Tim Schaub
dc19948a85
Get tile size for zoom level (see #258 )
2013-03-04 21:30:01 +01:00
Tim Schaub
c29fabebef
Merge branch 'master' of github.com:openlayers/ol3 into vector
2013-03-04 21:06:13 +01:00
Frédéric Junod
cad215e0cc
Merge pull request #230 from fredj/touch-navigation
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Touch navigation issues
2013-03-04 00:42:59 -08:00
Bruno Binet
07e0fc3a20
Fix tileSize in the canvastilelayerrenderer.
2013-03-04 07:30:33 +01:00
Bruno Binet
2816e3256c
Add support for multiple tileSizes in the tilegrid.
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This is needed by WMTS.
2013-03-03 20:43:46 +01:00
ahocevar
44ca6c9ff6
Merge branch 'master' of github.com:openlayers/ol3 into vector
2013-03-03 18:37:02 +01:00
Éric Lemoine
d0c0231d98
Add exports for the canvas export feature
2013-03-03 17:10:50 +01:00
Frederic Junod
66d4c44159
Rename ol.ViewHint.PANNING to ol.ViewHint.INTERACTING
2013-03-03 10:44:58 +01:00
Tim Schaub
93ab45432b
Merge branch 'master' of github.com:openlayers/ol3 into vector
2013-03-03 09:46:11 +01:00
Tim Schaub
b52d283641
Allow geometries to use a shared vertex array
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The ol.geom.SharedVertices structure represents a flattened array of vertex coordinates. This is intended to support optimal WebGL rendering.
2013-03-02 18:39:24 +01:00
ahocevar
f4a4522eb4
Giving vector layers the style they deserve
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Now vector layers can have a style. ol.Style instances have an
apply method to get the symbolizer literals for a feature. If the
layer does not have a style defined, there is also a static
applyDefaultStyle function on ol.Style to get the default
symbolizer literals for a feature. The vector layer also got a
groupFeaturesBySymbolizerLiteral method, which returns an array
with features grouped by symbolizer, as needed by the canvas
renderer.
2013-03-02 17:38:01 +01:00
Tom Payne
6ce3ebba5b
Merge pull request #226 from twpayne/preserve-low-resolution-tiles
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Preserve low resolution tiles
2013-02-22 02:14:41 -08:00
Tom Payne
4c9b70fa5c
Move useLowResolutionTiles from layer renderer to tile source
2013-02-21 16:47:10 +01:00
Tom Payne
47e799ced0
Mark all low resolution tiles as used to prevent cache expiration
2013-02-21 16:19:38 +01:00
Tom Payne
fabcb313f1
Satisfy JSLint
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JSLint complains about functions being declared in blocks.
2013-02-21 15:13:33 +01:00
Tim Schaub
0f2f26969d
Merge branch 'master' of github.com:openlayers/ol3 into vector
2013-02-20 10:18:09 -07:00
Tim Schaub
689f8c9d9d
Merge pull request #206 from tschaub/interim-tiles
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Share common code to find loaded tiles
2013-02-20 00:52:49 -08:00
Tim Schaub
176f18c937
Merge branch 'master' of github.com:openlayers/ol3 into vector
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Resolved conflicts:
src/ol/renderer/canvas/canvasrenderer.js
2013-02-20 00:38:07 -07:00
Tim Schaub
438664a190
Renaming literals
2013-02-19 22:35:29 -07:00
Tim Schaub
80dc7b5bf7
Accept custom isLoaded method in findLoadedTiles method
2013-02-19 12:13:58 -07:00
Frédéric Junod
cb0fb64dd9
Merge pull request #214 from fredj/supported-const
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Rename *.isSupported functions to *.SUPPORTED constants
2013-02-19 08:35:59 -08:00
Tim Schaub
b061e23606
Merge branch 'master' of github.com:openlayers/ol3 into interim-tiles
2013-02-19 08:59:23 -07:00
Frederic Junod
7e3dcf36a0
Rename ol.*.isSupported function to ol.*.SUPPORTED const
2013-02-19 16:14:37 +01:00
Éric Lemoine
f540dd8689
Image layer renderers add attributions to frame state
2013-02-19 15:19:44 +01:00
Tim Schaub
46e31f9f9a
Lint and names
2013-02-18 22:20:50 -07:00
Tim Schaub
ce4b95f960
Decoupling canvas tile grid from vector source grid
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If we have a gridded vector source, the grid should have something to do with the source data (e.g. the vector data is available in a regular grid). The vector layer renderer's internal grid is for rendering canvas tiles and doesn't have anything to do with the source.
