Andreas Hocevar
ebc28aefd4
Add and fix vectortile tests
2016-04-28 12:57:27 +02:00
Andreas Hocevar
c17e23f2ae
Skip unnecessary render functions
2016-04-28 10:22:20 +02:00
Andreas Hocevar
f7147960a9
Add render options for vector tile layers
2016-04-19 13:04:38 +02:00
Tim Schaub
787e5d4dbf
Assert that map renderer is a disposable
2016-03-03 09:18:04 -07:00
Tim Schaub
ae4d8195c0
Remove use of goog.dispose()
2016-03-02 15:44:06 -07:00
Andreas Hocevar
6c7d6817bd
Merge pull request #4854 from ahocevar/fix-select-and-everything-that-relies-on-unmanaged-layers-and-skipped-features-this-time-for-real---hopefully
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Always report skipped feature hits for the original layer
2016-02-22 09:23:28 +01:00
Andreas Hocevar
5bc00d8535
Continue passing null instead of unmanaged layer to forEachFeatureAtCoordinate
2016-02-17 08:59:45 +01:00
Andreas Hocevar
9f0fefd42d
Hit-detect skipped features, but not on unmanaged layer
2016-02-17 00:54:31 +01:00
Andreas Hocevar
952b99742e
Add tests, remove unused code, encapsulate repeated code in functions
2016-02-15 17:00:06 +01:00
Andreas Hocevar
3f2d79b7fe
Replace goog.events.Event/EventTarget system with our own
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This also removes goog.events.listen, goog.events.unlisten,
goog.events.unlistenByKey and goog.events.BrowserEvent.
2016-02-03 11:19:38 +01:00
Andreas Hocevar
483376deb2
Untangle vector tile feature reprojection
2016-01-27 00:42:51 +01:00
Tim Schaub
9ae748408a
Statement inside curly braces on its own line
2016-01-11 18:56:06 -08:00
Andreas Hocevar
3413f6d138
Merge pull request #4518 from ahocevar/osm-vector-tiles
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Add support for OSM vector tiles
2015-12-08 11:01:49 +01:00
Andreas Hocevar
a940cdd6a7
Add support for OSM vector tiles
2015-12-07 11:15:25 +01:00
Éric Lemoine
279eae1dba
Do not ignore layer filter for unmanaged layers
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PR #3883 made `forEachFeatureAtPixel` ignore unmanaged layers. This commit reverts that change.
2015-11-30 17:53:19 +01:00
Andreas Hocevar
1aea2c2b0c
Pass null as forEachFeatureAtPixel layer arg for unmanaged layers
2015-11-09 09:45:21 +01:00
Andreas Hocevar
8e9b20db51
Additional tests, documentation and example
2015-10-28 10:29:02 +01:00
Pierre GIRAUD
badf14e0f1
forEachFeatureAtPixel shouldn't fail if layer has no source
2015-09-16 13:27:01 +02:00
Frederic Junod
49b8f90e66
Add missing goog.provide
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The new version of the closure-compiler (version 20150729) wants that all the classes
tagged with `@constructor` to be provided (with `goog.provide`).
2015-08-25 09:26:10 +02:00
Andreas Hocevar
26e146b1d8
Ignore layer filter for unmanaged layers
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To make unmanaged vector layers work like the removed ol.FeatureOverlay,
the layer filter for ol.Map#forEachFeatureAtPixel needs to ignore unmanaged
layers.
2015-07-07 22:24:57 +02:00
Andreas Hocevar
86d9d691e4
Merge pull request #3806 from ahocevar/clip-wrapx
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Do not clip canvas for vector layers when wrapping the world
2015-07-03 10:47:45 +02:00
Andreas Hocevar
7463a58066
Do not clip canvas for vector layers when wrapping the world
2015-06-19 14:55:20 +02:00
Andreas Hocevar
f645a9e1e4
Make unmanaged vector layers behave more like ol.FeatureOverlay
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* Skipped features need to be hit-detected on unmanaged layers.
* updateWhileAnimating and updateWhileInteracting are recommended to
achieve the same instant visual feedback that ol.FeatureOverlay had.
2015-06-19 13:06:29 +02:00
Andreas Hocevar
53d5d8c1d9
Get rid of ol.FeatureOverlay
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This also introduces a wrapX option to the Draw, Modify and Select
interaction.
