Commit Graph

1920 Commits

Author SHA1 Message Date
Tim Schaub
6b4e00e6ac Remove description from type tag 2019-10-23 10:27:56 -06:00
Andreas Hocevar
062614388c Merge pull request #10161 from ahocevar/vectorimage-getfeatures
Implement getFeatures() for ol/layer/VectorImage
2019-10-23 11:26:08 +02:00
Olivier Guyot
a1c00744d1 Webgl points renderer / throw if shader compilation fails
This should only happen if providing handcrafted shaders to the renderer.
2019-10-22 23:17:00 +02:00
Andreas Hocevar
39012a58f8 Implement getFeatures() for ol/layer/VectorImage 2019-10-22 11:27:26 +02:00
Andreas Hocevar
36a366bfeb Do not stop event propagation in prepareTile 2019-10-18 20:50:01 +02:00
Andreas Hocevar
54884314ee Merge pull request #10094 from ahocevar/immediate-hitdetection
New Layer#getFeatures method with fast hit detection
2019-10-14 22:21:08 +02:00
Andreas Hocevar
90d6a6f441 Move hit detection to its own module 2019-10-14 14:40:06 +02:00
Andreas Hocevar
7454df0c2f Resolve empty when tile not loaded yet 2019-10-14 14:13:57 +02:00
Simon Seyock
5b1106ac23 some type corrections 2019-10-10 09:07:35 +02:00
Andreas Hocevar
3c243b0236 getFeature() for VectorTile layer 2019-10-08 08:23:38 +02:00
Andreas Hocevar
e9785317eb Move hit detection code to Immediate.js 2019-10-08 08:23:38 +02:00
Andreas Hocevar
315695eeb8 New Layer#getFeatures method with fast hit detection for VectorLayer 2019-10-08 08:23:38 +02:00
Frederic Junod
f20db28901 Align layer canvas to the left
So that the position is not affected by the `text-align` css rule.
2019-10-07 13:48:32 +02:00
Frederic Junod
41b7893523 Mark properties as nullable 2019-10-01 10:47:07 +02:00
Tim Schaub
d3b47c794e Make the immediate API work with a user projection 2019-09-30 08:28:50 -06:00
Frederic Junod
ea88e6cbd4 Remove invalid undefined type in params 2019-09-27 11:01:50 +02:00
Andreas Hocevar
838edfa369 Recover from skip feature removal regressions 2019-09-26 16:56:38 +02:00
Olivier Guyot
b89c1255f7 Canvas vector / Avoid modifying the coordinates array in place 2019-09-26 15:34:31 +02:00
Olivier Guyot
7e4383f554 Webgl renderer / now accepts any kind of layer (not just vector) 2019-09-26 15:33:54 +02:00
Olivier Guyot
607f2f0746 Merge pull request #9994 from jahow/add-webgl-layer-type
Add a new layer type: WebGLPointsLayer
2019-09-26 14:55:09 +02:00
Simon Seyock
54cbe14f88 Check hits for wrapped around geometries 2019-09-26 11:46:10 +02:00
Olivier Guyot
9e9aa66f5f Webgl points renderer / restore check for hit detection readiness 2019-09-25 17:22:36 +02:00
Olivier Guyot
b8564d503a Webgl icon example / restore texture for icons 2019-09-25 17:22:36 +02:00
Olivier Guyot
9e55a8b2f0 Webgl / linting & test fixes 2019-09-25 17:22:36 +02:00
Olivier Guyot
610a846149 Webgl points renderer / make the hit detection optional 2019-09-25 17:22:36 +02:00
Simon Seyock
6b5c2f47bb reduced typecasts in layerrenderer 2019-09-25 15:24:37 +02:00
Simon Seyock
bb0b94fedf fixed typescript issues 2019-09-25 14:10:05 +02:00
Olivier Guyot
23c2999cab Webgl points renderer / fix hit detection
Due to the fact that the points renderer does not know for sure
which attributes will be used for rendering, it is now mandatory
to provide both vertex/fragment shaders for rendering AND hit
detection.

