Commit Graph

28 Commits

Author SHA1 Message Date
Andreas Hocevar
dde81d8585 Add renderMode option to ol.layer.Vector
This also deprecates ol.source.ImageVector.
2017-11-27 09:48:52 +01:00
Andreas Hocevar
7f865b8520 Check if fonts are available and redraw when label cache was cleared 2017-11-03 13:04:06 +01:00
Andreas Hocevar
4a73754b93 Entertain the compiler 2017-10-31 11:33:48 +01:00
Andreas Hocevar
53a2cf55f1 Fix hit detection for decluttered layers 2017-10-31 11:33:48 +01:00
Andreas Hocevar
08af207724 Add decluttering for images and text 2017-10-31 11:33:48 +01:00
Tim Schaub
2dd8fdb5b7 Reworked attribution handling 2017-10-08 20:29:02 -06:00
Andreas Hocevar
6469d3e864 Handle pixelRatio on replay creation instead of replay 2017-08-31 21:41:07 +02:00
Andreas Hocevar
35bd92b713 Prerender labels and cache them as images 2017-08-31 21:41:07 +02:00
Tim Schaub
9271df7e1d Pluggable renderers 2017-08-15 15:37:37 -04:00
Andreas Hocevar
1b46f38696 Do not use Array.prototype.forEach for potentially large arrays 2017-07-29 23:16:23 +02:00
Guillaume Beraudo
645e359cde Render transparent vector layers to an intermediate canvas
Until now, the features of transparent vector layers were rendered using
the layer opacity. This caused colors to mix together and the opacities
to stack up to an higher value than the expected layer opacity.

With this commit, the features are rendered at 100% opacity to an
intermediate canvas which ensures colors do not mix up even in the case
of features using an array of styles. The intermediate canvas is then
composed to the map canvas using the layer opacity.

Transparent layers are automatically detected, non-transparent layers
are not affected by the change.
2017-07-12 09:23:04 +02:00
Andreas Hocevar
cff9ef5e63 Remove lint 2017-07-09 16:11:36 +02:00
Marc Jansen
d0ef05977b Autofix indentation issues (eslint --fix) 2017-06-19 11:58:00 +02:00
Tim Schaub
3852c0da83 Remove hint enum from view constructor 2016-12-27 10:17:26 -07:00
Tim Schaub
7a95947dbb Dedicated module for render event type enum 2016-12-27 10:17:17 -07:00
simonseyock
5ce0d8aa2a changed signature of internal methods 2016-12-08 10:13:47 +01:00
Andreas Hocevar
ee7b894350 Refactor VectorTile renderer and add lower resolution clipping 2016-12-06 08:51:55 +01:00
Frederic Junod
ed677cec4e Rename ol.render.EventType to ol.render.Event.Type 2016-10-13 12:02:51 +02:00
Andreas Hocevar
b7c84b269c Merge pull request #5196 from ahocevar/batch-fill-stroke
Batch polygon and circle fills and strokes
2016-08-24 12:02:52 +02:00
Andreas Hocevar
8992ee8e73 Entertain the compiler 2016-08-23 15:33:52 +02:00
Andreas Hocevar
1c73dc9088 Enable extent clipping for vector layers 2016-08-23 15:12:19 +02:00
Andreas Hocevar
7e940e618e Introduce new overlaps option for Vector and VectorTile sources
Instead of deciding whether to batch fills and strokes by looking at the
opacity of the style, we now rely on user input.
2016-08-23 12:05:03 +02:00
Andreas Hocevar
f9a595ed5b Merge pull request #5752 from ahocevar/fix-rotated-replaycontext
Set proper replay canvas size and offset for rotated view
2016-08-22 21:40:29 +02:00
Andreas Hocevar
02daf761f0 Set proper replay canvas size and offset for rotated view 2016-08-21 14:14:37 +02:00
Tim Schaub
9d276982b5 Assorted missing requires 2016-08-12 10:53:50 -06:00
Tim Schaub
3afb42828f Add Hint and Property as ol.View properties 2016-08-12 10:53:50 -06:00
Tim Schaub
907a65ab83 Remove unused goog.require() calls in the source 2016-08-08 09:58:10 -06:00
Tim Schaub
424f3e5577 Move renderer files so they are named like their provides 2016-08-07 10:49:11 -06:00