).
#### `goog.DEBUG` define was renamed to `ol.DEBUG`
As last step in the removal of the dependency on Google Closure Library, the `goog.DEBUG` compiler define was renamed to `ol.DEBUG`. Please change accordingly in your custom build configuration json files.
#### `ol.format.ogc.filter` namespace was renamed to `ol.format.filter`
`ol.format.ogc.filter` was simplified to `ol.format.filter`; to upgrade your code, simply remove the `ogc` string from the name.
For example: `ol.format.ogc.filter.and` to `ol.format.filter.and`.
#### Changes only relevant to those who compile their applications together with the Closure Compiler
A number of internal types have been renamed. This will not affect those who use the API provided by the library, but if you are compiling your application together with OpenLayers and using type names, you'll need to do the following:
* rename `ol.CollectionProperty` to `ol.Collection.Property`
* rename `ol.DeviceOrientationProperty` to `ol.DeviceOrientation.Property`
* rename `ol.DragBoxEvent` to `ol.interaction.DragBox.Event`
* rename `ol.DragBoxEventType` to `ol.interaction.DragBox.EventType`
* rename `ol.GeolocationProperty` to `ol.Geolocation.Property`
* rename `ol.OverlayPositioning` to `ol.Overlay.Positioning`
* rename `ol.OverlayProperty` to `ol.Overlay.Property`
* rename `ol.control.MousePositionProperty` to `ol.control.MousePosition.Property`
* rename `ol.format.IGCZ` to `ol.format.IGC.Z`
* rename `ol.interaction.InteractionProperty` to `ol.interaction.Interaction.Property`
* rename `ol.interaction.DrawMode` to `ol.interaction.Draw.Mode`
* rename `ol.interaction.DrawEvent` to `ol.interaction.Draw.Event`
* rename `ol.interaction.DrawEventType` to `ol.interaction.Draw.EventType`
* rename `ol.interaction.ExtentEvent` to `ol.interaction.Extent.Event`
* rename `ol.interaction.ExtentEventType` to `ol.interaction.Extent.EventType`
* rename `ol.interaction.DragAndDropEvent` to `ol.interaction.DragAndDrop.Event`
* rename `ol.interaction.DragAndDropEventType` to `ol.interaction.DragAndDrop.EventType`
* rename `ol.interaction.ModifyEvent` to `ol.interaction.Modify.Event`
* rename `ol.interaction.SelectEvent` to `ol.interaction.Select.Event`
* rename `ol.interaction.SelectEventType` to `ol.interaction.Select.EventType`
* rename `ol.interaction.TranslateEvent` to `ol.interaction.Translate.Event`
* rename `ol.interaction.TranslateEventType` to `ol.interaction.Translate.EventType`
* rename `ol.layer.GroupProperty` to `ol.layer.Group.Property`
* rename `ol.layer.HeatmapLayerProperty` to `ol.layer.Heatmap.Property`
* rename `ol.layer.TileProperty` to `ol.layer.Tile.Property`
* rename `ol.layer.VectorTileRenderType` to `ol.layer.VectorTile.RenderType`
* rename `ol.MapEventType` to `ol.MapEvent.Type`
* rename `ol.MapProperty` to `ol.Map.Property`
* rename `ol.ModifyEventType` to `ol.interaction.Modify.EventType`
* rename `ol.RendererType` to `ol.renderer.Type`
* rename `ol.render.EventType` to `ol.render.Event.Type`
* rename `ol.source.ImageEvent` to `ol.source.Image.Event`
* rename `ol.source.ImageEventType` to `ol.source.Image.EventType`
* rename `ol.source.RasterEvent` to `ol.source.Raster.Event`
* rename `ol.source.RasterEventType` to `ol.source.Raster.EventType`
* rename `ol.source.TileEvent` to `ol.source.Tile.Event`
* rename `ol.source.TileEventType` to `ol.source.Tile.EventType`
* rename `ol.source.VectorEvent` to `ol.source.Vector.Event`
* rename `ol.source.VectorEventType` to `ol.source.Vector.EventType`
* rename `ol.source.wms.ServerType` to `ol.source.WMSServerType`
* rename `ol.source.WMTSRequestEncoding` to `ol.source.WMTS.RequestEncoding`
* rename `ol.style.IconAnchorUnits` to `ol.style.Icon.AnchorUnits`
* rename `ol.style.IconOrigin` to `ol.style.Icon.Origin`
## Full list of changes
* [#6007](https://github.com/openlayers/ol3/pull/6007) - Add note to example that canvas.toBlob() is required ([@marcjansen](https://github.com/marcjansen))
