Commit Graph

610 Commits

Author SHA1 Message Date
Tom Payne f3138d6039 Fire postcompose events from map 2013-11-20 11:42:05 +01:00
Tom Payne 1670b67bd8 Rename postrender to postcompose 2013-11-20 11:42:05 +01:00
Tom Payne a990f0921e Rename ol.layer.VectorEvent to ol.render.RenderEvent 2013-11-20 11:42:05 +01:00
Tom Payne 2839aea6b1 Clear correct member variable, thanks @elemoine 2013-11-20 11:42:05 +01:00
Tom Payne a17560ade3 Only draw features and geometries that are visible 2013-11-20 11:42:05 +01:00
Tom Payne c5de1db9e6 Rename render to immediate 2013-11-20 11:42:05 +01:00
Tom Payne a0aad87adf Rename batch to replay 2013-11-20 11:42:04 +01:00
Tom Payne df70731e0c Fire per-layer postrender events 2013-11-20 11:42:04 +01:00
Tom Payne 4183d9cdb8 Move ol.replay into ol.render namespace 2013-11-20 11:42:01 +01:00
Tom Payne b95a19ba30 Render Points and MultiPoints with images 2013-11-20 11:42:00 +01:00
Tom Payne 61e221c504 Only draw batches in visible extent 2013-11-20 11:41:56 +01:00
Tom Payne fef9ec155b Refactor batching system 2013-11-20 11:41:55 +01:00
Tom Payne d3952297db Render MultiPolygons 2013-11-20 11:41:54 +01:00
Tom Payne 4d02ecf1e8 Add MultiLineString rendering 2013-11-20 11:41:53 +01:00
Tom Payne de247d7130 Remove logging code 2013-11-20 11:41:53 +01:00
Tom Payne e14c46946e Render polygon geometries 2013-11-20 11:41:53 +01:00
Tom Payne a823e1f776 Add support for polygons to canvas replay 2013-11-20 11:41:53 +01:00
Tom Payne 256237fee7 Don't draw lines when stroke style is null 2013-11-20 11:41:52 +01:00
Tom Payne 15583865b6 Re-use batches when animating or interacting 2013-11-20 11:41:52 +01:00
Tom Payne 8ccd733e08 Implement ol.replay.canvas.BatchGroup#isEmpty 2013-11-20 11:41:51 +01:00
Tom Payne 9a11cb87aa Handle vector layer opacity 2013-11-20 11:41:51 +01:00
Tom Payne 633920d0f7 Buffer batch group extent 2013-11-20 11:41:51 +01:00
Tom Payne f0b4a5a35e Activate canvas vector layer renderer 2013-11-20 11:41:49 +01:00
Tom Payne fb7ccc9d16 Add initial canvas vector layer renderer 2013-11-20 11:41:09 +01:00
Tom Payne d2dbc27b0a Add shared vector rendering functions 2013-11-20 11:41:09 +01:00
Tom Payne bd82e1aa1a Remove vector code from files 2013-11-20 11:41:04 +01:00
Tom Payne 4e65fefc00 Move vector code out of the way 2013-11-20 11:39:21 +01:00
Tom Payne a60a03149e Correct transform and remove unused variables 2013-11-20 11:39:19 +01:00
Tom Payne ea74809256 Remove unused vector layer canvas 2013-11-20 11:39:19 +01:00
Tom Payne bbd461f181 Remove stray call to composeFrame, thanks @elemoine 2013-11-20 11:39:19 +01:00
Tom Payne d774d2007d Render features even while animating and interacting 2013-11-20 11:39:19 +01:00
Tom Payne 91fc1a7663 Render vector features directly to output canvas 2013-11-20 11:39:18 +01:00
Tom Payne e0ef5fc7ee Pass context instead of canvas when creating ol.renderer.canvas.Vector 2013-11-20 11:39:18 +01:00
Éric Lemoine 0c9f7eb616 Use experimental canvas vector layer renderer 2013-11-20 11:39:16 +01:00
Éric Lemoine 4b9642f4b1 Experimental canvas vector layer renderer 2013-11-20 11:36:28 +01:00
Tom Payne 3a2133c130 Add and use ol.renderer.canvas.Layer#composeFrame 2013-11-20 11:36:26 +01:00
Tom Payne b403c25646 Factor out layersToDraw 2013-11-20 11:34:52 +01:00
Tom Payne d7591331ba Add and use ol.renderer.webgl.Layer#composeFrame 2013-11-20 11:34:50 +01:00
Tom Payne 2b2e7bf786 Rename ol.renderer.Layer#renderFrame to prepareFrame 2013-11-20 11:31:20 +01:00
Tom Payne 26fa8d9d53 Track current program in context, rather than renderers 2013-11-20 11:31:20 +01:00
Tom Payne 10c41cd064 Factor out ol.webgl.Context 2013-11-20 11:31:19 +01:00
Tom Payne fb2878c200 Merge pull request #1296 from twpayne/improve-type-checking
Improve type checking
2013-11-20 02:27:42 -08:00
Tom Payne 64021b130a Improve type checking in ol.renderer.webgl.TileLayer 2013-11-20 11:13:47 +01:00
Tom Payne 06b1456499 Improve type checking in ol.renderer.webgl.Layer 2013-11-20 11:13:47 +01:00
Tom Payne 2ba33b8cad Improve type checking in ol.renderer.webgl.ImageLayer 2013-11-20 11:13:46 +01:00
Tom Payne a613b19360 Improve type checking in ol.renderer.Layer 2013-11-20 11:13:46 +01:00
Tom Payne 0221f74e5c Improve type checking in ol.renderer.dom.TileLayer 2013-11-20 11:13:46 +01:00
Tom Payne 68bf12b5e1 Improve type checking in ol.renderer.dom.Map 2013-11-20 11:13:46 +01:00
Tom Payne d3981e2891 Improve type checking in ol.renderer.canvas.Map 2013-11-20 11:13:46 +01:00
Frederic Junod 7052884913 Don't use ol.size.equals function
To avoid creating an array on each frame (60 times per second).
2013-11-19 17:43:46 +01:00