Éric Lemoine
f9e04ad7d5
Use ol.renderer.Map#scheduleExpireIconCache
2014-02-06 12:59:39 +01:00
Tom Payne
b6af02a762
Add ol.ENABLE_VECTOR to control inclusion of vector layer renderers
2014-01-30 11:20:59 +01:00
Tom Payne
7e020e4d26
Add ol.ENABLE_TILE to control inclusion of tile layer renderers
2014-01-30 11:20:59 +01:00
Tom Payne
8b128ece81
Add ol.ENABLE_IMAGE to control inclusion of image layer renderers
2014-01-30 11:20:59 +01:00
Tom Payne
4667dec7c3
Rename devicePixelRatio to pixelRatio in ol.FrameState
2014-01-15 09:46:27 +01:00
Éric Lemoine
84fc86f469
Add ol.render.canvas.Immediate#drawAsync
2014-01-06 17:10:00 +01:00
Tom Payne
eb84072373
Pass pixel ratio to ol.render.canvas.Immediate constructor
2013-12-16 12:16:03 +01:00
Frederic Junod
355c0a1017
Scale output canvas by devicePixelRatio
2013-12-16 12:15:00 +01:00
Tom Payne
b59eec7a83
Merge remote-tracking branch 'openlayers/master' into vector-api
2013-12-13 20:22:06 +01:00
Tom Payne
fd733eca82
Use assertInstanceof instead of typecast
2013-12-13 18:59:25 +01:00
Tom Payne
900bc176ae
Avoid clearing canvas twice
2013-11-25 08:58:18 +01:00
Tom Payne
6584ef985f
Improve type checking in ol.renderer.canvas.Map
2013-11-24 14:33:47 +01:00
Frederic Junod
6762e70f4c
Better canvas sizing handling (canvas and webgl)
2013-11-21 17:08:49 +01:00
Frederic Junod
a7bb02b49c
Better canvas sizing handling (canvas and webgl)
2013-11-21 14:05:28 +01:00
Éric Lemoine
325534aa46
Fire precompose events from map
2013-11-20 11:45:24 +01:00
Frederic Junod
f4c5168cdf
Remove renderer.Map#getCanvas function
2013-11-20 11:45:24 +01:00
Tom Payne
e44dfb1c6c
Avoid clearing canvas twice
2013-11-20 11:44:42 +01:00
Tom Payne
7fd4e1ba56
Rename ol.render.RenderEvent to ol.render.Event
2013-11-20 11:42:10 +01:00
Tom Payne
ea0f8d1f8e
Add frameState to postcompose event and minimise calls to getTransform
2013-11-20 11:42:06 +01:00
Tom Payne
f3138d6039
Fire postcompose events from map
2013-11-20 11:42:05 +01:00
Tom Payne
f0b4a5a35e
Activate canvas vector layer renderer
2013-11-20 11:41:49 +01:00
Tom Payne
bd82e1aa1a
Remove vector code from files
2013-11-20 11:41:04 +01:00
Éric Lemoine
0c9f7eb616
Use experimental canvas vector layer renderer
2013-11-20 11:39:16 +01:00
Tom Payne
3a2133c130
Add and use ol.renderer.canvas.Layer#composeFrame
2013-11-20 11:36:26 +01:00
Tom Payne
2b2e7bf786
Rename ol.renderer.Layer#renderFrame to prepareFrame
2013-11-20 11:31:20 +01:00
Tom Payne
fb2878c200
Merge pull request #1296 from twpayne/improve-type-checking
...
Improve type checking
2013-11-20 02:27:42 -08:00
Tom Payne
d3981e2891
Improve type checking in ol.renderer.canvas.Map
2013-11-20 11:13:46 +01:00
Frederic Junod
7052884913
Don't use ol.size.equals function
...
To avoid creating an array on each frame (60 times per second).
2013-11-19 17:43:46 +01:00
Frederic Junod
1816d8d160
Don't set the canvas size too early
2013-11-19 16:23:21 +01:00
Frederic Junod
00186413f8
Remove canvasSize_ property
2013-11-19 16:23:21 +01:00
Frederic Junod
ca5960666d
Be more strict with {Element} types
2013-11-12 13:53:37 +01:00
ahocevar
386fac2429
Use integers when positioning on the target canvas
...
This avoids blurred images after view center changes (dx, dy)
and at fractional zoom levels (dw, dh).
2013-10-16 16:39:45 +02:00
Tom Payne
167b309242
Replace source ready flag with loading/ready/error enum
2013-09-30 13:30:54 +02:00
Bruno Binet
cf4799e87c
Add support for layer min/maxResolution
2013-09-19 16:59:38 +02:00
Frederic Junod
9906497cb8
Only reset canvas transformation matrix when it has changed
2013-09-18 19:12:36 +02:00
Tom Payne
8f8f94e697
Rename ol.layer.TileLayer to ol.layer.Tile
2013-09-09 15:14:45 +02:00
Tom Payne
7d5a84ce8a
Rename ol.layer.ImageLayer to ol.layer.Image
2013-09-09 14:36:40 +02:00
Tom Payne
46d16ba0ca
Use setElementShown instead of showElement
2013-07-22 17:42:47 +02:00
Frederic Junod
a1a7e21f92
Redefine ol.Size to be Array.<number>
2013-06-01 10:22:06 +02:00
Tom Payne
11672db967
Use === and !== for comparisons with 0
2013-05-28 16:07:48 +02:00
Frederic Junod
b3e5ac2717
Optimize canvas renderer.
...
Only use setTransform when it's needed (ie. when the view is rotated)
2013-04-26 13:32:18 +02:00
Frederic Junod
4094ace04b
Remove BACKGROUND_COLOR from ol.Map
...
Let the map be transparent, the background color can be set with CSS.
2013-04-24 17:38:25 +02:00
Tom Payne
68440e7e0f
Cache array length in canvas renderer
2013-04-20 11:34:39 +02:00
Tom Payne
37d3f7b4c1
Use for loop instead of forEach in canvas map renderer
2013-04-19 20:12:11 +02:00
Tom Payne
2f5797bc16
Always create layer renderer, even when layer is invisible or not ready
...
This is necessary because it is the layer renderer that is responsible
for triggering a render when a layer loads or becomes visible.
2013-04-18 12:52:45 +02:00
Tom Payne
07fe17924b
Remove layer renderers in post render function
2013-04-16 18:16:08 +02:00
Tom Payne
4e69b2bb8b
Create and remove layer renderers in renderFrame
...
Previously, the map renderer would listen for layers being added and
removed from the layers collection, and would create and remove layer
renderers in response to these events.
With this change, layer renderers are only created or removed when
renderFrame is called, which leads to somewhat simpler code.
We still need to listen to changes to the layers collection, but now
these only trigger a new render.
This new approach also has an advantage when layers change order.
Swapping the order of two layers involves removing one and re-inserting
it elsewhere. With the old approach, this would cause the deletion and
re-creation of the layer renderer. With this new approach, the layer
renderer is preserved.
2013-04-12 17:50:38 +02:00
Tom Payne
e132943eef
Use goog.asserts.fail
2013-04-08 19:14:16 +02:00
Tom Payne
4be8c991f7
Add missing Closure Library requires
2013-04-06 14:28:12 +02:00
Tom Payne
da1e5aadd3
Factor out css.js and fix requires
2013-04-05 20:59:16 +02:00