Éric Lemoine
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ffcd4e8cc2
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Fix hit detection on retina displays
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2014-01-13 14:10:51 +01:00 |
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Tom Payne
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bedfb828d8
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Display attributions and logos for vector sources
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2014-01-06 16:21:58 +01:00 |
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Tom Payne
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1499af397d
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Use assertInstanceof instead of getVectorSource
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2014-01-06 09:36:43 +01:00 |
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Tom Payne
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c97588c1e2
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Use assertInstanceof instead of getVectorLayer
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2014-01-06 09:36:43 +01:00 |
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Tom Payne
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b049094391
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Merge pull request #1456 from twpayne/vector-api-style-function
[vector-api] Add StyleFunction types
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2014-01-03 08:30:24 -08:00 |
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Tom Payne
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061fed50b7
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Move all styleFunction types into ol.feature
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2014-01-03 17:23:11 +01:00 |
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Éric Lemoine
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1e54947ebb
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Only hit-detect visible features
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2014-01-03 15:48:23 +01:00 |
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Éric Lemoine
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e4f2a7552e
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Add getters to ol.style.Icon
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2013-12-19 14:37:57 +01:00 |
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Éric Lemoine
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1e24ec28be
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Add getters to ol.style.Style
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2013-12-19 11:32:57 +01:00 |
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Tom Payne
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76bddcf042
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Pass tolerance to ol.render.canvas.ReplayGroup constructor
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2013-12-17 17:46:01 +01:00 |
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Tom Payne
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81c0c37eb9
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Simplify geometries to a tolerance of half a device pixel
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2013-12-16 12:16:02 +01:00 |
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Tom Payne
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20e51a5e34
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Pass pixel ratio to ol.renderer.canvas.VectorLayer#renderFeature
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2013-12-16 12:15:32 +01:00 |
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Tom Payne
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2d0e6fd6bc
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Pass pixel ratio to ol.render.canvas.ReplayGroup constructor
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2013-12-16 12:15:30 +01:00 |
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Tom Payne
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ec7d193543
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Don't attempt to render features whose style is undefined or null
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2013-12-13 22:59:34 +01:00 |
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Tom Payne
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afdfb92198
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Use ol.layer.Vector.defaultStyleFunction by default
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2013-12-13 22:59:34 +01:00 |
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Éric Lemoine
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fda2217166
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Hit detect rotated features
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2013-12-11 15:01:58 +01:00 |
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Tom Payne
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c6181ea9d1
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Render simplified geometries in replay mode
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2013-12-09 16:37:33 +01:00 |
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Tom Payne
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e9267e401c
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Pass layer to forEachFeatureAtPixel callback
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2013-12-04 00:05:45 +01:00 |
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Tom Payne
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d7591594ca
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Allow forEachFeatureAtPixel callback to break out of loop
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2013-12-04 00:05:44 +01:00 |
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Éric Lemoine
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65c922f580
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Add ol.renderer.canvas.VectorLayer#forEachFeatureAtPixel
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2013-12-02 15:06:19 +01:00 |
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Éric Lemoine
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b98ff1619d
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Add getRenderGeometryFunction_
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2013-12-02 15:06:18 +01:00 |
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Éric Lemoine
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8f361e35dd
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Do not draw non-loaded icons
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2013-11-27 10:03:23 +01:00 |
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Éric Lemoine
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0a4fd29c10
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Add icon support to canvas vector renderer
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2013-11-26 15:25:32 +01:00 |
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Éric Lemoine
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317294756a
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Style function takes a resolution arg
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2013-11-26 14:19:24 +01:00 |
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Éric Lemoine
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3820caade1
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Style function returns an array of styles
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2013-11-26 14:19:24 +01:00 |
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Tom Payne
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b0d5f96b65
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Rename ol.render.canvas.Replay#draw to replay
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2013-11-25 20:03:21 +01:00 |
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Tom Payne
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9396df54c3
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Always use a defined renderGeometryFunction, thanks @elemoine
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2013-11-22 11:34:42 +01:00 |
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Tom Payne
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a570261886
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Pass renderGeometryFunction to ol.render.canvas.ReplayGroup
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2013-11-22 11:34:41 +01:00 |
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Éric Lemoine
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efba141bf0
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Do not use default style function
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2013-11-20 15:35:10 +01:00 |
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Tom Payne
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479ec441ab
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Improve type checking in ol.renderer.canvas.VectorLayer
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2013-11-20 11:45:25 +01:00 |
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Frederic Junod
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b39496f380
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Dispatch 'precompose' event for ol.renderer.canvas.VectorLayer
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2013-11-20 11:45:23 +01:00 |
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Tom Payne
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ea0f8d1f8e
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Add frameState to postcompose event and minimise calls to getTransform
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2013-11-20 11:42:06 +01:00 |
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Tom Payne
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36f85f9afd
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Factor out getTransform
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2013-11-20 11:42:06 +01:00 |
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Tom Payne
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a83b0768b2
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Always dispatch postcompose event, even if no replay group
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2013-11-20 11:42:06 +01:00 |
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Tom Payne
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7035096fca
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Move dispatchPostComposeEvent into base class
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2013-11-20 11:42:06 +01:00 |
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Tom Payne
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1670b67bd8
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Rename postrender to postcompose
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2013-11-20 11:42:05 +01:00 |
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Tom Payne
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a990f0921e
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Rename ol.layer.VectorEvent to ol.render.RenderEvent
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2013-11-20 11:42:05 +01:00 |
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Tom Payne
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2839aea6b1
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Clear correct member variable, thanks @elemoine
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2013-11-20 11:42:05 +01:00 |
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Tom Payne
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a17560ade3
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Only draw features and geometries that are visible
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2013-11-20 11:42:05 +01:00 |
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Tom Payne
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c5de1db9e6
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Rename render to immediate
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2013-11-20 11:42:05 +01:00 |
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Tom Payne
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a0aad87adf
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Rename batch to replay
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2013-11-20 11:42:04 +01:00 |
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Tom Payne
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df70731e0c
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Fire per-layer postrender events
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2013-11-20 11:42:04 +01:00 |
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Tom Payne
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4183d9cdb8
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Move ol.replay into ol.render namespace
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2013-11-20 11:42:01 +01:00 |
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Tom Payne
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61e221c504
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Only draw batches in visible extent
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2013-11-20 11:41:56 +01:00 |
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Tom Payne
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15583865b6
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Re-use batches when animating or interacting
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2013-11-20 11:41:52 +01:00 |
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Tom Payne
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8ccd733e08
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Implement ol.replay.canvas.BatchGroup#isEmpty
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2013-11-20 11:41:51 +01:00 |
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Tom Payne
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9a11cb87aa
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Handle vector layer opacity
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2013-11-20 11:41:51 +01:00 |
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Tom Payne
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633920d0f7
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Buffer batch group extent
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2013-11-20 11:41:51 +01:00 |
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Tom Payne
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fb7ccc9d16
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Add initial canvas vector layer renderer
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2013-11-20 11:41:09 +01:00 |
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Tom Payne
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4e65fefc00
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Move vector code out of the way
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2013-11-20 11:39:21 +01:00 |
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