* [#5979](https://github.com/openlayers/ol3/pull/5979) - Use FileSaver.js in export-map example ([@fredj](https://github.com/fredj))
* [#6004](https://github.com/openlayers/ol3/pull/6004) - Bring back the vector-osm example, using a different service ([@ahocevar](https://github.com/ahocevar))
* [#6002](https://github.com/openlayers/ol3/pull/6002) - Use tile pixel ratio for gutter calculation ([@ahocevar](https://github.com/ahocevar))
* [#5991](https://github.com/openlayers/ol3/pull/5991) - Only test ol.format.MVT if ArrayBuffer.isView is supported ([@openlayers](https://github.com/openlayers))
* [#6000](https://github.com/openlayers/ol3/pull/6000) - Fix mockup of tile layer to keep drawImage arguments in range ([@ahocevar](https://github.com/ahocevar))
* [#5997](https://github.com/openlayers/ol3/pull/5997) - Always load a gated URL polyfill when testing ([@marcjansen](https://github.com/marcjansen))
* [#5963](https://github.com/openlayers/ol3/pull/5963) - Remove the vertex on ol.interaction.Modify deactivation ([@fredj](https://github.com/fredj))
* [#5994](https://github.com/openlayers/ol3/pull/5994) - Setup a loaded image with src for TileLayer test ([@marcjansen](https://github.com/marcjansen))
* [#5989](https://github.com/openlayers/ol3/pull/5989) - Remove vector-osm example ([@openlayers](https://github.com/openlayers))
* [#5985](https://github.com/openlayers/ol3/pull/5985) - Update Mapzen urls to new scheme ([@ahocevar](https://github.com/ahocevar))
* [#5984](https://github.com/openlayers/ol3/pull/5984) - Less examples with mixed content ([@ahocevar](https://github.com/ahocevar))
* [#5986](https://github.com/openlayers/ol3/pull/5986) - Update eslint to version 3.8.1 🚀 ([@openlayers](https://github.com/openlayers))
* [#5982](https://github.com/openlayers/ol3/pull/5982) - Use a https enabled GeoServer ([@ahocevar](https://github.com/ahocevar))
* [#5977](https://github.com/openlayers/ol3/pull/5977) - Convenience function for drawing boxes ([@tschaub](https://github.com/tschaub))
* [#5978](https://github.com/openlayers/ol3/pull/5978) - Update async to version 2.1.2 🚀 ([@openlayers](https://github.com/openlayers))
* [#5975](https://github.com/openlayers/ol3/pull/5975) - Finish drawing on pointerup when in freehand mode ([@tschaub](https://github.com/tschaub))
* [#5976](https://github.com/openlayers/ol3/pull/5976) - Use https where available ([@tschaub](https://github.com/tschaub))
* [#5973](https://github.com/openlayers/ol3/pull/5973) - Add a freehand option to the draw interaction ([@tschaub](https://github.com/tschaub))
* [#5964](https://github.com/openlayers/ol3/pull/5964) - Set one-off transform instead of transforming back and forth ([@ahocevar](https://github.com/ahocevar))
* [#5970](https://github.com/openlayers/ol3/pull/5970) - Allow circles, squares, and boxes to be drawn in freehand mode ([@tschaub](https://github.com/tschaub))
* [#5972](https://github.com/openlayers/ol3/pull/5972) - Update eslint to version 3.8.0 🚀 ([@openlayers](https://github.com/openlayers))
* [#5969](https://github.com/openlayers/ol3/pull/5969) - Test all, not just one ([@ahocevar](https://github.com/ahocevar))
* [#5967](https://github.com/openlayers/ol3/pull/5967) - Add missing jsdoc to ol.render.canvas.Replay#fill_ function ([@fredj](https://github.com/fredj))
* [#5962](https://github.com/openlayers/ol3/pull/5962) - Use same proj4js version in examples and tests ([@ahocevar](https://github.com/ahocevar))
* [#5960](https://github.com/openlayers/ol3/pull/5960) - More renaming to have one provide per file ([@fredj](https://github.com/fredj))
* [#5959](https://github.com/openlayers/ol3/pull/5959) - Remove unnecessary and misleading assertion ([@ahocevar](https://github.com/ahocevar))
