Éric Lemoine
77adbdfa7a
Use per-animation function modules
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Currently the animation functions share the same module, namely ol.animation. We do differently for ol.control.defaults and ol.interaction.defaults, with ol.control.defaults and ol.interaction.defaults module. This commit replaces the ol.animation module by four modules, one for each animation function.
This makes things more consistent, and will make it possible to use the @exportFunction annotation for the exporting of the animation functions.
2013-08-19 14:25:38 +02:00
Tom Payne
ce56ac90a8
Add some type hints in ol.Kinetic
2013-07-22 18:22:29 +02:00
Tim Schaub
fa970f1ae2
Allow user to stop map at the end of a drag
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If the time between the last move and now is longer than the configured delay, this means that the user stopped panning before releasing the map.
2013-05-24 18:18:34 -05:00
Frederic Junod
98e3a2b56e
Store kinetic coordinates and time as numbers instead of objects
2013-04-02 13:43:01 +02:00
Frederic Junod
5906168bc0
Don't recompute delay every loop
2013-04-02 11:51:59 +02:00
Frederic Junod
e4a5744e06
Remove x,y params from ol.Kinetic.begin
2013-02-18 16:43:20 +01:00
Tim Schaub
440ea038fe
Merge pull request #183 from tschaub/natural-names
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More natural names for animations
2013-02-07 13:44:13 -08:00
Tim Schaub
a2bbdf7ccc
More natural names for animations
2013-02-06 13:43:54 -07:00
Frederic Junod
2fea469037
Change ol.Kinetic.update arguments.
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Instead of goog.events.BrowserEvent, accept a x,y pair.
2013-02-06 12:55:15 +01:00
Tom Payne
93976a5d9f
Fix requires relating to recent commits
2013-01-30 23:47:13 +01:00
Bruno Binet
d2f30986db
Set kinetic getDuration instance method to @private
2013-01-30 14:46:49 +01:00
Bruno Binet
dff8c2b2b2
Renaming to be more consistent with ol3 style
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s/v_0/initialVelocity/
s/v_min/minVelocity/
2013-01-30 14:46:49 +01:00
Bruno Binet
d91e1d30d4
Get rid of binarySelect to find the first point.
2013-01-30 14:46:49 +01:00
Bruno Binet
79849888db
Kinetic now returns directly the pre-render function
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instead of returning the kinetic easing function only.
(thanks @fredj)
2013-01-29 15:34:11 +01:00
Bruno Binet
8a9738d755
Add support for kinetic effect while dragging.
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Only dragpan interaction is supported for now.
The kinetic effect use the maths below (thx @twpayne):
Rate of decay (number, must be negative) = α
Minimum velocity (pixels/millisecond) = v_min
Initial velocity (pixels/millisecond) = v₀
Velocity at time t (pixels/millisecond) =
α⋅t
v₀⋅ℯ
Distance travelled at time t (pixels) =
⎛ α⋅t ⎞
v₀⋅⎝ℯ - 1⎠
─────────────
α
Duration of animation (milliseconds) =
⎛v_min⎞
log⎜─────⎟
⎝ v₀ ⎠
──────────
α
Total distance travelled (pixels) =
-v₀ + v_min
───────────
α
Easing function =
⎛ α⋅duration⋅t ⎞
v₀⋅⎝ℯ - 1⎠
──────────────────────
-v₀ + v_min
2013-01-29 12:39:52 +01:00