Commit Graph

1262 Commits

Author SHA1 Message Date
Frederic Junod
e4a5744e06 Remove x,y params from ol.Kinetic.begin 2013-02-18 16:43:20 +01:00
Tom Payne
3a20eaed32 Merge pull request #198 from twpayne/ellipsoid
Add ellipsoid geometry functions
2013-02-18 06:27:36 -08:00
Tom Payne
281f01889e Merge pull request #196 from twpayne/sphere
Add spherical geometry functions
2013-02-18 03:35:44 -08:00
Tom Payne
36a3d02816 Add ellipsoid geometry functions 2013-02-18 12:32:43 +01:00
Tom Payne
684a336dd4 Merge pull request #197 from twpayne/geolocation-all-properties
Add remaining geolocation properties
2013-02-18 01:53:04 -08:00
Tom Payne
fc9f323f83 Store heading in radians, thanks @fredj 2013-02-17 23:53:37 +01:00
Éric Lemoine
d713c9b8ed Deal with null images 2013-02-17 23:07:58 +01:00
Éric Lemoine
be6c1a1a27 Test the image layer renderer's transform matrix 2013-02-17 22:47:19 +01:00
Éric Lemoine
85eec4e9b8 Avoid busy-waiting while images load
This is to be in conformance with the work done with #184.
2013-02-17 22:47:19 +01:00
Tom Payne
7de6cb4fd4 Add remaining geolocation properties 2013-02-16 20:19:38 +01:00
Tom Payne
544f399e04 Add spherical geometry functions 2013-02-15 18:07:19 +01:00
Éric Lemoine
a3c65978d1 Make ol.Image emit change events 2013-02-15 17:57:05 +01:00
Éric Lemoine
1e4229497d Do not sort resolutions array
We assert that the resolutions array is sorted instead of sorting it ourselves. This is to consistent with ol.TileGrid.
2013-02-15 17:52:06 +01:00
Éric Lemoine
e1505abe0d Rename ol.Rectangle scale to scaleFromCenter 2013-02-15 17:43:27 +01:00
Éric Lemoine
02843939e3 Add ol.renderer.webgl.ImageLayer 2013-02-14 23:36:36 +01:00
Éric Lemoine
17a17b01b6 Add ol.renderer.dom.ImageLayer 2013-02-14 23:36:36 +01:00
Éric Lemoine
238c695265 Add FIXME to ol.control.Attribution 2013-02-14 23:36:36 +01:00
Éric Lemoine
8ae25684f9 Add ol.source.StaticImage 2013-02-14 23:36:36 +01:00
Éric Lemoine
62b10cf878 Add ol.source.SingleImageWMS 2013-02-14 23:36:36 +01:00
Éric Lemoine
aa9f820723 Add scale to ol.Rectangle 2013-02-14 23:36:36 +01:00
Éric Lemoine
35a6cac37f Add containsExtent to ol.Extent 2013-02-14 23:36:36 +01:00
Tom Payne
f581040b0f Add ol.renderer.canvas.ImageLayer 2013-02-14 23:36:36 +01:00
Tom Payne
5a0adf2345 Add ol.source.ImageSource 2013-02-14 23:36:36 +01:00
Tom Payne
27125640ef Add ol.layer.ImageLayer 2013-02-14 23:36:36 +01:00
Éric Lemoine
cf206a103d Add ol.Image class 2013-02-14 23:36:36 +01:00
Éric Lemoine
8b83345bd2 Add equals to Rectangle 2013-02-14 23:36:35 +01:00
Bart van den Eijnden
234f6bc411 Merge pull request #180 from bartvde/wmscapsclean
add WMS GetCapabilities parser for WMS 1.1.0, 1.1.1, 1.1.1 WMS-C profile
2013-02-14 05:02:39 -08:00
Frédéric Junod
b305d7fdfa Merge pull request #192 from fredj/rotation
Change view.rotate params: rotation and optional anchor.
2013-02-14 04:48:42 -08:00
Frederic Junod
34975428c4 Change view.rotate params: rotation and optional anchor. 2013-02-14 12:17:26 +01:00
Éric Lemoine
daaff1611c Merge pull request #193 from elemoine/shaders
Apply transform matrix to text coords
2013-02-14 03:01:18 -08:00
Éric Lemoine
b6b493c198 Use vec2 for vTexCoord 2013-02-14 11:54:01 +01:00