* [#5950](https://github.com/openlayers/ol3/pull/5950) - Move gradient and pattern fills with the view ([@ahocevar](https://github.com/ahocevar))
* [#5957](https://github.com/openlayers/ol3/pull/5957) - Update async to version 2.1.1 🚀 ([@openlayers](https://github.com/openlayers))
* [#5956](https://github.com/openlayers/ol3/pull/5956) - Update async to version 2.1.0 🚀 ([@openlayers](https://github.com/openlayers))
* [#5955](https://github.com/openlayers/ol3/pull/5955) - Add getters to BingMaps source for api key and imagerySet ([@bartvde](https://github.com/bartvde))
* [#5944](https://github.com/openlayers/ol3/pull/5944) - Allow readFeature and readFeatures to be called with GeoJSON geometries ([@tschaub](https://github.com/tschaub))
* [#5949](https://github.com/openlayers/ol3/pull/5949) - Add prose documentation for ol.AttributionLike ([@marcjansen](https://github.com/marcjansen))
* [#5948](https://github.com/openlayers/ol3/pull/5948) - Fix API docs of ol.Feature#getStyle ([@marcjansen](https://github.com/marcjansen))
* [#5946](https://github.com/openlayers/ol3/pull/5946) - Update mocha to version 3.1.2 🚀 ([@openlayers](https://github.com/openlayers))
* [#5941](https://github.com/openlayers/ol3/pull/5941) - Update mocha to version 3.1.1 🚀 ([@openlayers](https://github.com/openlayers))
* [#5890](https://github.com/openlayers/ol3/pull/5890) - No gaps between tiles of different resolutions ([@ahocevar](https://github.com/ahocevar))
* [#5935](https://github.com/openlayers/ol3/pull/5935) - Keep transformed coordinates within valid y range ([@tschaub](https://github.com/tschaub))
* [#5937](https://github.com/openlayers/ol3/pull/5937) - One provide per file for vector tiles ([@ahocevar](https://github.com/ahocevar))
* [#5933](https://github.com/openlayers/ol3/pull/5933) - Update phantomjs-prebuilt to version 2.1.13 🚀 ([@openlayers](https://github.com/openlayers))
* [#5932](https://github.com/openlayers/ol3/pull/5932) - Update eslint to version 3.7.1 🚀 ([@openlayers](https://github.com/openlayers))
* [#5931](https://github.com/openlayers/ol3/pull/5931) - Update jsdoc to version 3.4.2 🚀 ([@openlayers](https://github.com/openlayers))
* [#5923](https://github.com/openlayers/ol3/pull/5923) - Update pbf to version 3.0.2 🚀 ([@openlayers](https://github.com/openlayers))
* [#5926](https://github.com/openlayers/ol3/pull/5926) - Ensure correct type of event.element ([@adube](https://github.com/adube))
* [#5928](https://github.com/openlayers/ol3/pull/5928) - Update eslint to version 3.7.0 🚀 ([@openlayers](https://github.com/openlayers))
* [#5919](https://github.com/openlayers/ol3/pull/5919) - Update resemblejs to version 2.2.2 🚀 ([@openlayers](https://github.com/openlayers))
* [#5909](https://github.com/openlayers/ol3/pull/5909) - Update jquery to version 3.1.1 🚀 ([@openlayers](https://github.com/openlayers))
* [#5917](https://github.com/openlayers/ol3/pull/5917) - Accept feature projection in GeoJSON constructor ([@tschaub](https://github.com/tschaub))
* [#5918](https://github.com/openlayers/ol3/pull/5918) - Update mocha to version 3.1.0 🚀 ([@openlayers](https://github.com/openlayers))
* [#5916](https://github.com/openlayers/ol3/pull/5916) - Update eslint to version 3.6.1 🚀 ([@openlayers](https://github.com/openlayers))
* [#5914](https://github.com/openlayers/ol3/pull/5914) - Allow clipping by MultiPolygon ([@tschaub](https://github.com/tschaub))
* [#5894](https://github.com/openlayers/ol3/pull/5894) - Reuse arrays for rendered tiles and extent ([@ahocevar](https://github.com/ahocevar))
* [#5895](https://github.com/openlayers/ol3/pull/5895) - Always use the frameState's extent ([@ahocevar](https://github.com/ahocevar))
* [#5911](https://github.com/openlayers/ol3/pull/5911) - Update eslint to version 3.6.0 🚀 ([@openlayers](https://github.com/openlayers))
* [#5903](https://github.com/openlayers/ol3/pull/5903) - Rename ol.format.ogc.filter namespace to ol.format.filter ([@fredj](https://github.com/fredj))
