Commit Graph

369 Commits

Author SHA1 Message Date
Tom Payne f1cc5b87da Fix whitespace errors in JavaScript source 2013-04-08 13:25:01 +02:00
Tom Payne 4d1ec1ff90 Remove (mostly unused) logger 2013-04-06 17:32:41 +02:00
Tom Payne 4be8c991f7 Add missing Closure Library requires 2013-04-06 14:28:12 +02:00
Tom Payne da1e5aadd3 Factor out css.js and fix requires 2013-04-05 20:59:16 +02:00
Tom Payne 5680b89c48 Update logos in renderers 2013-04-05 18:27:51 +02:00
Tom Payne 02196c94b5 Redefine ol.Coordinate to be Array.<number> 2013-04-05 12:30:37 +02:00
Frederic Junod cade8eaf7e Remove unused local variable 2013-04-05 11:59:07 +02:00
Tom Payne b32a2e101c Abort rendering when WebGL context is lost 2013-04-05 00:14:10 +02:00
Marc Jansen 6ca21b32a9 More renames as suggested by @elemoine. 2013-04-04 10:25:11 +02:00
Éric Lemoine e128bab625 Do not pass tile grid to getTile and tileUrlFunc
getTile and the tileUrlFunc are functions of the source, so they do need to be passed the tile grid. The tile source knows its tile grid, and can get the projection's tile grid if it doesn't have a tile grid.
2013-04-02 11:12:43 +02:00
Tom Payne 66c6a8a3e0 Make preload a number of levels instead of a boolean 2013-03-27 14:34:29 +01:00
Tom Payne 494d61250e Make tile pre-loading a per-layer option 2013-03-27 14:34:29 +01:00
Tom Payne 1d22d2fdde Tune tile priority functions 2013-03-27 14:34:29 +01:00
Tom Payne 5e8b0de66d Use tile texture queue 2013-03-27 14:34:29 +01:00
Tom Payne 6221680b0b Add tile texture queue 2013-03-27 14:34:29 +01:00
Tom Payne 96912c271d Add optional per-tile callback to manageTilePyramid 2013-03-27 14:34:28 +01:00
Tom Payne 27f9e83780 Refactor ol.TileQueue to extend ol.structs.PriorityQueue 2013-03-27 14:34:28 +01:00
Tom Payne 62877fdf02 Reuse ol.Size object 2013-03-25 11:54:50 +01:00
Tom Payne 4e883b7099 Don't shrink canvas 2013-03-25 11:54:50 +01:00
Tom Payne 6cfe918501 Merge pull request #428 from twpayne/gc-optimizations
GC optimizations
2013-03-25 03:54:15 -07:00
Tom Payne 9906c518a7 Rename useTileZXY to useTile 2013-03-25 11:45:20 +01:00
Tom Payne 658b919d20 Merge pull request #425 from twpayne/glsl-unit
Use glsl-unit for WebGL shaders
2013-03-25 03:42:27 -07:00
Tom Payne 65e6ed3485 Rename getTileZXY to getTile 2013-03-25 10:10:03 +01:00
ahocevar 560f645384 Merge pull request #420 from ahocevar/icon-defer
Don't create tile if rendering needs to be deferred. r=@bartvde
2013-03-25 02:04:50 -07:00
Tom Payne 69d06a6e18 Add comment about automatically generated files 2013-03-25 10:04:32 +01:00
Tom Payne 3a4ef83e79 Tidy up ol.webgl namespace 2013-03-24 15:51:09 +01:00
Tom Payne dfb631a08f Replace getTile with getTileZXY
This massively reduces the number of temporary ol.TileCoord objects.

Previously an ol.TileCoord object was generated for every potentially
visible tile at the current zoom level and lower, every frame.  This
commit eliminates all of those.  Now new ol.TileCoord objects are only
allocated when a new tile is created.
2013-03-24 15:24:49 +01:00
Tom Payne 731fcd3d17 Move shader support code into ol.webgl 2013-03-23 18:29:26 +01:00
Tom Payne 711e4be19e Use glsl-unit in WebGL tile layer renderer 2013-03-23 17:47:02 +01:00
Tom Payne 7300051b69 Use glsl-unit in WebGL map renderer 2013-03-23 17:46:38 +01:00
Tom Payne c48df12a33 Add infrastructure for glsl-unit 2013-03-23 17:45:44 +01:00
Tom Payne 3fbf7b8c20 Merge pull request #357 from twpayne/load-low-resolution-tiles
Load low resolution tiles
2013-03-23 06:00:45 -07:00
ahocevar 28f29e9d40 Don't create tile if rendering needs to be deferred
Rendering vector tiles with mixed geometry types does not work
as expected, because the tile is created without the geometries
that need another rendering pass because of missing icons. This
was discovered by @bartvde when working on the KML parser, where
mixed geometry types are common.

This change fixes the issue by breaking out from rendering
entirely when renderFeaturesByGeometryType returns a deferred
state. In addition, there was a related bug because icons are
added to the cache regardless of its loaded state. This is also
fixed now.
2013-03-23 11:34:38 +01:00
Tom Payne 80df629319 Premptively load low resolution tiles 2013-03-22 21:02:09 +01:00
Tom Payne e3abe376f1 Remove ol.source.TileSource.useLowResolutionTiles 2013-03-22 21:02:06 +01:00
Tom Payne 876fea2fb7 Rename shader variables to match CSS specification 2013-03-22 18:02:31 +01:00
Tom Payne b7184641b0 Use shorter module name and clean up requires 2013-03-22 17:58:15 +01:00
Tom Payne 69370ce629 Use ol.structs.Buffer.getUsage 2013-03-22 17:33:19 +01:00
Tom Payne 705b71ae2a Track buffer dirty state by map 2013-03-22 17:33:19 +01:00
Tom Payne 35ee45cefc Use local variable for texCoordMatrix 2013-03-22 17:25:58 +01:00
Tom Payne 66efba8824 Promote projectionMatrix and texCoordMatrix into base class 2013-03-22 17:25:53 +01:00
Tom Payne cc41d720fa Manage buffers in WebGL map renderer 2013-03-22 17:25:47 +01:00
Tom Payne ecd5158012 Add ol.renderer.webgl.Layer.getWebGLMapRenderer
This improves the type checking.
2013-03-22 17:25:42 +01:00
Tom Payne f770be297d Use ol.math.roundUpToPowerOfTwo 2013-03-22 17:25:36 +01:00
Tom Payne 6c32170a08 Promote texture and framebuffer management into base class 2013-03-22 17:25:27 +01:00
Éric Lemoine a12d10e912 Merge pull request #409 from elemoine/tilequeue
Tile renderers needn't listen for tile change
2013-03-22 09:17:46 -07:00
Jeff Williams 97879a3572 remove descriptions from JSDoc type tags 2013-03-21 09:54:52 -07:00
Éric Lemoine 1d575309da Tile renderers needn't listen for tile change 2013-03-21 10:29:01 +01:00
Tim Schaub 825a6d65e8 Properly maintain dirty state during animation
The previous logic assumed that if there were any tiles to render, the dirty state should be false.  The correct logic is to say that if we don't render during animation, dirty is true.
2013-03-19 07:27:59 -06:00
Frederic Junod bce9e9d0de Fix typecast
Fix JSC_MISPLACED_TYPE_ANNOTATION warnings with the plovr 2013 release
candidate (http://plovr.com/plovr-2013-rc.jar)
2013-03-14 15:59:21 +01:00