2013-02-18 17:54:13 -07:00
Tim Schaub
ddf993f0c9
Factor out common code and test
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The findInterimTiles method was used in three renderers. This change makes it available on the tile source and adds some basic tests.
2013-02-18 14:18:08 -07:00
Tim Schaub
e9fb83d4ee
Use post render frame for tile pruning
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We should discuss whether post render functions must be run after each render frame or not. If these can be run after multiple render frames, it would make sense to increase the timeout. As it is, it looks like post render functions are run for every render. Hard to see what the benefit is in this case.
2013-02-18 11:58:43 -07:00
Tim Schaub
e30b0959e0
Merge branch 'master' of github.com:openlayers/ol3 into vector
2013-02-18 10:11:00 -07:00
Éric Lemoine
d713c9b8ed
Deal with null images
2013-02-17 23:07:58 +01:00
Éric Lemoine
85eec4e9b8
Avoid busy-waiting while images load
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This is to be in conformance with the work done with #184 .
2013-02-17 22:47:19 +01:00
Tom Payne
f581040b0f
Add ol.renderer.canvas.ImageLayer
2013-02-14 23:36:36 +01:00
Tim Schaub
2082ba7637
Fewer, bigger tiles
2013-02-13 15:51:06 -07:00
ahocevar
6b43435262
Merge branch 'master' of github.com:openlayers/ol3 into vector
2013-02-13 12:30:16 +01:00
ahocevar
e155f870cd
Fixing RTree, and using it for retrieving geometries
2013-02-13 12:29:14 +01:00
Tim Schaub
3c4d218ec5
Only listen for first event
2013-02-07 14:06:05 -07:00
Tim Schaub
5bbd8fd9f3
Using ol.TileCache for managing canvas tiles
2013-02-06 18:23:39 -07:00
Tim Schaub
11b8c0ff47
Don't generate new tiles while animating
2013-02-06 17:47:03 -07:00
Tim Schaub
e079c19413
Don't repeatedly render while waiting for tiles to load
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Instead of going into an unnecessary animation loop, we can simply wait to be notified when tiles load.
The WebGL renderer still sets frameState.animate true, but I think this too should be unnecessary (full page example works without it, side-by-side example shows it cannot yet be removed).
2013-02-06 16:10:46 -07:00
Tim Schaub
2bd29ff60e
Only track tiles that are actually wanted
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Instead of keeping track of wanted tile ranges, we can instead track wanted tiles individually. This provides enough for the map to know how to prioritize tiles and should be more efficient (no extra calls to extend tile ranges or check for tile containment within a range).
2013-02-06 16:08:24 -07:00
ahocevar
619803cdeb
More goog.requires fixes
2013-02-06 16:36:42 +01:00
ahocevar
61e4452c83
Adding missing and removing unused goog.requires
2013-02-06 16:26:24 +01:00
ahocevar
089b7013c2
Merge branch 'master' of github.com:openlayers/ol3 into vector
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Conflicts:
src/ol/renderer/canvas/canvasrenderer.js
test/ol.html
2013-02-05 17:28:36 +01:00
ahocevar
386b97cf9a
Merge branch 'master' of github.com:openlayers/ol3 into vector
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Conflicts:
src/ol/renderer/canvas/canvasrenderer.js
test/ol.html
2013-02-05 17:17:09 +01:00
ahocevar
43dd9ca68c
Don't use unshift
2013-02-02 12:29:08 +01:00
Tom Payne
e6eb401e36
Add missing goog.requires
2013-01-30 23:47:13 +01:00
Tom Payne
6e247d9331
Rename modules for support detection
2013-01-30 22:48:03 +01:00
Tom Payne
b6f856f962
Remove unused goog.requires
2013-01-30 22:48:03 +01:00
ahocevar
e61c26830e
Manage tile cache
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This change implements a LRU policy for tile cachint, and keeps
128 tiles in the cache by default.
2013-01-30 17:09:43 +01:00
ahocevar
1ecbc36a39
Merge branch 'master' of github.com:openlayers/ol3 into vector
2013-01-30 15:54:24 +01:00