* [#5913](https://github.com/openlayers/ol3/pull/5913) - Update clean-css to version 3.4.20 🚀 ([@openlayers](https://github.com/openlayers))
* [#5885](https://github.com/openlayers/ol3/pull/5885) - Remove unused pruneTileRange function ([@bartvde](https://github.com/bartvde))
* [#5853](https://github.com/openlayers/ol3/pull/5853) - Allow more than one digit range in ol.TileUrlFunction.expandUrl ([@fredj](https://github.com/fredj))
* [#5445](https://github.com/openlayers/ol3/pull/5445) - Select interaction default styling function can now handle geometry less features ([@fblackburn](https://github.com/fblackburn))
* [#5884](https://github.com/openlayers/ol3/pull/5884) - Fix jsdoc tag indentation ([@fredj](https://github.com/fredj))
* [#5863](https://github.com/openlayers/ol3/pull/5863) - Allow CanvasPattern or CanvasGradient as stroke style ([@fredj](https://github.com/fredj))
* [#5838](https://github.com/openlayers/ol3/pull/5838) - Require ol where ol.DEBUG is being used ([@marcjansen](https://github.com/marcjansen))
* [#5878](https://github.com/openlayers/ol3/pull/5878) - Smarter handling of closed rings and closePath() instructions ([@ahocevar](https://github.com/ahocevar))
* [#5880](https://github.com/openlayers/ol3/pull/5880) - More work towards one provide per file ([@marcjansen](https://github.com/marcjansen))
* [#5857](https://github.com/openlayers/ol3/pull/5857) - Fixed issue with multi option of ol.interaction.Select ([@KlausBenndorf](https://github.com/KlausBenndorf))
* [#5876](https://github.com/openlayers/ol3/pull/5876) - Use clone method in kml format ([@KlausBenndorf](https://github.com/KlausBenndorf))
* [#5832](https://github.com/openlayers/ol3/pull/5832) - Add clone methods to styles ([@KlausBenndorf](https://github.com/KlausBenndorf))
* [#5869](https://github.com/openlayers/ol3/pull/5869) - Update jsdoc to version 3.4.1 🚀 ([@openlayers](https://github.com/openlayers))
* [#5872](https://github.com/openlayers/ol3/pull/5872) - Keep ol.Color as Array<number> ([@tschaub](https://github.com/tschaub))
* [#5870](https://github.com/openlayers/ol3/pull/5870) - Update eslint to version 3.5.0 🚀 ([@openlayers](https://github.com/openlayers))
* [#5867](https://github.com/openlayers/ol3/pull/5867) - Add dedicated example using CanvasPattern and CanvasGradient for styling vectors ([@marcjansen](https://github.com/marcjansen))
* [#5864](https://github.com/openlayers/ol3/pull/5864) - More renaming ([@fredj](https://github.com/fredj))
* [#5861](https://github.com/openlayers/ol3/pull/5861) - More renaming to have one provide per file ([@fredj](https://github.com/fredj))
* [#5860](https://github.com/openlayers/ol3/pull/5860) - Rename ol.MapProperty and ol.interaction.DragAndDropEvent* ([@fredj](https://github.com/fredj))
* [#5855](https://github.com/openlayers/ol3/pull/5855) - Rename ol.DragBoxEvent* to ol.interaction.DragBox.Event* ([@fredj](https://github.com/fredj))
* [#5859](https://github.com/openlayers/ol3/pull/5859) - Rename ol.RendererType to ol.renderer.Type ([@fredj](https://github.com/fredj))
* [#5842](https://github.com/openlayers/ol3/pull/5842) - Remove extra provide causing a circular dependency ([@ahocevar](https://github.com/ahocevar))
* [#5795](https://github.com/openlayers/ol3/pull/5795) - Render older loaded tiles while waiting for new tiles ([@thomasmoelhave](https://github.com/thomasmoelhave))
* [#5839](https://github.com/openlayers/ol3/pull/5839) - Rename source.VectorEvent(*) to source.Vector.Event(*) ([@marcjansen](https://github.com/marcjansen))
* [#5835](https://github.com/openlayers/ol3/pull/5835) - document and test ol.getUid sequence behavior ([@thomasmoelhave](https://github.com/thomasmoelhave))
* [#5834](https://github.com/openlayers/ol3/pull/5834) - Rename goog.DEBUG to ol.DEBUG ([@thomasmoelhave](https://github.com/thomasmoelhave))