2015-06-09 15:44:31 +02:00
Andreas Hocevar
513677fecd
Render map replay group on the correct world instead of wrapping it
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By using the frameState's focus, we can adjust extent and transform and
render it for the world of interest instead of wrapping it and rendering
for every visible world.
2015-04-22 09:11:19 +02:00
Andreas Hocevar
4f8dca92ba
Ensure functions are always called with the same number of args
2015-04-21 08:21:31 +02:00
Andreas Hocevar
6a2aa833b4
Improve tests for ol.renderer.canvas.VectorLayer
2015-04-19 08:52:26 +02:00
Andreas Hocevar
d5e5628fe1
Add some tests
2015-04-18 19:10:54 +02:00
Éric Lemoine
9ce3bc7f3d
Fix WebGL image layer rendering on retina displays
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This commit takes the device pixel ratio into account when calculating the matrix used to apply the image to the output canvas.
2015-04-07 12:13:16 +02:00
Stefan Weil
e812f2435e
Fix typos found by codespell
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Most of them are in comments, some in strings.
Signed-off-by: Stefan Weil <sw@weilnetz.de >
2015-02-12 16:39:55 +01:00
Tim Schaub
33c197cf16
Layer renderers should not require a map renderer
2015-02-08 07:25:10 -07:00
tsauerwein
f4500c8f89
Rename *AtPixel to *AtCoordinate if coordinate
2015-01-30 10:00:37 +01:00
tsauerwein
7feb8b22f6
Rename forEachGeometryAtPixel
2015-01-30 10:00:36 +01:00
Éric Lemoine
0f486e86f7
Add tests for ol.renderer.Layer#loadImage
2015-01-09 09:45:25 +01:00
Éric Lemoine
ddc51ee267
Unconditionally draw Replay's
2014-12-18 13:04:29 +01:00
Éric Lemoine
c81dfdc69b
Do not hit-detect the same feature multiple times
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In other words forEachFeatureAtPixel should not call the user-provided callback more than once for a given feature.
2014-08-18 10:24:12 +02:00
Andreas Hocevar
16cdd35f6d
Test to make sure that feature styles take prececence
2014-07-24 14:37:45 +02:00
Tim Schaub
88efda1a1f
Track resolution and buffer max extent to capture strokes
2014-03-13 20:40:18 -04:00
Tim Schaub
8317317127
Always add first segment when appending coordinates
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When we have only a single point, we want to make sure it gets added (fixes #1821 ).
Because this code doesn't differentiate coordinates that are part of a linestring or linearring from those that are independent points, we always add the first segment (or pair of points). In addition, coordinates for segments are appended whenever they represent a change in relationship with respect to the extent. This keeps the code simpler for handling fills and properly capturing intersection points for linestrings. This could be modified to save a few extra coordinates, but it provides for simpler code at a very minimal cost.
2014-03-07 11:02:25 -07:00
Frederic Junod
38bbe35e8d
Remove ol.Map#getRenderer function
2013-11-20 11:45:24 +01:00
Tim Schaub
b192335e56
Merge pull request #1027 from tschaub/closure-util
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Use the closure-util package. Documentation will come when this is a more complete solution. See #1027 for basic usage instructions.
2013-09-15 15:36:13 -07:00
Éric Lemoine
009172951c
WebGL image layer tests require the common proj
2013-09-15 10:37:22 -06:00
Tim Schaub
e806f51b3d
Changing extent structure back to single array: [minX, minY, maxX, maxY]
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This means we'll have to have a new structure and new methods for 3D envelopes.
2013-09-15 00:31:32 -06:00
Tim Schaub
e84e0e1233
WebGL renderer updates for new extent structure
2013-09-14 21:14:55 -06:00
Tom Payne
7d5a84ce8a
Rename ol.layer.ImageLayer to ol.layer.Image
2013-09-09 14:36:40 +02:00
Tom Payne
5967f96047
Rename ol.source.ImageSource to ol.source.Image
2013-09-09 14:33:12 +02:00
Tom Payne
f64e35e8bb
Remove unused variables in renderers
2013-05-28 16:01:33 +02:00
Tom Payne
e686eff886
Fix use of dispose in ol.renderer.webgl.ImageLayer tests
2013-04-22 17:16:44 +02:00
Tom Payne
305089d84f
Port ol.renderer.webgl to new extents
2013-04-19 10:03:35 +02:00
Tom Payne
9f0004e17d
Rename test files to match source files
2013-04-16 19:59:53 +02:00