Éric Lemoine
de7a1d8f81 Apply transform matrix to text coords
With this commit the transform matrix is applied to each texture coordinate, as opposed to each fragment. This leads to less calculation on the GPU.
2013-02-14 09:56:45 +01:00
Tim Schaub
f5c627ab51 Only listen once for tile events
Assuming browser garbage collection cannot happen while we have listeners in the global registry, we need to listenOnce to avoid memory leaks with the tile queue.
2013-02-13 15:37:33 -07:00
Bart van den Eijnden
13d95b90a3 use namespace URI instead of prefix as suggested by @tschaub and discussed with @ahocevar 2013-02-13 20:58:48 +01:00
Frederic Junod
f4e9dd5c37 view.getRotation default value already set to 0. 2013-02-12 15:37:08 +01:00
Frédéric Junod
03b10204a4 Merge pull request #173 from fredj/geolocation
Add ol.Geolocation
2013-02-08 21:57:11 -08:00
Éric Lemoine
5f5e14f253 Merge pull request #175 from elemoine/control
Simplify control architecture
2013-02-08 14:56:19 -08:00
Tim Schaub
652b7dd696 Merge pull request #184 from tschaub/less-animation
Avoid unnecessary animation loop while tiles load
2013-02-07 15:48:28 -08:00
Tim Schaub
440ea038fe Merge pull request #183 from tschaub/natural-names
More natural names for animations
2013-02-07 13:44:13 -08:00
Tim Schaub
3c4d218ec5 Only listen for first event 2013-02-07 14:06:05 -07:00
Frederic Junod
a36145fc1f Check if the Geolocation API is supported 2013-02-07 16:20:15 +01:00
Frederic Junod
44a5eca437 Add ol.Geolocation.isSupported property 2013-02-07 15:59:12 +01:00
Tom Payne
218bf2c78b Improve LRUCache containsKey test, thanks @tschaub 2013-02-07 12:21:12 +01:00
Bart van den Eijnden
f16664cb87 add an example 2013-02-07 10:45:35 +01:00
Frédéric Junod
f7ba03f4dd Merge pull request #179 from fredj/kinetic-update-arg
Change ol.Kinetic.update and begin arguments.
2013-02-07 00:08:01 -08:00
Tim Schaub
e079c19413 Don't repeatedly render while waiting for tiles to load
Instead of going into an unnecessary animation loop, we can simply wait to be notified when tiles load.

The WebGL renderer still sets frameState.animate true, but I think this too should be unnecessary (full page example works without it, side-by-side example shows it cannot yet be removed).
2013-02-06 16:10:46 -07:00
Tim Schaub
2bd29ff60e Only track tiles that are actually wanted
Instead of keeping track of wanted tile ranges, we can instead track wanted tiles individually.  This provides enough for the map to know how to prioritize tiles and should be more efficient (no extra calls to extend tile ranges or check for tile containment within a range).
2013-02-06 16:08:24 -07:00
Tim Schaub
e335b7b74a Make frame state available before rendering frame
Without this change, tiles that are enqueued on the first rendering will always get priority `ol.TileQueue.DROP` because `map.frameState_` is not yet defined (meaning a single render call doesn't result in any tiles loading).
2013-02-06 16:02:26 -07:00
Tim Schaub
a2bbdf7ccc More natural names for animations 2013-02-06 13:43:54 -07:00
Tom Payne
0b6aeb5b05 Remove unused and erroneous function, thanks @tschaub 2013-02-06 21:43:48 +01:00