* [#5815](https://github.com/openlayers/ol3/pull/5815) - Remove the DOM renderer ([@tschaub](https://github.com/tschaub))
* [#5828](https://github.com/openlayers/ol3/pull/5828) - Always close polygon rings ([@ahocevar](https://github.com/ahocevar))
* [#5794](https://github.com/openlayers/ol3/pull/5794) - Fix more missing requires ([@openlayers](https://github.com/openlayers))
* [#5820](https://github.com/openlayers/ol3/pull/5820) - Change ol.format.Format to ol.format.Feature in format/readme.md ([@fredj](https://github.com/fredj))
* [#5819](https://github.com/openlayers/ol3/pull/5819) - Add ArrayBuffer.isView method in externs/closure-compiler.js ([@fredj](https://github.com/fredj))
* [#5811](https://github.com/openlayers/ol3/pull/5811) - Use ol.global.getComputedStyle instead of window.getComputedStyle ([@fredj](https://github.com/fredj))
#### `ol.style.Fill` with `CanvasGradient` or `CanvasPattern`
The origin for gradients and patterns has changed from `[0, 0]` to the top-left
corner of the extent of the geometry being filled.
## Fixes
* [#6039](https://github.com/openlayers/ol3/pull/6039) - Do not fill when there is no fillStyle ([@ahocevar](https://github.com/ahocevar))
* [#6034](https://github.com/openlayers/ol3/pull/6034) - Use geometry extent's top left corner as pattern/gradient origin ([@ahocevar](https://github.com/ahocevar))
* [#6027](https://github.com/openlayers/ol3/pull/6027) - Close polygon sketch at all times ([@bjornharrtell](https://github.com/bjornharrtell))
The 3.1.0 release includes 70 merged pull requests since 3.1.0. Of note, the KML format [now parses `NetworkingLink` tags](https://github.com/openlayers/ol3/pull/3171). The [measure example](http://openlayers.org/en/v3.2.0/examples/measure.html) was [reworked](https://github.com/openlayers/ol3/pull/3206) to display measurements and help messages while drawing. A WMTS GetCapabilities format was [added](https://github.com/openlayers/ol3/pull/3026). The WebGL renderer [now supports feature hit detection](https://github.com/openlayers/ol3/pull/3065) (on point features). And you can now [detect](https://github.com/openlayers/ol3/pull/3172) features/colored pixels on image and tile layers! See the full list of [changes](#changes) below.
The 3.1.0 release includes 70 merged pull requests since 3.1.0. Of note, the KML format [now parses `NetworkingLink` tags](https://github.com/openlayers/ol3/pull/3171). The [measure example](https://openlayers.org/en/v3.2.0/examples/measure.html) was [reworked](https://github.com/openlayers/ol3/pull/3206) to display measurements and help messages while drawing. A WMTS GetCapabilities format was [added](https://github.com/openlayers/ol3/pull/3026). The WebGL renderer [now supports feature hit detection](https://github.com/openlayers/ol3/pull/3065) (on point features). And you can now [detect](https://github.com/openlayers/ol3/pull/3172) features/colored pixels on image and tile layers! See the full list of [changes](#changes) below.
@@ -53,7 +53,7 @@ The 3.5.0 release includes features and fixes from a whopping 129 pull requests
});
```
See http://openlayers.org/en/master/examples/vector-layer.html for a real example.
See https://openlayers.org/en/master/examples/vector-layer.html for a real example.
Note that you no longer need to set a `projection` on the source!
@@ -75,7 +75,7 @@ The 3.5.0 release includes features and fixes from a whopping 129 pull requests
The above code uses jQuery to send an Ajax request, but you can obviously use any Ajax library.
See http://openlayers.org/en/master/examples/igc.html for a real example.
See https://openlayers.org/en/master/examples/igc.html for a real example.
* Note about KML
@@ -133,9 +133,9 @@ The 3.5.0 release includes features and fixes from a whopping 129 pull requests
});
```
See http://openlayers.org/en/master/examples/vector-osm.html for a real example.
