Commit Graph

297 Commits

Author SHA1 Message Date
Tim Schaub
faee18bae1 Use fillColor and strokeColor instead of fillStyle and strokeStyle
The color names are more intuitive.  And if we want to support pattern strokes or fills, we'll need additional proerties to represent other pattern properties.
2013-03-07 22:51:14 -07:00
Tim Schaub
f93bf2ad77 Avoid filling/stroking parts of multi-polygons twice 2013-03-07 21:39:34 -07:00
Tim Schaub
db4e62477d Nicer caps and joins
As mentioned in the TODOs, caps and joins should be user configurable on the symbolizers.
2013-03-07 10:37:48 -07:00
ahocevar
5af71a488a No need to continue rendering when we need to defer 2013-03-07 18:13:22 +01:00
ahocevar
f4a16e7f57 Collect features before rendering to the sketch canvas
This avoids features being rendered multiple times when they
cross tile borders. Currently this makes the style-rules.html
example extremely slow. Fix for that to come in my next commit.
2013-03-07 16:57:22 +01:00
ahocevar
f0039ee460 Additional index dimension for RTree; use RTree again
The RTree can easily maintain an additional index dimension,
by passing a type with each added item. Now instead of
maintaining an RTree for each geometry type, we have a single
RTree with a type filter. With this change, using the RTree
finally speeds up rendering as expected.
2013-03-07 14:36:09 +01:00
Tim Schaub
84527c4b56 Disable bbox filtering for now
The RTree doesn't appear to be performing properly
2013-03-06 19:07:26 -07:00
Tim Schaub
2e4dc430e9 Render multi-part geometries
As noted in the comment, filtering/rendering once per geometry type will be replaced by rendering once per symbolizer type.
2013-03-06 19:06:41 -07:00
Tim Schaub
00fa7ff3a9 Listen for layer changes and expire tiles
We need a more flexible event system.  We could have a VectorLayerEvent type and dispatch 'featuresadded' here.  But listeners want features typically and perhaps extent.  This won't be true for all vector layer events (suggesting a more specific VectorFeatureEvent type or something).
2013-03-06 19:05:35 -07:00
Tim Schaub
7c4c3c547c Draw multi-part geometries
Polygons still need holes.
2013-03-06 19:01:16 -07:00
ahocevar
100c8a1cf4 Adding gutter when requesting features for a tile
By doing so, we avoid features being cut off when the symbolizer
causes it to be rendered across tile borders.
2013-03-06 21:06:21 +01:00
ahocevar
345bb55f98 Respect width and height from symbolizer 2013-03-06 12:29:20 +01:00
ahocevar
6ee754abb6 Merge branch 'master' of github.com:openlayers/ol3 into vector 2013-03-06 11:20:40 +01:00
Tim Schaub
060edb2070 Merge branch 'vector' of github.com:openlayers/ol3 into vector
Conflicts:
	src/ol/style/shape.js
2013-03-06 02:28:33 +01:00
Tim Schaub
ac10bb6ca5 Enforce that either stroke or fill is provided 2013-03-06 02:20:11 +01:00
ahocevar
ab19d255c7 Rendering icons from external graphic urls 2013-03-06 01:57:08 +01:00
Éric Lemoine
59271ae2d8 Fix typo (thanks @bbinet) 2013-03-05 18:35:21 +01:00
Tim Schaub
9a0e7a96fe Moving the feature management to the layer
The source will be responsible for fetching vector data.
2013-03-05 18:25:07 +01:00
Éric Lemoine
4e758f87ae Do not register multiple listeners on same tile 2013-03-05 17:01:34 +01:00
Tim Schaub
12bee3178e Moving the feature management to the layer
The source will be responsible for fetching vector data.
2013-03-05 12:46:55 +01:00
Tim Schaub
54d8d45fc9 Merge branch 'master' of github.com:openlayers/ol3 into vector 2013-03-05 10:58:27 +01:00
ahocevar
66b790294d Merge branch 'master' of github.com:openlayers/ol3 into wms-improvements
Conflicts:
	src/ol/source/tiledwmssource.js
	test/spec/ol/tileurlfunction.test.js
2013-03-05 00:55:52 +01:00
ahocevar
586f393492 Support tile sources without configured projection
This change adds a lot of flexibility to working with tile
layers: Sources where the server projection or tile grid do not
matter can now be constructed without specifying a projection or
tile grid.

The tileUrlFunction/imageUrlFunction now also creates updated
URLs when the params of the layer change, so things like
mergeNewParams in ol2 will be possible.

A nice side effect of this whole change is that there is no more
duplicated code between tiled and single image WMS layers.

