Éric Lemoine
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9ce3bc7f3d
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Fix WebGL image layer rendering on retina displays
This commit takes the device pixel ratio into account when calculating the matrix used to apply the image to the output canvas.
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2015-04-07 12:13:16 +02:00 |
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Frederic Junod
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38bbe35e8d
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Remove ol.Map#getRenderer function
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2013-11-20 11:45:24 +01:00 |
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Tim Schaub
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b192335e56
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Merge pull request #1027 from tschaub/closure-util
Use the closure-util package. Documentation will come when this is a more complete solution. See #1027 for basic usage instructions.
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2013-09-15 15:36:13 -07:00 |
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Éric Lemoine
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009172951c
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WebGL image layer tests require the common proj
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2013-09-15 10:37:22 -06:00 |
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Tim Schaub
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e806f51b3d
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Changing extent structure back to single array: [minX, minY, maxX, maxY]
This means we'll have to have a new structure and new methods for 3D envelopes.
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2013-09-15 00:31:32 -06:00 |
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Tim Schaub
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e84e0e1233
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WebGL renderer updates for new extent structure
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2013-09-14 21:14:55 -06:00 |
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Tom Payne
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7d5a84ce8a
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Rename ol.layer.ImageLayer to ol.layer.Image
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2013-09-09 14:36:40 +02:00 |
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Tom Payne
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5967f96047
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Rename ol.source.ImageSource to ol.source.Image
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2013-09-09 14:33:12 +02:00 |
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Tom Payne
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f64e35e8bb
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Remove unused variables in renderers
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2013-05-28 16:01:33 +02:00 |
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Tom Payne
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e686eff886
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Fix use of dispose in ol.renderer.webgl.ImageLayer tests
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2013-04-22 17:16:44 +02:00 |
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Tom Payne
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305089d84f
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Port ol.renderer.webgl to new extents
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2013-04-19 10:03:35 +02:00 |
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Tom Payne
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9f0004e17d
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Rename test files to match source files
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2013-04-16 19:59:53 +02:00 |
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