See https://openlayers.org/en/master/examples/vector-osm.html for a real example.
* The experimental `ol.loadingstrategy.createTile` function has been renamed to `ol.loadingstrategy.tile`. The signature of the function hasn't changed. See http://openlayers.org/en/master/examples/vector-osm.html for an example.
* The experimental `ol.loadingstrategy.createTile` function has been renamed to `ol.loadingstrategy.tile`. The signature of the function hasn't changed. See https://openlayers.org/en/master/examples/vector-osm.html for an example.
<tr><td><p>All coordinates and extents need to be provided in view projection (default: EPSG:3857). To transform, use [ol.proj.transform()](ol.proj.html#transform) and [ol.proj.transformExtent()](ol.proj.html#transformExtent).</p>
<tr><td><p>All coordinates and extents need to be provided in view projection (default: EPSG:3857). To transform, use [ol.proj.transform()](ol.proj.html#.transform) and [ol.proj.transformExtent()](ol.proj.html#.transformExtent).</p>
[ol.proj](ol.proj.html)</td>
<td><p>Changes to all [ol.Objects](ol.Object.html) can observed by calling the [object.on('propertychange')](ol.Object.html#on) method. Listeners receive an [ol.ObjectEvent](ol.ObjectEvent.html) with information on the changed property and old value.</p>
The first part is to include the JavaScript library. For the purpose of this tutorial, here we simply point to the openlayers.org website to get the whole library. In a production environment, we would build a custom version of the library including only the module needed for our application.
**Optional:** If the application is intended to run on old platforms like Internet Explorer or Android 4.x, another script needs to be included before OpenLayers:
@@ -121,7 +127,7 @@ The `layers: [ ... ]` array is used to define the list of layers available in th
Layers in OpenLayers 3 are defined with a type (Image, Tile or Vector) which contains a source. The source is the protocol used to get the map tiles. You can consult the list of [available layer sources here](/en/{{latest}}/apidoc/ol.source.html)
The next part of the `Map` object is the `View`. The view allow to specify the center, resolution, and rotation of the map. The simplest way to define a view is to define a center point and a zoom level. Note that zoom level 0 is zoomed out.
The next part of the `Map` object is the `View`. The view allows to specify the center, resolution, and rotation of the map. The simplest way to define a view is to define a center point and a zoom level. Note that zoom level 0 is zoomed out.
@@ -60,7 +60,7 @@ Creating a custom build requires writing a build configuration file. The format
"externs/topojson.js"
],
"define":[
"goog.DEBUG=false"
"ol.DEBUG=false"
],
"extra_annotation_name":[
"api","observable"
@@ -95,7 +95,7 @@ var map = new ol.Map({
});
```
Note that this JavaScript code corresponds to OpenLayers 3's [`simple`](http://openlayers.org/en/master/examples/simple.html) example.
Note that this JavaScript code corresponds to OpenLayers 3's [`simple`](https://openlayers.org/en/master/examples/simple.html) example.
You are now ready to create your first OpenLayers 3 build. Use the following command to create the build:
@@ -156,7 +156,6 @@ Setting some of these to `false` means that the portions of the code relating to
You might have noticed that the build file you've just created is considerably smaller than the full build, but it can be reduced further. This is because all three renderers and all layer types are included by default. We only need one renderer, and only need the tile layer, so can exclude the others by setting these properties with `define`s. So add the following to the define section of the config above:
```
"ol.ENABLE_DOM=false",
"ol.ENABLE_WEBGL=false",
"ol.ENABLE_PROJ4JS=false",
"ol.ENABLE_IMAGE=false",
@@ -181,7 +180,7 @@ Note that `build.js` currently requires you to enter an output file and will wri
## A more complicated example
Now let's try a more complicated example: [`heatmaps-earthquakes`](http://openlayers.org/en/master/examples/heatmap-earthquakes.html). The build configuration file looks like this:
Now let's try a more complicated example: [`heatmaps-earthquakes`](https://openlayers.org/en/master/examples/heatmap-earthquakes.html). The build configuration file looks like this:
```json
{
@@ -191,7 +190,7 @@ Now let's try a more complicated example: [`heatmaps-earthquakes`](http://openla
"ol.format.KML",
"ol.layer.Heatmap#getSource",
"ol.source.Vector#on",
