Andreas Hocevar
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dcbf3a97e8
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Wrap WebGL shader code in define condition
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2017-01-02 22:01:58 +01:00 |
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Tim Schaub
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137cdc04c8
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Remove ol.DEBUG
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2017-01-01 20:37:52 -07:00 |
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Tim Schaub
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ef04f466cd
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Name modules more like their provide
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2016-12-18 11:24:01 -07:00 |
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GaborFarkas
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dba0934112
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Refactor LineString GLSL & clean up
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2016-11-23 10:14:20 +01:00 |
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GaborFarkas
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efbc4ead8d
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Minor fixes according to review
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2016-11-23 09:51:37 +01:00 |
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GaborFarkas
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ca1414b2d0
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Add depth test to PolygonReplay
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2016-11-23 09:51:37 +01:00 |
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GaborFarkas
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62fb8d8fd8
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Fix typos
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2016-11-23 09:51:37 +01:00 |
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GaborFarkas
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36df9a9c09
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Add missing requires
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2016-11-23 09:51:37 +01:00 |
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GaborFarkas
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763bbca549
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Fix skipping replay
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2016-11-23 09:51:37 +01:00 |
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GaborFarkas
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697cbf16f0
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Fix some rendering issues with complex styling
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2016-11-23 09:51:37 +01:00 |
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GaborFarkas
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58afee6706
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Clean up polygon replay GLSL
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2016-11-23 09:51:37 +01:00 |
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GaborFarkas
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5fb0a84579
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Fix WebGL PolygonReplay#bridgeHole_
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2016-11-23 09:51:36 +01:00 |
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GaborFarkas
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004c0f7e27
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Fix WebGL PolygonReplay#getPointsInTriangle_
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2016-11-23 09:51:36 +01:00 |
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GaborFarkas
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5cf2e9c072
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Add shutdown methods to replays
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2016-11-23 09:51:36 +01:00 |
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GaborFarkas
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360e77481d
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Restructure webgl replays
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2016-11-23 09:51:36 +01:00 |
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