Andreas Hocevar
5bc00d8535
Continue passing null instead of unmanaged layer to forEachFeatureAtCoordinate
2016-02-17 08:59:45 +01:00
Andreas Hocevar
9f0fefd42d
Hit-detect skipped features, but not on unmanaged layer
2016-02-17 00:54:31 +01:00
Tim Schaub
9ae748408a
Statement inside curly braces on its own line
2016-01-11 18:56:06 -08:00
Éric Lemoine
279eae1dba
Do not ignore layer filter for unmanaged layers
...
PR #3883 made `forEachFeatureAtPixel` ignore unmanaged layers. This commit reverts that change.
2015-11-30 17:53:19 +01:00
Andreas Hocevar
1aea2c2b0c
Pass null as forEachFeatureAtPixel layer arg for unmanaged layers
2015-11-09 09:45:21 +01:00
Pierre GIRAUD
badf14e0f1
forEachFeatureAtPixel shouldn't fail if layer has no source
2015-09-16 13:27:01 +02:00
Andreas Hocevar
26e146b1d8
Ignore layer filter for unmanaged layers
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To make unmanaged vector layers work like the removed ol.FeatureOverlay,
the layer filter for ol.Map#forEachFeatureAtPixel needs to ignore unmanaged
layers.
2015-07-07 22:24:57 +02:00
Andreas Hocevar
53d5d8c1d9
Get rid of ol.FeatureOverlay
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This also introduces a wrapX option to the Draw, Modify and Select
interaction.
2015-06-09 15:44:31 +02:00
Andreas Hocevar
513677fecd
Render map replay group on the correct world instead of wrapping it
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By using the frameState's focus, we can adjust extent and transform and
render it for the world of interest instead of wrapping it and rendering
for every visible world.
2015-04-22 09:11:19 +02:00
Andreas Hocevar
4f8dca92ba
Ensure functions are always called with the same number of args
2015-04-21 08:21:31 +02:00
Andreas Hocevar
d5e5628fe1
Add some tests
2015-04-18 19:10:54 +02:00