"ol.source.VectorEvent#feature",
"ol.source.Vector.Event#feature",
"ol.Feature#get",
"ol.Feature#set",
"ol.layer.Tile",
@@ -207,11 +206,10 @@ Now let's try a more complicated example: [`heatmaps-earthquakes`](http://openla
"externs/oli.js"
],
"define":[
"ol.ENABLE_DOM=false",
"ol.ENABLE_WEBGL=false",
"ol.ENABLE_PROJ4JS=false",
"ol.ENABLE_IMAGE=false",
"goog.DEBUG=false"
"ol.DEBUG=false"
],
"compilation_level":"ADVANCED",
"manage_closure_dependencies":true
@@ -219,7 +217,7 @@ Now let's try a more complicated example: [`heatmaps-earthquakes`](http://openla
}
```
The exports are given here in the order in which they occur in the `heatmaps-earthquakes` example's JavaScript code. In this example we not only use the `ol.` functions and constructors, but also `prototype` methods where the `ol` namespace is not directly used. In the code, we have for example `vector.getSource().on()`. This means we are using the `getSource` method of `layer.Heatmap` and the `on` method of `source.KML`, so this is what has to be exported. Similarly, `event.feature.get()` means we are using the `feature` property of `source.VectorEvent` and the `get` method of `Feature`. If any of these names are left out, the compile will complete successfully, but the missing names will be obfuscated and you will get a 'property undefined' error when you try and run the script.
The exports are given here in the order in which they occur in the `heatmaps-earthquakes` example's JavaScript code. In this example we not only use the `ol.` functions and constructors, but also `prototype` methods where the `ol` namespace is not directly used. In the code, we have for example `vector.getSource().on()`. This means we are using the `getSource` method of `layer.Heatmap` and the `on` method of `source.KML`, so this is what has to be exported. Similarly, `event.feature.get()` means we are using the `feature` property of `source.Vector.Event` and the `get` method of `Feature`. If any of these names are left out, the compile will complete successfully, but the missing names will be obfuscated and you will get a 'property undefined' error when you try and run the script.
As this example uses a vector layer it is necessary to remove `"ol.ENABLE_VECTOR=false"` in the `define` section of the configuration.
@@ -24,7 +24,9 @@ Although Closure library functions are widely used within OL3, none of them are
Unlike in, say, Node, where a module's exports are fixed in the source, with Closure Compiler, exports can be defined at compile time. This makes it easy to create builds that are customized to the needs of a particular site or application: a __custom build__ only exports those properties and methods needed by the site or application. As the full build is large, and will probably become larger as new features are added to the API, it's recommended that sites create a custom build for production software.
## Renderers and Browser Support
The library currently includes three renderers: Canvas, DOM, and WebGL. All three support both raster data from tile/image servers, and vector data; WebGL however only supports Point vectors and does not support labels. Clearly only those browsers that [support Canvas](http://caniuse.com/canvas) can use the Canvas renderer. Equally, the WebGL renderer can only be used on those devices and [browsers](http://caniuse.com/webgl) that support WebGL. Internet Explorer versions before 9 are not supported at all.
The library currently includes three renderers: Canvas, DOM, and WebGL. All three support both raster data from tile/image servers, and vector data; WebGL however only supports Point vectors and does not support labels. Clearly only those browsers that [support Canvas](http://caniuse.com/canvas) can use the Canvas renderer. Equally, the WebGL renderer can only be used on those devices and [browsers](http://caniuse.com/webgl) that support WebGL.
OpenLayers runs on all modern browsers that support [HTML5](https://html.spec.whatwg.org/multipage/) and [ECMAScript 5](http://www.ecma-international.org/ecma-262/5.1/). This includes Chrome, Firefox, Safari and Edge. For older browsers and platforms like Internet Explorer (down to version 9) and Android 4.x, [polyfills](http://polyfill.io) for `requestAnimationFrame` and `Element.prototype.classList` are required, and using the KML format requires a polyfill for `URL`.
The library is intended for use on both desktop/laptop and mobile devices.
@@ -32,7 +34,7 @@ The library is intended for use on both desktop/laptop and mobile devices.