The hit detection shaders should expect having an `a_hitColor`
that they should return to allow matching the feature uid.

This will be all one eventually by shader builders under the hood.
2019-09-25 12:11:09 +02:00
Olivier Guyot
2b36445ecc Webgl / Adapt the points renderer to use custom attributes
Now most attributes will be custom ones defined by the user of the renderer.
The hit detection is broken for now and still has to be fixed.
Also it is not possible anymore to give a texture to the renderer,
this will have to be fixed as well.
2019-09-25 10:11:27 +02:00
Tim Schaub
fed6aef057 Merge pull request #9980 from tschaub/use-geographic-geom
Get simplified transformed geometry
2019-09-24 18:07:06 +02:00
Olivier Guyot
30f19f8317 Webgl points renderer / terminates worker & dispose helper 2019-09-24 17:59:21 +02:00
Tim Schaub
30cbbfea9d Get simplified transformed geometry and load features in user projection 2019-09-24 17:45:04 +02:00
Andreas Hocevar
3ed1a433fb Don't attempt to render when there is no source 2019-09-24 17:37:22 +02:00
Olivier Guyot
4d7562fca2 Add a new WebGLPointsLayer type using the shader builder utilities
This required adding a `a_index` attribute in the points layer renderer
to be able to make the precomputed shaders to work.
2019-09-24 17:24:56 +02:00
Tim Schaub
3c38a38570 Merge pull request #9961 from KlausBenndorf/remove-select-interaction
SelectInteraction removal
2019-09-24 10:27:20 +02:00
Simon Seyock
acac7a9403 remove skipFeature logic 2019-09-24 10:12:30 +02:00
Andreas Hocevar
db529a0d49 Merge pull request #9957 from ahocevar/vectortile-labels
Get hasOverlay from child element count
2019-09-23 23:20:17 +02:00
Tim Schaub
54d3af40dd Transform the layer extent when a user projection is set 2019-09-23 17:23:20 +02:00
Andreas Hocevar
6a53ed3a68 Get hasOverlay from child element count 2019-09-23 08:40:00 +02:00
mike-000
50be36fc43 Correct clipping error seen in #9585
Clipping does not need to consider view rotation
2019-09-13 12:06:03 +01:00
ahocevar
ebfb20440a Simplify events and store listeners only in one place 2019-09-04 16:48:43 +02:00
Olivier Guyot
732b383b53 Webgl points / re-render when buffers have been built offthread 2019-08-31 08:41:04 +02:00
Olivier Guyot
5c1191dd5c Webgl points / skip hit detection render when out of sync
This happens when the indices buffer has been generated by the
worker but not the hit detection vertices buffer.
2019-08-30 10:38:41 +02:00
Olivier Guyot
c48350b666 Webgl buffer / add utility getSize function
Saves checking whether the buffer was initialized with
an array already
2019-08-30 10:38:02 +02:00
Olivier Guyot
e57e660819 Webgl points / use default vertex shader for hit detection
Otherwise we were getting errors if the custom
vertex shader was missing varyings expected by
HIT_FRAGMENT_SHADER.
2019-08-30 10:16:55 +02:00
Tim Schaub
99462d3b53 Only get squared tolerance once per render 2019-08-17 07:10:10 -06:00
Maximilian Krög
200392785d Squared tolerance does not change for each style. 2019-08-17 11:15:06 +02:00
Tim Schaub
e94c7b6c39 Only set frameState.animate true if in transition and alpha < 1 2019-08-15 12:55:27 -06:00
Andreas Hocevar
ec10cda088 Merge pull request #9812 from ahocevar/zdirection
Make zDirection configurable on tile source
2019-08-07 08:56:23 +02:00
Tim Schaub
65ad4932f4 Support zoom limits for layers 2019-08-06 21:19:09 -04:00