Commit Graph

33 Commits

Author SHA1 Message Date
Andreas Hocevar
eb6a938062 Do not document object literals as interfaces
Instead, object literals with properties that should not be
renamed can go in externs/olx.js.
2014-05-22 15:48:47 +02:00
Tom Payne
022a7a03e0 Use oli.FrameState instead of ol.FrameState 2014-03-10 14:48:23 +01:00
Tom Payne
4667dec7c3 Rename devicePixelRatio to pixelRatio in ol.FrameState 2014-01-15 09:46:27 +01:00
Antoine Abt
2ebfba2235 add Immediate renderer to webgl layer postcompose event 2014-01-03 16:38:25 +01:00
Éric Lemoine
93aef958e9 Move arrayBuffer_ to layer renderer 2013-11-20 11:45:25 +01:00
Éric Lemoine
8d191ca4b8 Fire pre and postcompose events from webgl layers 2013-11-20 11:45:25 +01:00
Tom Payne
e1ba9c0322 Move color matrix code into ol.color.Matrix 2013-11-20 11:44:48 +01:00
Tom Payne
d7591331ba Add and use ol.renderer.webgl.Layer#composeFrame 2013-11-20 11:34:50 +01:00
Tom Payne
06b1456499 Improve type checking in ol.renderer.webgl.Layer 2013-11-20 11:13:47 +01:00
Bruno Binet
8b435059f7 Update color matrices based on framestate values
In getColorMatrix method, we'll update the color matrices only if layerstate
color properties has changed in the framestate.
2013-08-13 16:24:44 +02:00
Bruno Binet
46ea218d0f Make layer renderers more stupid
Layer renderers should not be responsible for listening to layer
properties change and triggering a render.
Layer change events are now forwarded to the map which will trigger a render.
2013-08-13 16:24:44 +02:00
Tom Payne
f64e35e8bb Remove unused variables in renderers 2013-05-28 16:01:33 +02:00
Tom Payne
85a95a0036 Call render and requestRenderFrame directly instead of using changed events 2013-04-18 18:58:59 +02:00
Tom Payne
f274cc99f6 Don't call event handlers in constructor 2013-04-18 16:35:06 +02:00
Tom Payne
0371b891a6 Tighten up permission on layer renderers 2013-04-12 00:48:35 +02:00
Tom Payne
4be8c991f7 Add missing Closure Library requires 2013-04-06 14:28:12 +02:00
Tom Payne
66efba8824 Promote projectionMatrix and texCoordMatrix into base class 2013-03-22 17:25:53 +01:00
Tom Payne
cc41d720fa Manage buffers in WebGL map renderer 2013-03-22 17:25:47 +01:00
Tom Payne
ecd5158012 Add ol.renderer.webgl.Layer.getWebGLMapRenderer
This improves the type checking.
2013-03-22 17:25:42 +01:00
Tom Payne
6c32170a08 Promote texture and framebuffer management into base class 2013-03-22 17:25:27 +01:00
Tom Payne
08dbeed23f Rename WebGL variables to match CSS shaders specification
See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.htm
2013-03-04 19:45:43 +01:00
Éric Lemoine
02843939e3 Add ol.renderer.webgl.ImageLayer 2013-02-14 23:36:36 +01:00
Éric Lemoine
de7a1d8f81 Apply transform matrix to text coords
With this commit the transform matrix is applied to each texture coordinate, as opposed to each fragment. This leads to less calculation on the GPU.
2013-02-14 09:56:45 +01:00
Tom Payne
3bd1b92b05 Promote renderFrame from ol.renderer.*.LayerRender to ol.renderer.LayerRenderer 2013-01-28 19:56:57 +01:00
Tom Payne
49734de240 Promote dispatchChangeEvent from ol.renderer.webgl.Layer to ol.renderer.Layer 2013-01-28 19:56:56 +01:00
Tom Payne
4701d117f7 Always dispatch change events on load/opacity/visible changes 2013-01-28 19:56:56 +01:00
Tom Payne
f3cace499c Implement frame state and animation architecture 2013-01-11 15:48:24 +01:00
Tom Payne
e05591f6ab Fix typecast in ol.renderer.webgl.Layer 2013-01-07 13:18:59 +01:00
Tom Payne
cfaee15c9f Factor out color matrix generation, move color matrix into layer renderer 2013-01-05 12:30:18 +01:00
Tom Payne
118b233457 More strict matrix type 2013-01-05 12:17:37 +01:00
Tom Payne
756792b8db Pass time to render functions and rename them to renderFrame_ 2013-01-03 12:23:50 +01:00
Tom Payne
783dfe0618 Port WebGL renderer to requestRenderFrame 2013-01-03 12:23:49 +01:00
Tom Payne
e5d39724c9 Give each source file a unique name 2012-10-26 11:25:26 +02:00