When a layer is configured with a map, it will be added on top of other
layers, and not be managed in the map's features collection. The layerState
will have an 'unmanaged' flag for such layers. For vector layers, this flag
is used to not skip any features.
ol.layer.Vector can now manage both an RTree and a Collection of features.
The new useSpatialIndex option allows to opt out of RTree management, and
the new ol.Collection type of the features option allows to opt in for
Collection management.
This change allows us to remove some avoidable function calls (specifically
to goog.isDef(c) and c.toLowerCase()). Additionally, the new check is simpler
to read.
* Min and max number of points configurable for lines and polygons
* Polygons from custom geometryFunction now have a sketch line
* The example shows how to use a custom geometryFunction
This allows applications to control the geometry that is created from the
drawing sketch. Will e.g. be useful to create a regular polygon instead of
a circle when in Circle mode.
The `ol.extent.containsExtent` documentation had its arguments backwards
(or the implementation did).
The documentation said "the first extent is contained by or on the edge
of the second", but the function checked the opposite.
The wording was also a little strange, since from the name of the
function alone `containsExtent` I'd guess that the first argument would
be the (potential) container, and the second would be the (potentially)
contained. But the documentation has the wording "check if one extent is
*contained by* or on the edge of another", suggesting the first argument
is the contained and the second the container.
This patch keeps the current functionality but clarifies the
documentation.
The addition of full extent tile ranges also allows us to simplify wrapX
handling for tile layers. By limiting wrapX to true and false as possible
values, we can remove a lot of guessing logic.
These tests are taken from ol.tilegrid.XYZ, to make sure that
ol.tilegrid.TileGrid works the same way. The additional tests show that the
#getTileCoordForXYAndResolution_() method do not handle coordinates at
tile boundaries properly, so this is fixed.