OL3 uses a similar object hierarchy to the Closure library. There is a top-level `ol` namespace (basically, `var ol = {};`). Subdivisions of this are:
* further namespaces, such as `ol.layer`; these have a lower-case initial
* simple objects containing static properties and methods, such as `ol.animation`; these also have a lower-case initial
* simple objects containing static properties and methods, such as `ol.easing`; these also have a lower-case initial
* types, which have an upper-case initial. These are mainly 'classes', which here means a constructor function with prototypal inheritance, such as `ol.Map` or `ol.layer.Vector` (the Vector class within the layer namespace). There are however other, simpler, types, such as `ol.Extent`, which is an array.
Class namespaces, such as `ol.layer` have a base class type with the same name, such as `ol.layer.Layer`. These are mainly abstract classes, from which the other subclasses inherit.
@@ -10,7 +10,7 @@ Transformation of the map projections of the image happens directly in a web bro
The view in any Proj4js supported coordinate reference system is possible and previously incompatible layers can now be combined and overlaid.
# Usage
The API usage is very simple. Just specify proper projection (using [EPSG](http://epsg.io) code) on `ol.View`:
The API usage is very simple. Just specify proper projection (using [EPSG](https://epsg.io) code) on `ol.View`:
``` javascript
var map = new ol.Map({
target: 'map',
@@ -35,14 +35,14 @@ var map = new ol.Map({
If a source (based on `ol.source.TileImage` or `ol.source.Image`) has a projection different from the current `ol.View`’s projection then the reprojection happens automatically under the hood.
The easiest way to use a custom projection is to add the [Proj4js](http://proj4js.org/) library to your project and then define the projection using a proj4 definition string.
Following example shows definition of a [British National Grid](http://epsg.io/27700):
Following example shows definition of a [British National Grid](https://epsg.io/27700):
@@ -122,7 +122,7 @@ Although this is mathematically correct behavior of the inverse transformation,
A possible general solution would be to calculate the forward transformation for every vertex as well - but this would significantly decrease performance (especially for computationally expensive transformations).
Therefore a recommended workaround is to define a proper visibility extent on the `ol.layer.Tile` in the view projection.
Setting such a limit is demonstrated in the [reprojection demo example](http://openlayers.org/en/master/examples/reprojection.html).
Setting such a limit is demonstrated in the [reprojection demo example](https://openlayers.org/en/master/examples/reprojection.html).
### Resolution calculation
When determining source tiles to load, the ideal source resolution needs to be calculated.
<p>The example loads TopoJSON geometries and uses d3 (<code>d3.geo.path</code>) to render these geometries to a canvas element that is then used as the image of an ol3 image layer.</p>
<![CDATA[The data in this KML file is Copyright <a href="http://www.openstreetmap.org/">OpenStreetMap</a> Contributors. It is available under the <a href="http://creativecommons.org/licenses/by-sa/2.0/">Creative Commons Attribution-ShareAlike (CC-BY-SA) Version 2.0 License</a>.]]>
<![CDATA[The data in this KML file is Copyright <a href="https://www.openstreetmap.org/">OpenStreetMap</a> Contributors. It is available under the <a href="http://creativecommons.org/licenses/by-sa/2.0/">Creative Commons Attribution-ShareAlike (CC-BY-SA) Version 2.0 License</a>.]]>
shortdesc: Example of tracks recorded from multiple paraglider flights on the same day, read from an IGC file.
docs: >
<p>The five tracks contain a total of 49,707 unique coordinates. Zoom in to see more detail. The background layer is from <ahref="http://www.opencyclemap.org/">OpenCycleMap</a>.</p>
<p>The five tracks contain a total of 49,707 unique coordinates. Zoom in to see more detail. The background layer is from <ahref="https://www.opencyclemap.org/">OpenCycleMap</a>.</p>
A simple vector tiles map with OpenStreetMap vector tiles. **Note**: The tiles used in this example are not optimized for rendering - they clip tiles exactly at the tile boundary instead of adding a buffer, and use geographic coordinates instead of tile relative pixel coordinates in view projection.
tags: "vector, tiles, osm"
A simple vector tiles map with Mapzen vector tiles. **Note**: TopoJSON vector tiles are not optimized for rendering - they might clip geometries exactly at the tile boundary instead of adding a buffer, and use geographic coordinates instead of tile relative pixel coordinates in view projection.
tags: "vector, tiles, osm, mapzen"
cloak:
vector-tiles-5eJz6JX: Your Mapzen API key from https://mapzen.com/developers
---
<divid="map"class="map"></div>
Some files were not shown because too many files have changed in this diff
Show More
Reference in New Issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.