Olivier Guyot
3e2e45ce6d
Webgl helper / add the possibility to use transforms as custom uniforms
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These will be translated into 4x4 matrices in GLSL.
2019-05-15 10:18:47 +02:00
jahow
6b82cf0b84
Simplified the API of WebGLHelper
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Now the shader and program caches are simply arrays of native WebGL created objects.
The WebGLHelper simply takes the sources of the frag and vert shader and produces a program.
This removes 2 classes & reduces the general verbosity of the API.
Also a `getShaderCompilationErrors` was added on `WebGLHelper` to help debug GLSL errors.
2018-11-19 13:11:23 +01:00
Olivier Guyot
40d5f4efe7
Added unit tests for the WebGLHelper class
2018-11-16 14:05:06 +01:00
Olivier Guyot
72cf7b13fa
removed existing webgl rendering unit tests
2018-11-16 14:05:04 +01:00
Tim Schaub
ad62739a6e
Use blocked scoped variables
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In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
2018-01-12 00:50:30 -07:00
Tim Schaub
7f47883c48
Transformed
2017-12-12 06:53:18 -07:00
Tim Schaub
a3e3e99baa
Get rid of useless test exports
2017-08-17 15:16:58 -04:00
Tim Schaub
ed5dbd1293
Put test requires on top
2016-08-08 09:58:11 -06:00
Éric Lemoine
57db47ac18
Rename ol.structs.Buffer to ol.webgl.Buffer
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The Buffer class is WebGL specific, and it's not really a "data structure", in the pure sense of the term.
2014-11-21 15:48:31 +01:00