While I was at it, I also fixed a WMS 1.1.1 axis order issue
and incorrect STYLES params (STYLES=& instead of STYLES&).
2013-03-05 00:46:58 +01:00
Tom Payne
1bac674eca Merge pull request #263 from twpayne/canvas-renderer-optimizations
Canvas renderer optimizations
2013-03-04 15:21:38 -08:00
Tim Schaub
dc19948a85 Get tile size for zoom level (see #258) 2013-03-04 21:30:01 +01:00
Tom Payne
a937083d10 Don't redraw already rendered tiles 2013-03-04 21:07:17 +01:00
Tim Schaub
c29fabebef Merge branch 'master' of github.com:openlayers/ol3 into vector 2013-03-04 21:06:13 +01:00
Tom Payne
08dbeed23f Rename WebGL variables to match CSS shaders specification
See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.htm
2013-03-04 19:45:43 +01:00
Frédéric Junod
cad215e0cc Merge pull request #230 from fredj/touch-navigation
Touch navigation issues
2013-03-04 00:42:59 -08:00
Bruno Binet
cedba8cd60 Merge pull request #258 from bbinet/tilegrid-tilesizes
Add support for multiple tileSizes in the tilegrid
2013-03-03 22:31:33 -08:00
Bruno Binet
07e0fc3a20 Fix tileSize in the canvastilelayerrenderer. 2013-03-04 07:30:33 +01:00
Bruno Binet
2816e3256c Add support for multiple tileSizes in the tilegrid.
This is needed by WMTS.
2013-03-03 20:43:46 +01:00
Bruno Binet
f7a895a823 Remove unused tileGrid.getTileSize() call. 2013-03-03 20:43:45 +01:00
Éric Lemoine
26cf882d68 Make createLayerRenderer always return a renderer 2013-03-03 19:46:09 +01:00
ahocevar
44ca6c9ff6 Merge branch 'master' of github.com:openlayers/ol3 into vector 2013-03-03 18:37:02 +01:00
Éric Lemoine
d0c0231d98 Add exports for the canvas export feature 2013-03-03 17:10:50 +01:00
Frederic Junod
66d4c44159 Rename ol.ViewHint.PANNING to ol.ViewHint.INTERACTING 2013-03-03 10:44:58 +01:00
Tim Schaub
93ab45432b Merge branch 'master' of github.com:openlayers/ol3 into vector 2013-03-03 09:46:11 +01:00
Tim Schaub
b52d283641 Allow geometries to use a shared vertex array
The ol.geom.SharedVertices structure represents a flattened array of vertex coordinates.  This is intended to support optimal WebGL rendering.
2013-03-02 18:39:24 +01:00
ahocevar
f4a4522eb4 Giving vector layers the style they deserve
Now vector layers can have a style. ol.Style instances have an
apply method to get the symbolizer literals for a feature. If the
layer does not have a style defined, there is also a static
applyDefaultStyle function on ol.Style to get the default
symbolizer literals for a feature. The vector layer also got a
groupFeaturesBySymbolizerLiteral method, which returns an array
with features grouped by symbolizer, as needed by the canvas
renderer.
2013-03-02 17:38:01 +01:00
Tom Payne
6ce3ebba5b Merge pull request #226 from twpayne/preserve-low-resolution-tiles
Preserve low resolution tiles
2013-02-22 02:14:41 -08:00
Tom Payne
4c9b70fa5c Move useLowResolutionTiles from layer renderer to tile source 2013-02-21 16:47:10 +01:00
Tom Payne
47e799ced0 Mark all low resolution tiles as used to prevent cache expiration 2013-02-21 16:19:38 +01:00
Tom Payne
e513b8cc39 Make it explicit that functions operate on tile sources 2013-02-21 16:12:45 +01:00
Tom Payne
fabcb313f1 Satisfy JSLint
JSLint complains about functions being declared in blocks.
2013-02-21 15:13:33 +01:00
Tim Schaub
0f2f26969d Merge branch 'master' of github.com:openlayers/ol3 into vector 2013-02-20 10:18:09 -07:00
Tim Schaub
689f8c9d9d Merge pull request #206 from tschaub/interim-tiles
Share common code to find loaded tiles
2013-02-20 00:52:49 -08:00
Tim Schaub
176f18c937 Merge branch 'master' of github.com:openlayers/ol3 into vector
Resolved conflicts:
  src/ol/renderer/canvas/canvasrenderer.js
2013-02-20 00:38:07 -07:00
Tim Schaub
438664a190 Renaming literals 2013-02-19 22:35:29 -07:00
Tim Schaub
80dc7b5bf7 Accept custom isLoaded method in findLoadedTiles method 2013-02-19 12:13:58 -07:00