Commit Graph

70 Commits

Author SHA1 Message Date
Éric Lemoine
f9e04ad7d5 Use ol.renderer.Map#scheduleExpireIconCache 2014-02-06 12:59:39 +01:00
Tom Payne
b6af02a762 Add ol.ENABLE_VECTOR to control inclusion of vector layer renderers 2014-01-30 11:20:59 +01:00
Tom Payne
7e020e4d26 Add ol.ENABLE_TILE to control inclusion of tile layer renderers 2014-01-30 11:20:59 +01:00
Tom Payne
8b128ece81 Add ol.ENABLE_IMAGE to control inclusion of image layer renderers 2014-01-30 11:20:59 +01:00
Tom Payne
4667dec7c3 Rename devicePixelRatio to pixelRatio in ol.FrameState 2014-01-15 09:46:27 +01:00
Éric Lemoine
84fc86f469 Add ol.render.canvas.Immediate#drawAsync 2014-01-06 17:10:00 +01:00
Tom Payne
eb84072373 Pass pixel ratio to ol.render.canvas.Immediate constructor 2013-12-16 12:16:03 +01:00
Frederic Junod
355c0a1017 Scale output canvas by devicePixelRatio 2013-12-16 12:15:00 +01:00
Tom Payne
b59eec7a83 Merge remote-tracking branch 'openlayers/master' into vector-api 2013-12-13 20:22:06 +01:00
Tom Payne
fd733eca82 Use assertInstanceof instead of typecast 2013-12-13 18:59:25 +01:00
Tom Payne
900bc176ae Avoid clearing canvas twice 2013-11-25 08:58:18 +01:00
Tom Payne
6584ef985f Improve type checking in ol.renderer.canvas.Map 2013-11-24 14:33:47 +01:00
Frederic Junod
6762e70f4c Better canvas sizing handling (canvas and webgl) 2013-11-21 17:08:49 +01:00
Frederic Junod
a7bb02b49c Better canvas sizing handling (canvas and webgl) 2013-11-21 14:05:28 +01:00
Éric Lemoine
325534aa46 Fire precompose events from map 2013-11-20 11:45:24 +01:00
Frederic Junod
f4c5168cdf Remove renderer.Map#getCanvas function 2013-11-20 11:45:24 +01:00
Tom Payne
e44dfb1c6c Avoid clearing canvas twice 2013-11-20 11:44:42 +01:00
Tom Payne
7fd4e1ba56 Rename ol.render.RenderEvent to ol.render.Event 2013-11-20 11:42:10 +01:00
Tom Payne
ea0f8d1f8e Add frameState to postcompose event and minimise calls to getTransform 2013-11-20 11:42:06 +01:00
Tom Payne
f3138d6039 Fire postcompose events from map 2013-11-20 11:42:05 +01:00
Tom Payne
f0b4a5a35e Activate canvas vector layer renderer 2013-11-20 11:41:49 +01:00
Tom Payne
bd82e1aa1a Remove vector code from files 2013-11-20 11:41:04 +01:00
Éric Lemoine
0c9f7eb616 Use experimental canvas vector layer renderer 2013-11-20 11:39:16 +01:00
Tom Payne
3a2133c130 Add and use ol.renderer.canvas.Layer#composeFrame 2013-11-20 11:36:26 +01:00
Tom Payne
2b2e7bf786 Rename ol.renderer.Layer#renderFrame to prepareFrame 2013-11-20 11:31:20 +01:00
Tom Payne
fb2878c200 Merge pull request #1296 from twpayne/improve-type-checking
Improve type checking
2013-11-20 02:27:42 -08:00
Tom Payne
d3981e2891 Improve type checking in ol.renderer.canvas.Map 2013-11-20 11:13:46 +01:00
Frederic Junod
7052884913 Don't use ol.size.equals function
To avoid creating an array on each frame (60 times per second).
2013-11-19 17:43:46 +01:00
Frederic Junod
1816d8d160 Don't set the canvas size too early 2013-11-19 16:23:21 +01:00
Frederic Junod
00186413f8 Remove canvasSize_ property 2013-11-19 16:23:21 +01:00
Frederic Junod
ca5960666d Be more strict with {Element} types 2013-11-12 13:53:37 +01:00
ahocevar
386fac2429 Use integers when positioning on the target canvas
This avoids blurred images after view center changes (dx, dy)
and at fractional zoom levels (dw, dh).
2013-10-16 16:39:45 +02:00
Tom Payne
167b309242 Replace source ready flag with loading/ready/error enum 2013-09-30 13:30:54 +02:00
Bruno Binet
cf4799e87c Add support for layer min/maxResolution 2013-09-19 16:59:38 +02:00
Frederic Junod
9906497cb8 Only reset canvas transformation matrix when it has changed 2013-09-18 19:12:36 +02:00
Tom Payne
8f8f94e697 Rename ol.layer.TileLayer to ol.layer.Tile 2013-09-09 15:14:45 +02:00
Tom Payne
7d5a84ce8a Rename ol.layer.ImageLayer to ol.layer.Image 2013-09-09 14:36:40 +02:00
Tom Payne
46d16ba0ca Use setElementShown instead of showElement 2013-07-22 17:42:47 +02:00
Frederic Junod
a1a7e21f92 Redefine ol.Size to be Array.<number> 2013-06-01 10:22:06 +02:00
Tom Payne
11672db967 Use === and !== for comparisons with 0 2013-05-28 16:07:48 +02:00
Frederic Junod
b3e5ac2717 Optimize canvas renderer.
Only use setTransform when it's needed (ie. when the view is rotated)
2013-04-26 13:32:18 +02:00
Frederic Junod
4094ace04b Remove BACKGROUND_COLOR from ol.Map
Let the map be transparent, the background color can be set with CSS.
2013-04-24 17:38:25 +02:00
Tom Payne
68440e7e0f Cache array length in canvas renderer 2013-04-20 11:34:39 +02:00
Tom Payne
37d3f7b4c1 Use for loop instead of forEach in canvas map renderer 2013-04-19 20:12:11 +02:00
Tom Payne
2f5797bc16 Always create layer renderer, even when layer is invisible or not ready
This is necessary because it is the layer renderer that is responsible
for triggering a render when a layer loads or becomes visible.
2013-04-18 12:52:45 +02:00
Tom Payne
07fe17924b Remove layer renderers in post render function 2013-04-16 18:16:08 +02:00
Tom Payne
4e69b2bb8b Create and remove layer renderers in renderFrame
Previously, the map renderer would listen for layers being added and
removed from the layers collection, and would create and remove layer
renderers in response to these events.

With this change, layer renderers are only created or removed when
renderFrame is called, which leads to somewhat simpler code.

We still need to listen to changes to the layers collection, but now
these only trigger a new render.

This new approach also has an advantage when layers change order.
Swapping the order of two layers involves removing one and re-inserting
it elsewhere.  With the old approach, this would cause the deletion and
re-creation of the layer renderer.  With this new approach, the layer
renderer is preserved.
2013-04-12 17:50:38 +02:00
Tom Payne
e132943eef Use goog.asserts.fail 2013-04-08 19:14:16 +02:00
Tom Payne
4be8c991f7 Add missing Closure Library requires 2013-04-06 14:28:12 +02:00
Tom Payne
da1e5aadd3 Factor out css.js and fix requires 2013-04-05 20:59:16 +02:00